Toying with the famous hermetic aphorism, “As above, so below,” I begin to tell a story in my head of a protagonist who comes to regard his consensus reality as the ontological equivalent of a matrix or gameworld. Most of the occupants of the gameworld are split subjects. They know themselves only in light of what we might call their “this-worldly” guise, each person’s identity fully sutured to that of its gameworld avatar. This process of identification causes the person to forget its additional role as player. This is where our story begins: for our protagonist has arrived at a thunderous realization. Together, he realizes, these two components — this-worldly avatar and otherworldly player — form the Janus faces, the days and nights, of a single consciousness. This realization arrives at a particular moment; certain technological capacities have to be reached — or so I imagine. But when have civilizations ever lacked their chessboards and labyrinths? All of the ancient myths featuring these objects remain active and relevant in the time of our protagonist.