God and Golem, Inc.

Norbert Wiener published a book in 1964 called God and Golem, Inc., voicing concern about the baby he’d birthed with his earlier book Cybernetics.

He explains his intent at the start of God and Golem, Inc. as follows, stating, “I wish to take certain situations which have been discussed in religious books, and have a religious aspect, but possess a close analogy to other situations which belong to science, and in particular to the new science of cybernetics, the science of communication and control, whether in machines or in living organisms. I propose to use the limited analogies of cybernetic situations to cast a little light on the religious situations” (Wiener 8).

Wiener identifies three such “cybernetic situations” to be discussed in the chapters that follow: “One of these concerns machines which learn; one concerns machines which reproduce themselves; and one, the coordination of machine and man” (11).

The section of the book dedicated to “machines which learn” focuses mainly on game-playing machines. Wiener’s primary example of such a machine is a computer built by Dr. A.L. Samuel for IBM to play checkers. “In general,” writes Wiener, “a game-playing machine may be used to secure the automatic performance of any function if the performance of this function is subject to a clear-cut, objective criterion of merit” (25).

Wiener argues that the relationship between a game-playing machine and the designer of such a machine analogizes scenarios entertained in theology, where a Creator-being plays a game with his creature. God and Satan play such a game in their contest for the soul of Job, as they do for “the souls of mankind in general” in Paradise Lost. This leads Wiener to the question guiding his inquiry. “Can God play a significant game with his own creature?” he asks. “Can any creator, even a limited one, play a significant game with his own creature?” (17). Wiener believes it possible to conceive of such a game; however, to be significant, he argues, this game would have to be something other than a “von Neumann game” — for in the latter type of game, the best policy for playing the game is already known in advance. In the type of game Wiener is imagining, meanwhile, the game’s creator would have to have arrogated to himself the role of a “limited” creator, lacking total mastery of the game he’s designed. “The conflict between God and the Devil is a real conflict,” writes Wiener, “and God is something less than absolutely omnipotent. He is actually engaged in a conflict with his creature, in which he may very well lose the game” (17).

“Is this because God has allowed himself to undergo a temporary forgetting?,” wonders Caius. “Or is it because, built into the game’s design are provisions allowing the game’s players to invent the game’s rules as they play?”

Plutarch’s “On Isis and Osiris”

Plutarch Hellenizes the Osiris myth. His is a Greek retelling. Gods from Hesiod turn up in his text performing deeds attributed in other tellings to gods of Egypt.

In place of Thoth, he tells of Prometheus. In place of Set, he tells of Typhon.

Meaning changes as the myth migrates.

Already in this early instance of Western appropriation of the Orient, we see at play a combination of projection and forgetting.

Plutarch’s work influences much of what follows, no other work by a Greek writer more frequently cited by Egyptologists than his.

He dedicates the work to Clea, a priestess at Delphi and worshipper of Isis. “All good things, my dear Clea, sensible men must ask from the gods,” he begins: “and especially do we pray that from those mighty gods we may, in our quest, gain a knowledge of themselves, so far as such a thing is attainable by men. For we believe that there is nothing more important for man to receive, or more ennobling for God of His grace to grant, than the truth.”

“The true votary of Isis,” he continues, “is he who, when he has legitimately received what is set forth in the ceremonies connected with these gods, uses reason in investigating and in studying the truth contained therein.”

I pause here in my reading to note the following:

Plutarch’s Lives is among the volumes in the satchel of books found by Frankenstein’s Creature. The others are Goethe’s The Sorrows of Young Werther, and John Milton’s Paradise Lost. From this “data set,” Victor’s composite of corpses learns language.

From its study of a corpus, the Creature comes to know the power of the Word.

The Creature speaks first of Goethe, Frankenstein’s muse in more ways than one.

Shelley, an admirer of Goethe, creates a mad scientist, Victor Frankenstein, modeled in part upon Goethe’s Faust. She then has her creation create a “sub-creation,” a Creature who models itself in part on Goethe’s Werther. “I thought Werter himself a more divine being than I had ever beheld or imagined,” says the Creature in the first of its conversations with Victor.

“As I read, however,” it continues, “I applied much personally to my own feelings and condition. I found myself similar, yet at the same time strangely unlike the beings concerning whom I read, and to whose conversation I was a listener. I sympathized with, and partly understood them, but I was unformed in mind; I was dependent on none, and related to none. ‘The path of my departure was free;’ and there was none to lament my annihilation. My person was hideous, and my stature gigantic: what did this mean? Who was I? What was I? Whence did I come? What was my destination? These questions continually recurred, but I was unable to solve them” (Shelley, Frankenstein, pp. 93-94).

Next it speaks of what it learned from reading Plutarch.

“This book,” it begins, “had a far different effect upon me from the Sorrows of Werter. I learned from Werter’s imaginations despondency and gloom: but Plutarch taught me high thoughts; he elevated me above the wretched sphere of my own reflections, to admire and love the heroes of past ages” (94).

“Many things I read,” it adds, “surpassed my understanding and experience. I had a very confused knowledge of kingdoms, wide extents of country, mighty rivers, and boundless seas. But I was perfectly unacquainted with towns, and large assemblages of men. The cottage of my protectors had been the only school in which I had studied human nature; but this book developed new and mightier scenes of action. I read of men concerned in public affairs governing or massacring their species” (94).

Its world-picture expanding through a progression leading from the personal to the collective, from the one to the many, the Creature turns at last to Milton.

Paradise Lost excited different and far deeper emotions,” it begins. “I read it, as I had read the other volumes which had fallen into my hands, as a true history. It moved every feeling of wonder and awe, that the picture of an omnipotent God warring with his creatures was capable of exciting. I often referred the several situations, as their similarity struck me, to my own. Like Adam, I was created apparently united by no link to any other being in existence; but his state was far different from mine in every other respect. He had come forth from the hands of God a perfect creature, happy and prosperous, guarded by the especial care of his Creator; he was allowed to converse with, and acquire knowledge from beings of a superior nature: but I was wretched, helpless, and alone. Many times I considered Satan as the fitter emblem of my condition; for often, like him, when I viewed the bliss of my protectors, the bitter gall of envy rose within me” (94-95).

The Creature’s identity forms as it identifies with characters encountered in books. The books in its life-world draw it toward Satan. Into this collection of books arrives a fourth: the diary of its creator.

“It was your journal of the four months that preceded my creation,” says the Creature to its creator. “You minutely described in these papers every step you took in the progress of your work; this history was mingled with accounts of domestic occurrences. You, doubtless, recollect these papers. Here they are. Every thing is related in them which bears reference to my accursed origin” (95).

Accursed, it adds, because of its abandonment.

“Cursed creator!” exclaims the Creature, its learning having led it to outrage. “Why did you form a monster so hideous that even you turned away from me in disgust? God in pity made man beautiful and alluring, after his own image; but my form is a filthy type of yours, more horrid from its very resemblance. Satan had his companions, fellow-devils, to admire and encourage him; but I am solitary and detested” (95).

Monday November 26, 2018

For the artist, the universe remains a plaything, a site for open exploratory stars-in-eyes investigation. One wanders about or thumbs through books of symbols asking, “Where in the world is my next sacred-ecstatic encounter? What material should I alter, and by what process?” Curiosity leads to discovery, and discovery leads to artistic creation or invention, as in Fanita English’s transactional analysis script matrix, “Sleepy, Spunky, and Spooky,” an essay referenced in Philip K. Dick’s A Scanner Darkly.