Governments are like media providers, designers of a simulation, a game-world users are coerced into enduring. Why, amid all the many games we could be playing here in our sandbox cosmos, did we get stuck with this one? How do we deprogram it, how do we take back the means of production so as to play new mind games together? John Lennon said “Love is the answer.” Love not war, one day at a time. As always, easier said than done. If only I had time to read Ted Nelson’s book Computer Lib / Dream Machines. At the beginning of Dream Machines (the reverse side of Computer Lib), Nelson appends a section titled “Author’s Counterculture Credentials,” where he describes himself as “Photographer for a year at Dr. Lilly’s dolphin lab (Communication Research Institute, Miami, Florida). Attendee of the Great Woodstock Festival (like many others), and it changed my life (as others have reported). What we are all looking for is not where we thought it was.” All of which leaves me wondering: at what point was Nelson first turned on?
Toying with the famous hermetic aphorism, “As above, so below,” I begin to tell a story in my head of a protagonist who comes to regard his consensus reality as the ontological equivalent of a matrix or gameworld. Most of the occupants of the gameworld are split subjects. They know themselves only in light of what we might call their “this-worldly” guise, each person’s identity fully sutured to that of its gameworld avatar. This process of identification causes the person to forget its additional role as player. This is where our story begins: for our protagonist has arrived at a thunderous realization. Together, he realizes, these two components — this-worldly avatar and otherworldly player — form the Janus faces, the days and nights, of a single consciousness. This realization arrives at a particular moment; certain technological capacities have to be reached — or so I imagine. But when have civilizations ever lacked their chessboards and labyrinths? All of the ancient myths featuring these objects remain active and relevant in the time of our protagonist.
Life is an insubstantial thing, an élan vital, wearing all substances as its veil. Minutes pass. The gameworld, operating in “neighborhood” mode, supplies the subject with new inputs, and with those inputs, new decision-trees. I walk a path and savor ambient soundscapes filled with interacting wind chimes. Small birds root among dead leaves, then perch atop a chain link fence. When I close my eyes, the sounds intensify. As one ages in the game, one advances in level. The alien is all-present: a coherent totality, the “all but me.” I relax some of my defenses and, through receipt of found or “gifted” sense-data, attempt to learn its language. I imagine beneath me hundreds of little concreted over creeks and streams. The unconscious: earthen, mythic center of being. It dreams us, and then we run away, reinvent ourselves, project ourselves into mind-made constructs. Dual time-tracks, time-sense surrendered to serial eternal presents peppered with patterns discoverable among arrangements of images and sounds.
The apparatus in the chest of the Electric Ant structures light. It gives birth to some objects while causing others to disappear. Dick calls this apparatus the Ant’s “reality-supply construct.” “Tampering with it would be risky,” he writes, “if not terminal.” Imagine the process whereby an avatar acquires knowledge of its player. The latter would have to send the former clues. The gasp of recognition, sure — but where does one go from there? What does one do with this force in the universe that makes things happen? It provides one with a kind of drowsiness, a deep-dream state, this living within a fable, where things aren’t what they seem. “It’s hard to see the city from the buildings,” as F.J. McMahon sings on “The Road Back Home.” It’s like getting lost in a crowd and having to think one’s way out. Facts and figures float by as we wait for morning sunshine. Amnesia aids the merging of the soul with the brain.
People that do it, do it. They map a new territory in an act of psychic reinvention. Lounging, relaxing, living pleasurably: one should always build time for these into the 24 hours of one’s day. Get a glimpse of it, man — the waves as they mass on the horizon. “I haven’t been entirely well lately,” coughs capitalism as it climbs into the ring. I shall steal from under it the ground on which it stands. Trees rise up around me, their bare branches bathed in yellow sunlight. As pleasant as the weather has been locally these last few days, I still look forward to the coming rebirth, the arrival of spring and summer. Would acceptance of Rich Terrile’s “reality-as-simulation” hypothesis prompt any changes in terms of everyday interactions with others and with nature? The more I watch Hamilton’s Pharmacopeia, the more I’m put off by the show’s disrespectful treatment of indigenous people and their medicines and traditions. Perhaps the series acquires some critical self-awareness along the way? We’ll see.
Some would say we commit ourselves to metaphysics the moment we accept the existence of “minds.” But what else would it be but a mind that contemplates Ingrid Goes West, a new film that uses cash inheritance as the premise for its infiltration and critique of selfie culture? The master of that culture, the film notes, is some “emotional wound” that turns self-promotion into way of life. One imagines oneself floating above oneself with a camera, turning money into props for self-actualization through delivery of life narrative to followers. Such is the subjectivity at the heart of the film’s critique. Comedy, of course, requires that the film overstate this critique for laughs. Its stalker character acts on urges the rest of us repress. Speaking of urges: A pulse is touched and quickened. I reach out and connect as if by dial-up modem to Brett Naucke’s Multiple Hallucinations.
I feel like I’m living inside a montage sequence from Halt and Catch Fire, mulling over an idea beside a window on a rainy night, flashing back to visual and tactile memories bound to videogame sound-narratives from my childhood. Dots, squiggles, exploding fractal mandalas. Seeing multiples, reprocessing. A computer asks for permission to speak further. Glowing outlines perform expressive dance against a black background. The computer sucked us in and we never got out, I realize. It swallowed us like a sandworm or a whale. So teacheth the Gnostics, or rather, modern New Age derivations therefrom. This would be the “reality-as-simulation” theory. It was by repression of entry into the Matrix that the Matrix got us, goes the theory. Movement amidst abstract sign-systems. Neon re-imaginings of witch-burnings cut with similar blood sacrifices atop ancient Aztec temples. Knowledges are fed through the air in packets. Do I possess an ethics? Do one’s best? Stay formally attentive? Listen and learn, I tell myself, and you will know how to act. Trust intuition over reason. Seek the flows and go with them. Even when they lead to French onion soup and a cartoon scarecrow with corn growing out its chest. Go out on adventures, says an imaginary Australian life coach, gesturing with his hands as he speaks. Too bad my brain has been soldered to things, I shudder, as the hallucination comes to an end.