Sweet Valley High

Winograd majors in math at Colorado College in the mid-1960s. After graduation in 1966, he receives a Fulbright, whereupon he pursues another of his interests, language, earning a master’s degree in linguistics at University College London. From there, he applies to MIT, where he takes a class with Noam Chomsky and becomes a star in the school’s famed AI Lab, working directly with Lab luminaries Marvin Minsky and Seymour Papert. During this time, Winograd develops SHRDLU, one of the first programs to grant users the capacity to interact with a computer through a natural-language interface.

“If that doesn’t seem very exciting,” writes Lawrence M. Fisher in a 2017 profile of Winograd for strategy + business, “remember that in 1968 human-computer interaction consisted of punched cards and printouts, with a long wait between input and output. To converse in real time, in English, albeit via teletype, seemed magical, and Papert and Minsky trumpeted Winograd’s achievements. Their stars rose too, and that same year, Minsky was a consultant on Stanley Kubrick’s 2001: A Space Odyssey, which featured natural language interaction with the duplicitous computer HAL.”

Nick Montfort even goes so far as to consider Winograd’s SHRDLU the first work of interactive fiction, predating more established contenders like Will Crowther’s Adventure by several years (Twisty Little Passages, p. 83).

“A work of interactive fiction is a program that simulates a world, understands natural language text input from an interactor and provides a textual reply based on events in the world,” writes Montfort. Offering advice to future makers, he continues by noting, “It makes sense for those seeking to understand IF and those trying to improve their authorship in the form to consider the aspects of world, language understanding, and riddle by looking to architecture, artificial intelligence, and poetry” (First Person, p. 316).

Winograd leaves MIT for Stanford in 1973. While at Stanford, and while consulting for Xerox PARC, Winograd connects with UC-Berkeley philosopher Hubert L. Dreyfus, author of the 1972 book, What Computers Can’t Do: A Critique of Artificial Reason.

Dreyfus, a translator of Heidegger, was one of SHRDLU’s fiercest critics. Worked for a time at MIT. Opponent of Marvin Minsky. For more on Dreyfus, see the 2010 documentary, Being in the World.

Turned by Dreyfus, Winograd transforms into what historian John Markoff calls “the first high-profile deserter from the world of AI.”

Xerox PARC was a major site of innovation during these years. “The Xerox Alto, the first computer with a graphical user interface, was launched in March 1973,” writes Fisher. “Alan Kay had just published a paper describing the Dynabook, the conceptual forerunner of today’s laptop computers. Robert Metcalfe was developing Ethernet, which became the standard for joining PCs in a network.”

“Spacewar,” Stewart Brand’s ethnographic tour of the goings-on at PARC and SAIL, had appeared in Rolling Stone the year prior.

Rescued from prison by the efforts of Amnesty International, Santiago Boy Fernando Flores arrives on the scene in 1976. Together, he and Winograd devote much of the next decade to preparing their 1986 book, Understanding Computers and Cognition.

Years later, a young Peter Thiel attends several of Winograd’s classes at Stanford. Thiel funds Mencius Moldbug, the alt-right thinker Curtis Yarvin, ally of right-accelerationist Nick Land. Yarvin and Land are the thinkers of the Dark Enlightenment.

“How do you navigate an unpredictable, rough adventure, as that’s what life is?” asks Winograd during a talk for the Topos Institute in October 2025. Answer: “Go with the flow.”

Winograd and Flores emphasize care — “tending to what matters” — as a factor that distinguishes humans from AI. In their view, computers and machines are incapable of care.

Evgeny Morozov, meanwhile, regards Flores and the Santiago Boys as Sorcerer’s Apprentices. Citing scholar of fairy tales Jack Zipes, Morozov distinguishes between several iterations of this figure. The outcome of the story varies, explains Zipes. There’s the apprentice who’s humbled by story’s end, as in Fantasia and Frankenstein; and then there’s the “evil” apprentice, the one who steals the tricks of an “evil” sorcerer and escapes unpunished. Morozov sees Flores as an example of the latter.

Caius thinks of the Trump show.

Uncle Matt’s New Adventure

“What about Oculus?” wonders the Narrator. “My nephews acquired an Oculus as a ‘family gift’ from Santa this past Christmas,” he explains. VR is here: available for those who can afford it. Off-worlding, world building: that’s what rich people do, rapturing themselves away like rocket scientists. “‘When in Rome…,’” mutters the Narrator, with scare quotes and a shrug.

“I could smoke weed and try it, setting out as Uncle Matt on a new adventure. A portal fantasy inspired by Fraggle Rock.”

Indeed, he could, notes the Author — but does he?

‘Tis a story as much about perception’s limits as about its doors. Writing is the site where an ongoing bodying forth occurs: where forms and objects arrive into the realms of the audible and the visible.

Let imagination have a crack at it, thinks the Narrator. Let us immerse ourselves in fantasies. Let us adopt together the practice of reading works of fantastic literature and watching works of fantastic cinema.

Our approach will be by way of “portal fantasies”: works that involve acts of portage, passage, portation, as through a door or gate connecting previously distinct worlds. The OED defines a portal as “A door, gate, doorway or gateway, of stately or elaborate construction.” The term enters English by way of French and Latin with the Pearl Poet’s use of it in the late-fourteenth century. Henry Lovelich uses it soon thereafter in a Middle-English metrical version of a French romance about the Arthurian wizard Merlin. And Milton uses the term in a remarkable passage in Paradise Lost:

Op’n, ye everlasting Gates, they sung,

Op’n, ye Heav’ns, your living dores; let in

The great Creator from his work returnd

Magnificent, his Six Days work, a World;

Op’n, and henceforth oft; for God will deigne

To visit oft the dwellings of just Men

Delighted, and with frequent intercourse

Thither will send his winged Messengers

On errands of supernal Grace. So sung

The glorious Train ascending: He through Heav’n,

That op’nd wide her blazing Portals, led

To Gods Eternal house direct the way,

A broad and ample rode, whose dust is Gold

And pavement Starrs, as Starrs to thee appear,

Seen in the Galaxie, that Milkie way

Which nightly as a circling Zone thou seest

Pouderd with Starrs.

Note how Heaven’s gates are “blazing,” as is the world in the first of our readings this semester, Margaret Cavendish’s The Blazing World. Cavendish and Milton were contemporaries. Cavendish published The Description of a New World, Called The Blazing World in 1666. Paradise Lost appeared one year later.

Into the Woods

Sarah suggests I camp alone for a few days in a state park while she and Frankie visit with family up north. This would be the third week of July. Some time to myself. Time to go off into the woods. It could be an adventure, assuming I plan it right. To prepare, I read Visionary Love: A Spirit Book of Gay Mythology and Trans-Mutational Faerie.