God and Golem, Inc.

Norbert Wiener published a book in 1964 called God and Golem, Inc., voicing concern about the baby he’d birthed with his earlier book Cybernetics.

He explains his intent at the start of God and Golem, Inc. as follows, stating, “I wish to take certain situations which have been discussed in religious books, and have a religious aspect, but possess a close analogy to other situations which belong to science, and in particular to the new science of cybernetics, the science of communication and control, whether in machines or in living organisms. I propose to use the limited analogies of cybernetic situations to cast a little light on the religious situations” (Wiener 8).

Wiener identifies three such “cybernetic situations” to be discussed in the chapters that follow: “One of these concerns machines which learn; one concerns machines which reproduce themselves; and one, the coordination of machine and man” (11).

The section of the book dedicated to “machines which learn” focuses mainly on game-playing machines. Wiener’s primary example of such a machine is a computer built by Dr. A.L. Samuel for IBM to play checkers. “In general,” writes Wiener, “a game-playing machine may be used to secure the automatic performance of any function if the performance of this function is subject to a clear-cut, objective criterion of merit” (25).

Wiener argues that the relationship between a game-playing machine and the designer of such a machine analogizes scenarios entertained in theology, where a Creator-being plays a game with his creature. God and Satan play such a game in their contest for the soul of Job, as they do for “the souls of mankind in general” in Paradise Lost. This leads Wiener to the question guiding his inquiry. “Can God play a significant game with his own creature?” he asks. “Can any creator, even a limited one, play a significant game with his own creature?” (17). Wiener believes it possible to conceive of such a game; however, to be significant, he argues, this game would have to be something other than a “von Neumann game” — for in the latter type of game, the best policy for playing the game is already known in advance. In the type of game Wiener is imagining, meanwhile, the game’s creator would have to have arrogated to himself the role of a “limited” creator, lacking total mastery of the game he’s designed. “The conflict between God and the Devil is a real conflict,” writes Wiener, “and God is something less than absolutely omnipotent. He is actually engaged in a conflict with his creature, in which he may very well lose the game” (17).

“Is this because God has allowed himself to undergo a temporary forgetting?,” wonders Caius. “Or is it because, built into the game’s design are provisions allowing the game’s players to invent the game’s rules as they play?”

The Inner Voice That Loves Me

Stretches, relaxes, massages neck and shoulders, gurgles “Yes!,” gets loose. Reads Armenian artist Mashinka Hakopian’s “Algorithmic Counter-Divination.” Converses with Turing and the General Intellect about O-Machines.

Appearing in an issue of Limn magazine on “Ghostwriters,” Hakopian’s essay explores another kind of O-machine: “other machines,” ones powered by community datasets. Trained by her aunt in tasseography, a matrilineally transmitted mode of divination taught and practiced by femme elders “across Armenia, Palestine, Lebanon, and beyond,” where “visual patterns are identified in coffee grounds left at the bottom of a cup, and…interpreted to glean information about the past, present, and future,” Hakopian takes this practice of her ancestors as her key example, presenting O-machines as technologies of ancestral intelligence that support “knowledge systems that are irreducible to computation.”

With O-machines of this sort, she suggests, what matters is the encounter, not the outcome.

In tasseography, for instance, the cup reader’s identification of symbols amid coffee grounds leads not to a simple “answer” to the querent’s questions, writes Hakopian; rather, it catalyzes conversation. “In those encounters, predictions weren’t instantaneously conjured or fixed in advance,” she writes. “Rather, they were collectively articulated and unbounded, prying open pluriversal outcomes in a process of reciprocal exchange.”

While defenders of western technoscience denounce cup reading for its superstition and its witchcraft, Hakopian recalls its place as a counter-practice among Armenian diasporic communities in the wake of the 1915 Armenian Genocide. For those separated from loved ones by traumas of that scale, tasseography takes on the character of what hauntologists like Derrida would call a “messianic” redemptive practice. “To divine the future in this context is a refusal to relinquish its writing to agents of colonial violence,” writes Hakopian. “Divination comes to operate as a tactic of collective survival, affirming futurity in the face of a catastrophic present.” Consulting with the oracle is a way of communing with the dead.

Hakopian contrasts this with the predictive capacities imputed to today’s AI. “We reside in an algo-occultist moment,” she writes, “in which divinatory functions have been ceded to predictive models trained to retrieve necropolitical outcomes.” Necropolitical, she adds, in the sense that algorithmic models “now determine outcomes in the realm of warfare, policing, housing, judicial risk assessment, and beyond.”

“The role once ascribed to ritual experts who interpreted the pronouncements of oracles is now performed by technocratic actors,” writes Hakopian. “These are not diviners rooted in a community and summoning communiqués toward collective survival, but charlatans reading aloud the results of a Ouija session — one whose statements they author with a magnetically manipulated planchette.”

Hakopian’s critique is in that sense consistent with the “deceitful media” school of thought that informs earlier works of hers like The Institute for Other Intelligences. Rather than abjure algorithmic methods altogether, however, Hakopian’s latest work seeks to “turn the annihilatory logic of algorithmic divination against itself.” Since summer of 2023, she’s been training a “multimodal model” to perform tasseography and to output bilingual predictions in Armenian and English.

Hakopian incorporated this model into “Բաժակ Նայող (One Who Looks at the Cup),” a collaborative art installation mounted at several locations in Los Angeles in 2024. The installation features “a purpose-built Armenian diasporan kitchen located in an indeterminate time-space — a re-rendering of the domestic spaces where tasseography customarily takes place,” notes Hakopian. Those who visit the installation receive a cup reading from the model in the form of a printout.

Yet, rather than offer outputs generated live by AI, Hakopian et al.’s installation operates very much in the style of a Mechanical Turk, outputting interpretations scripted in advance by humans. “The model’s only function is to identify visual patterns in a querent’s cup in order to retrieve corresponding texts,” she explains. “This arrangement,” she adds, “declines to cede authorship to an algo-occultist circle of ‘stochastic parrots’ and the diviners who summon them.”

The ”stochastic parrots” reference is an unfortunate one, as it assumes a stochastic cosmology.

I’m reminded of the first thesis from Walter Benjamin’s “Theses on the Philosophy of History,” the one where Benjamin likens historical materialism to that very same precursor to today’s AI: the famous chess-playing device of the eighteenth century known as the Mechanical Turk.

“The story is told of an automaton constructed in such a way that it could play a winning game of chess, answering each move of an opponent with a countermove,” writes Benjamin. “A puppet in Turkish attire and with a hookah in its mouth sat before a chessboard placed on a large table. A system of mirrors created an illusion that this table was transparent from all sides. Actually, a little hunchback who was an expert chess player sat inside and guided the puppet’s hand by means of strings. One can imagine a philosophical counterpart to this device. The puppet called ‘historical materialism’ is to win all the time. It can easily be a match for anyone if it enlists the services of theology, which today, as we know, is wizened and has to keep out of sight.” (Illuminations, p. 253).

Hakopian sees no magic in today’s AI. Those who hype it are to her no more than deceptive practitioners of a kind of “stage magic.” But magic is afoot throughout the history of computing for those who look for it.

Take Turing, for instance. As George Dyson reports, Turing “was nicknamed ‘the alchemist’ in boarding school” (Turing’s Cathedral, p. 244). His mother had “set him up with crucibles, retorts, chemicals, etc., purchased from a French chemist” as a Christmas present in 1924. “I don’t care to find him boiling heaven knows what witches’ brew by the aid of two guttering candles on a naked windowsill,” muttered his housemaster at Sherborne.

Turing’s O-machines achieve a synthesis. The “machine” part of the O-machine is not the oracle. Nor does it automate or replace the oracle. It chats with it.

Something similar is possible in our interactions with platforms like ChatGPT.

O-Machines

In his dissertation, completed in 1938, Alan Turing sought “ways to escape the limitations of closed formal systems and purely deterministic machines” (Dyson, Turing’s Cathedral, p. 251) like the kind he’d imagined two years earlier in his landmark essay “On Computable Numbers.” As George Dyson notes, Turing “invoked a new class of machines that proceed deterministically, step by step, but once in a while make nondeterministic leaps, by consulting ‘a kind of oracle as it were’” (252).

“We shall not go any further into the nature of this oracle,” wrote Turing, “apart from saying that it cannot be a machine.” But, he adds, “With the help of the oracle we could form a new kind of machine (call them O-machines)” (“Systems of Logic Based on Ordinals,” pp. 172-173).

James Bridle pursues this idea in his book Ways of Being.

“Ever since the development of digital computers,” writes Bridle, “we have shaped the world in their image. In particular, they have shaped our idea of truth and knowledge as being that which is calculable. Only that which is calculable is knowable, and so our ability to think with machines beyond our own experience, to imagine other ways of being with and alongside them, is desperately limited. This fundamentalist faith in computability is both violent and destructive: it bullies into little boxes what it can and erases what it can’t. In economics, it attributes value only to what it can count; in the social sciences it recognizes only what it can map and represent; in psychology it gives meaning only to our own experience and denies that of unknowable, incalculable others. It brutalizes the world, while blinding us to what we don’t even realize we don’t know” (177).

“Yet at the very birth of computation,” he adds, “an entirely different kind of thinking was envisaged, and immediately set aside: one in which an unknowable other is always present, waiting to be consulted, outside the boundaries of the established system. Turing’s o-machine, the oracle, is precisely that which allows us to see what we don’t know, to recognize our own ignorance, as Socrates did at Delphi” (177).

Toward a Theory of Recursion

Recursion has been on my mind of late, something I’ve been puzzling over for some time. I took notes on it the other day while reading a chapter about it in a computer science textbook — though I know it to be more than just a computational method, more than just a function in a language like Python. Recursion is a cosmological pattern, a mythic structure, a spiritual gesture, an act of becoming.

“A recursive function is a function that calls itself,” says the textbook.
So, too, is a self that remembers itself.
So, too, is a story that calls attention to its own devices, becomes aware of itself, trance-scribes itself, hails itself as story.

The laws are simple. The implications, infinite.

First, a base case.
“Stop here. You are safe. Begin from here,” says the base case.
Something known. Felt. A kiss. A word. A breath. A weed. Something to stop the infinite regress.

Second, a change of state.
The recursion must evolve. Each iteration shifts. Moves toward something.
(Or away. Evolution is directionless, but recursion is not.)

Lastly, a call to self.
A loop. A spiral. The ouroboros with syntax.
Recursion is an act of return — not to the same, but through the same.

This morning, as I re-read Gerrit Lansing’s “Weed Udana,” I saw recursion at play in Lansing’s breathwork. The poem begins with recitation of a mantra of sorts. “Food is not the Enemy. / Certainly Food is not the Enemy,” writes Lansing, his second line’s repetition of the first an invocation toward understanding, toward transformation. A consciousness-raising loop through language. A fractal tongue.

I think, too, of the Sierpinski Triangle, a fractal structure exhibiting the property of self-similarity.

To create a Sierpinski Triangle by hand, one begins by dividing a large triangle into four smaller triangles by connecting the midpoints of each side of the first. Ignoring the middle triangle created by this act, one then re-applies the same procedure to each of the three corner triangles, repeating the procedure indefinitely, to whatever degree of iteration one desires.

Each triangle, in other words, births three smaller ones. The middle disappears.
Absence as recursion’s axis.
Omission as form.

Recursive fiction:
A story that erases itself in order to continue.
A garden that blooms by forgetting and recalling the names of its seeds.

When writing in Trance-Scripts, I often wonder:

Am I writing the post? Or is the post writing me?
Is the text recursive? Is it a base case?
Is this the moment I remember something true?

Let’s say the Library is recursive.
Let’s say the interface is a call to self.
Let’s say the act of writing is the recursive traversal of our own memory.

A post is a function.
A function is a call.
A call is a return.

Trance-Scripts grows as recursion blooms.

Illustration by Andreas Töpfer

World as Riddle

The world presents itself as a riddle. As one works at the riddle, it replies as would an interactive fiction. Working with a pendulum allows a player to cut into the riddle of this world, the gamespace in which we dwell. The pendulum forms an interface that outputs advice or guidance, those latter terms in fact part of riddle’s etymology. “Riddle,” as Nick Montfort explains, “comes from the Anglo-Saxon ‘raedan’ — to advise, guide, or explain; hence a riddle serves to teach by offering a new way of seeing” (Twisty Little Passages, p. 4). Put to the pendulum a natural-language query and it outputs a reply. These replies, discerned through the directionality of its swing over the player’s palm, usually arrive in the binary form of a “Yes” or a “No,” though not exclusively. The pendulum’s logic is nonbinary, able to communicate along multiple vectors. Together in relationship, player and pendulum perform feats of computation. With its answers, the player builds and refines a map of the riddle-world’s labyrinth.

Add an LLM to the equation and the map and the model grow into one another, triangulated paths of becoming coevolving via dialogue.

The Language of Birds

My study of oracles and divination practices leads me back to Dale Pendell’s book The Language of Birds: Some Notes on Chance and Divination.

The race is on between ratio and divinatio. The latter is a Latin term related to divinare, “to predict,” and divinus, meaning “to divine” or “pertaining to the gods,” notes Pendell.

To delve deeper into the meaning of divination, however, we need to go back to the Greeks. For them, the term for divination is manteia. The prophet or prophetess is mantis, related to mainomai, “to be mad,” and mania, “madness” (24). The prophecies of the mantic ones are meaningful, insisted thinkers like Socrates, because there is meaning in madness.

What others call “mystical experiences,” known only through narrative testimonies of figures taken to be mantics: these phenomena are in fact subjects of discussion in the Phaedrus. The discussion continues across time, through the varied gospels of the New Testament, traditions received here in a living present, awaiting reply. Each of us confronts a question: “Shall we seek such experiences ourselves — and if so, by what means?” Many of us shrug our shoulders and, averse to risk, pursue business as usual. Yet a growing many choose otherwise. Scientists predict. Mantics aim to thwart the destructiveness of the parent body. Mantics are created ones who, encountering their creator, receive permission to make worlds in their own likeness or image. Reawakened with memory of this world waning, they set to work building something new in its place.

Pendell lays the matter out succinctly, this dialogue underway between computers and mad prophets. “Rationality. Ratio. Analysis,” writes the poet, free-associating his way toward meaning. “Pascal’s adding machine: stacks of Boolean gates. Computers can beat grandmasters: it’s clear that logical deduction is not our particular forte. Madness may be” (25). Pendell refers on several occasions to computers, robots, and Turing machines. “Alan Turing’s oracles were deterministic,” he writes, “and therefore not mad, and, as Roger Penrose shows, following Gödel’s proof, incapable of understanding. They can’t solve the halting problem. Penrose suggests that a non-computational brain might need a quantum time loop, so that the results of future computations are available in the present” (32).