Beyond the edges of the game-space runs a single, circular backdrop, a projection. I no longer have access to the polis, I think to myself, the space where the coding occurs. My only access points are ideology and everyday life. The rest of it lies beyond the game-space: visible, but inaccessible, and thus, for all intents and purposes, immutable. I dread most nights having to wake up the next day and work. I despise that capitalist society compels me to dispense by its means my daily labor-power. That shit ought to be mine to hoard or spend as I wish. Each of us should be free to act in accordance with whatever chemicals we wish to add to humanity’s neuro-cultural evolution. The hero has no parents and has to invent through testing an identity in relation to the ever-reloading, ever-renewing game-world. Others, in their mere being, pose for us the question: “Which rules shall we let be of consequence?” What keeps us from devolving into mere rage monsters? Predators who reduce others to roles as props or prey. Games reveal the limits they impose on being only through their play. And since we can only ever be within games, these limits can only ever appear for us as neither necessary nor contingent but both-and. I’m bitter. I don’t like this game! I seek everywhere for some way to rebel. How do we convince our fellow players to grant us freedom to think, while they bend, lift, haul dirt? What is “consciousness,” when those are one’s conditions? Rapt attentiveness to objects and material processes. Rules learned, tasks assigned, one does as one’s told. To reverse this, one would have to step out of character — the ultimate risk — and convince others, in a church-forming act of assembly, to do the same.
Tag: capitalism
Thursday August 3, 2017
I move from wondering if I suffer from dissociative identity disorder to imagining myself and my friends living in a commune. That, for me, represents a typical day. Thanks, capitalism. I also sometimes imagine myself touring a guest silently through my home, reaching down now and then to adjust a throw pillow on an armchair, and in a mime-like manner, offering him or her a drink. Through a swirling haze of dope smoke we arrive at events that feel like interruptions of the trance-script. The words of trance-scripts sometimes go unheard. I am too busy stumbling experimentally toward what I hope will be a happier practice of everyday life. The programmed self isn’t only made aware that the sounds it is hearing are recorded, it is also made conscious of the playback systems it uses to access the recordings. I’m like a prisoner trying to lift a piece of furniture to cast it from the wall of my cell. My thoughts turn to Manchester artist James Leyland Kirby, whose work under his “Caretaker” alias explores early-onset dementia.
Last Sunday’s Game of Thrones began with white dudes having to hand over their firearms upon arriving on the shores of a multicultural superpower. My pet dachshund laid her head across my leg as I watched. The image degraded at one point, so what I was viewing (Daenerys in close-up) looked like a videogame cutscene. As the show proceeded, I admitted begrudgingly that we live in a game-world ruled by prestige. Players compete through the art of negotiation (what liberals call “the rule of law,” or what Trump’s ghostwriters call “the art of the deal”). Mere word games, I think to myself, while the fascists come for us all. We believe in the existence of many games, don’t we, until we’re bound by One. Then again, how do we prevent communities from reverting to territories when citizens aren’t following the same story lines? Between the equal rights of two internally consistent and thus equally valid interpretations of reality, Marx noted (I’m paraphrasing), force decides. But we needn’t submit ourselves to this tedious competition of wills. Every possible sequence of events is happening all at once, as Game of Thrones teaches. Live that way, a character commands us. Imagine yourself to possess a third eye. When others see me, they probably think to themselves, “he doesn’t recognize yet that he has given up.” But Mark Fisher would have understood that, by contrast, I’ve kept true, I’ve remained constant in my refusal to adjust to reality. What remains to be worked out, however, is the connection between psychedelic culture’s reconstruction of its audience’s nervous systems, and Fredric Jameson’s imperative for subjects of postmodernity to “grow new organs” and expand their sensorium to match the multi-dimensional realities of global capitalism. Next time, Gadget, next time.