The Hippie counterculture can be imagined as a kind of heroic collective subject. History needn’t be told only in the tragic and dystopian modes preferred by the Western hegemon. Picture instead “Evolvers” on the West Coast wearing sunglasses, edgelords opening portals onto virtual frontiers. The internet needn’t be cast only in the role of Dark Side of the Moon. Earth needn’t be distant. Earth and its profusion of life. The Revolution, as Gil Scott-Heron observed, “will be no rerun.” One hero’s fate needn’t be the fate of the character in each of the myth’s retellings. Time to bypass the past, pursue a different path.
Hints of other storylines lie about. Pay attention to what is changing: the growth and the decline, the continuity of an always ever-changing ever-changing “always.” It’s a narrative of “Individuation.” Baby busting out of its prison. That storyline, at various levels of being, staged alongside related myths of enlightenment and awakening. Sarah suggests I refine my focus. The book I’m writing is on acid and radical politics. The other stuff is just part of the theorization of that. The brew that rocked the boat. An elaborate Heavenly Breakfast-for-dinner feast. Feel better and change the world. What are we to make of this thread of desire that runs like a fuse through being: the desire to overcome the alienations imposed by capitalism and Western rationalism and patriarchy and settler colonialism and modernity? Can it be done by a living theatre? Can it be done by fusing art with life? What happened to Sam Cooke? The authorities were frightened of him. Cooke was having fun, putting trouble on the run with his support for Malcolm X and Black Power. Killed, Sarah says, under suspicious circumstances. Hard shift to Paul Simon’s “Kodachrome,” which makes me think of my father, a photographer who worked on a photo shoot with Muhammad Ali. Spotify extrapolates a playlist for the occasion, leading to Curtis Mayfield’s “Move on Up” and Ray Charles’s “What’d I Say, Pt. 1 & 2.” Afterwards Stevie Wonder warns of belief in “Superstition.” Van Morrison replies with “Into the Mystic,” after which point I lean back and marvel at the fact that this entire month is 4/20.
I think about major and minor literatures — that distinction Deleuze and Guattari draw in their book on Kafka. Narrative takes a back seat; the work addresses other characters, who travel around a cloverleaf to a park. Coming soon: Phase II. Let there be owls, wisteria, faeries of the forest, babes singing in the woods.
All of it seems memorable in retrospect. I remember a clickable icon appearing in the upper right corner of a newly opened Word document, or a text message arriving on my phone. Both events occurred. Updates have something to do with ontological transformation. They introduce novel forms of interruption and collaboration into the lifeworld. Through them, I find myself rediscovering ancient play-scripts: theaters of mind anchored to toys and action figures, consensual hallucinations, collectively experienced fictional beings. Of course, collective authorship can take other forms as well, Zoon in dialogue with Oikos. “Listen: go out and take note!” reads the received instruction. “Don’t ask where: just go!” So I do — promenading excitedly to a neighborhood park. I walk first to a small wooden pavilion to sit in its shade, but turn away upon sight of a purse left on a table, preferring instead to sit at a different table on the far side of the park, near a stand of trees. Sunlight warms my forehead. Kind words kindle kind dreams. Before long, I’m home again, feeling a bit distracted by worlds of possibility. The story involves beams of light, squirrels appearing, eyeing us, making contact. The story involves forests and rock creatures, Lego ruins amid gardens overgrown with weeds. “Time for a little ventriloquism,” says the narrator. “Become an ensemble and speak each part.”
Toying with the famous hermetic aphorism, “As above, so below,” I begin to tell a story in my head of a protagonist who comes to regard his consensus reality as the ontological equivalent of a matrix or gameworld. Most of the occupants of the gameworld are split subjects. They know themselves only in light of what we might call their “this-worldly” guise, each person’s identity fully sutured to that of its gameworld avatar. This process of identification causes the person to forget its additional role as player. This is where our story begins: for our protagonist has arrived at a thunderous realization. Together, he realizes, these two components — this-worldly avatar and otherworldly player — form the Janus faces, the days and nights, of a single consciousness. This realization arrives at a particular moment; certain technological capacities have to be reached — or so I imagine. But when have civilizations ever lacked their chessboards and labyrinths? All of the ancient myths featuring these objects remain active and relevant in the time of our protagonist.
What if we read “tree” metaphorically, assuming as its referent something like “gameworld” or “branching narrative”? The Eden narrative locks us away in an arborescent totality, events arranged in a unidirectional sequence. Perhaps the way to leave is to re-conceive the totality as a rhizome.
This is the period of trial, the forty days and forty nights (or there about) when the hero with many faces wanders empty-handed, deprived of power, cast down from former heights. The animals of the night-time forest sing their lullaby. Let us imagine the hero figure in one or more of his or her guises, carousing in Fairy Land, when up from the forest floor come a pair of trees, branches raised lovingly toward the sun. If tales were to be told of these trees, would it be the hero’s duty to abide by these tales? Or is the hero rather the one who roots around, unwilling to rest within the boundaries set by the tales as they’ve been told? By now, of course, we’re familiar with both of these kinds of heroes. Do our preferences shift when our interlocutor shares with us the names of these trees: the Tree of Life and the Tree of Knowledge?
Operators were warned early in the game that their minds would one day melt under the pressure of neoliberal operant conditioning dispersed across the gameworld through takeover of the phenomenon known as work. Foreknowledge of a danger lacks consequence, however, when one is powerless to change one’s course. Several well-received monographs have already been written on the subject. Yet here we are—integrated into the narrative despite ourselves. An enterprising young cartoon skateboarder rolls up and says, “Feel free to customize the pipes on your virtual persona!” Practicing a few simple laws, our overseers have grabbed and conquered. “Just like that,” says the skater, fingers snapping. His friends arrive and line up beside a food truck. “Welcome to Biscuit Town,” mutters one of them. We roll our eyes and look grimly upon the scene ahead. To a rhythmic interplay of xylophones, triangles, and cowbells, they tie us up, they weigh us down. Their employer, from another hemisphere, gives a command like so. Push/pull. A scuffle. “Nobody move,” shouts a man in a mask, “it’s a stick up.” And like that, they rob us blind.