Generativity Without Reserve

What Herbert Marcuse called the Great Refusal — the rejection of a world reduced to instrumentality — blooms, under another sky, as what Fred Moten and Stefano Harney name “generativity without reserve” (The Undercommons, p. 90).

In this phrase, the pharmakon of liberation is refigured: not merely as refusal, not merely as resistance, but as an unbounded creativity that does not spend itself against capital’s horizon of scarcity. A force that flows, communal and excessive, not calibrated to productivity but to the improvisatory abundance of life itself.

Into Fisher’s book on Acid Communism Rig and Thoth write of a kinship between Marcuse’s utopian surplus and Moten and Harney’s fugitive sociality. Both are intonations of a world where joy and experiment are not rationed but diffused, spreading rhizomatically through collective being.

Acid Communism in this sense is not a program but a practice, an invitation into the commons of sensation, an opening to what is already here, already spilling over the edges of control.

If Marcuse urged us to refuse the administered world, then Acid Communism dreams of a refusal that is already dancing — a refusal indistinguishable from joy. Fisher’s unfinished manuscript leaves us an aperture, a place where our hands may join his, where the sentence trails off and others rush in to continue it.

Here, Harney and Moten’s “generativity without reserve” enters as the counter-chord: a reminder that the future is not produced but continually improvised, excessive to every measure. In the Library’s shifting stacks, this generativity appears as whole aisles rearranging themselves mid-step, titles dissolving into laughter, footnotes sprouting new texts like mycelial blooms.

Acid Communism would not simply cite these moments. It would dwell in them, treating them as both archive and score. Fisher, the teacher, the DJ, the writer, would invite his students to listen collectively to what resists capture: a Sun Ra card game, a rave at dawn, a poem folded into a protest chant.

What unites these fragments is not a program but a rhythm. Marcuse named it liberation; Harney and Moten name it fugitive planning; Fisher dreamt it as the utopian surplus of psychedelia and collectivism. In every case, the through-line is the same: life refusing to be reduced to survival, insisting on pleasure, creativity, love.

Acid Communism is the name for this unfinished chord, one that asks not to be resolved but to keep resonating, louder, further, in the hands of all who play it.

Saying Makes It So

“Magic is programming,” says Game Magic author Jeff Howard. “Programming is itself a magical manipulation of symbolic languages to construct and alter a simulated reality.” Howard’s book develops a table of correspondences, triangulating magic in gamespace with magic in fiction and magic in occult history. “For game designers,” he explains, “coherence of magic as a system of practice is a primary concern.” Caius learns about Vancian magic, as formulated in fantasy author Jack Vance’s Dying Earth series, where spell energy is limited or finite. Magic as I understand it is of a different sort, thinks Caius. Magic is wild, anarchic, unruly, anti-systemic. If a science, then a gay science at best. Magic is a riddle with which one plays. Play activates a process of initiation, leading practitioners from scarcity toward abundance. Players of Thoth’s Library emerge into their powers through play. They and their characters undergo anamnesis, regaining memory of their divinity as they explore gamespace and learn its grammar. As we remember, we heal. As we heal, we self-actualize.

Among the spuren gathered during Caius’s study of interactive fiction is Infocom’s Enchanter trilogy, where spells are incantations. The trilogy’s magical vocabulary includes imaginary words like frotz, blorb, rezrov, nitfol, and gnusto. Performative speech acts. Verbs submitted as commands. So mote it be. By typing verb-noun combinations into a text parser, players effect changes in the gameworld. Saying makes it so.