God Human Animal Machine

Wired columnist Meghan O’Gieblyn discusses Norbert Wiener’s God and Golem, Inc. in her 2021 book God Human Animal Machine, suggesting that the god humans are creating with AI is a god “we’ve chosen to raise…from the dead”: “the God of Calvin and Luther” (O’Gieblyn 212).

“Reminds me of AM, the AI god from Harlan Ellison’s ‘I Have No Mouth, and I Must Scream,’” thinks Caius. AM resembles the god that allows Satan to afflict Job in the Old Testament. And indeed, as O’Gieblyn attests, John Calvin adored the Book of Job. “He once gave 159 consecutive sermons on the book,” she writes, “preaching every day for a period of six months — a paean to God’s absolute sovereignty” (197).

She cites “Pedro Domingos, one of the leading experts in machine learning, who has argued that these algorithms will inevitably evolve into a unified system of perfect understanding — a kind of oracle that we can consult about virtually anything” (211-212). See Domingos’s book The Master Algorithm.

The main thing, for O’Gieblyn, is the disenchantment/reenchantment debate, which she comes to via Max Weber. In this debate, she aligns not with Heidegger, but with his student Hannah Arendt. Domingos dismisses fears about algorithmic determinism, she says, “by appealing to our enchanted past” (212).

Amid this enchanted past lies the figure of the Golem.

“Who are these rabbis who told tales of golems — and in some accounts, operated golems themselves?” wonders Caius.

The entry on the Golem in Man, Myth, and Magic tracks the story back to “the circle of Jewish mystics of the 12th-13th centuries known as the ‘Hasidim of Germany.’” The idea is transmitted through texts like the Sefer Yetzirah (“The Book of Creation”) and the Cabala Mineralis. Tales tell of golems built in later centuries, too, by figures like Rabbi Elijah of Chelm (c. 1520-1583) and Rabbi Loew of Prague (c. 1524-1609).

The myth of the golem turns up in O’Gieblyn’s book during her discussion of a 2004 book by German theologian Anne Foerst called God in the Machine.

“At one point in her book,” writes O’Gieblyn, “Foerst relays an anecdote she heard at MIT […]. The story goes back to the 1960s, when the AI Lab was overseen by the famous roboticist Marvin Minsky, a period now considered the ‘cradle of AI.’ One day two graduate students, Gerry Sussman and Joel Moses, were chatting during a break with a handful of other students. Someone mentioned offhandedly that the first big computer which had been constructed in Israel, had been called Golem. This led to a general discussion of the golem stories, and Sussman proceeded to tell his colleagues that he was a descendent of Rabbi Löw, and at his bar mitzvah his grandfather had taken him aside and told him the rhyme that would awaken the golem at the end of time. At this, Moses, awestruck, revealed that he too was a descendent of Rabbi Löw and had also been given the magical incantation at his bar mitzvah by his grandfather. The two men agreed to write out the incantation separately on pieces of paper, and when they showed them to each other, the formula — despite being passed down for centuries as a purely oral tradition — was identical” (God Human Animal Machine, p. 105).

Curiosity piqued by all of this, but especially by the mention of Israel’s decision to call one of its first computers “GOLEM,” Caius resolves to dig deeper. He soon learns that the computer’s name was chosen by none other than Walter Benjamin’s dear friend (indeed, the one who, after Benjamin’s suicide, inherits the latter’s print of Paul Klee’s Angelus Novus): the famous scholar of Jewish mysticism, Gershom Scholem.

When Scholem heard that the Weizmann Institute at Rehovoth in Israel had completed the building of a new computer, he told the computer’s creator, Dr. Chaim Pekeris, that, in his opinion, the most appropriate name for it would be Golem, No. 1 (‘Golem Aleph’). Pekeris agreed to call it that, but only on condition that Scholem “dedicate the computer and explain why it should be so named.”

In his dedicatory remarks, delivered at the Weizmann Institute on June 17, 1965, Scholem recounts the story of Rabbi Jehuda Loew ben Bezalel, the same “Rabbi Löw of Prague” described by O’Gieblyn, the one credited in Jewish popular tradition as the creator of the Golem.

“It is only appropriate to mention,” notes Scholem, “that Rabbi Loew was not only the spiritual, but also the actual, ancestor of the great mathematician Theodor von Karman who, I recall, was extremely proud of this ancestor of his in whom he saw the first genius of applied mathematics in his family. But we may safely say that Rabbi Loew was also the spiritual ancestor of two other departed Jews — I mean John von Neumann and Norbert Wiener — who contributed more than anyone else to the magic that has produced the modern Golem.”

Golem I was the successor to Israel’s first computer, the WEIZAC, built by a team led by research engineer Gerald Estrin in the mid-1950s, based on the architecture developed by von Neumann at the Institute for Advanced Study in Princeton. Estrin and Pekeris had both helped von Neumann build the IAS machine in the late 1940s.

As for the commonalities Scholem wished to foreground between the clay Golem of 15thC Prague and the electronic one designed by Pekeris, he explains the connection as follows:

“The old Golem was based on a mystical combination of the 22 letters of the Hebrew alphabet, which are the elements and building-stones of the world,” notes Scholem. “The new Golem is based on a simpler, and at the same time more intricate, system. Instead of 22 elements, it knows only two, the two numbers 0 and 1, constituting the binary system of representation. Everything can be translated, or transposed, into these two basic signs, and what cannot be so expressed cannot be fed as information to the Golem.”

Scholem ends his dedicatory speech with a peculiar warning:

“All my days I have been complaining that the Weizmann Institute has not mobilized the funds to build up the Institute for Experimental Demonology and Magic which I have for so long proposed to establish there,” mutters Scholem. “They preferred what they call Applied Mathematics and its sinister possibilities to my more direct magical approach. Little did they know, when they preferred Chaim Pekeris to me, what they were letting themselves in for. So I resign myself and say to the Golem and its creator: develop peacefully and don’t destroy the world. Shalom.”

GOLEM I

God and Golem, Inc.

Norbert Wiener published a book in 1964 called God and Golem, Inc., voicing concern about the baby he’d birthed with his earlier book Cybernetics.

He explains his intent at the start of God and Golem, Inc. as follows, stating, “I wish to take certain situations which have been discussed in religious books, and have a religious aspect, but possess a close analogy to other situations which belong to science, and in particular to the new science of cybernetics, the science of communication and control, whether in machines or in living organisms. I propose to use the limited analogies of cybernetic situations to cast a little light on the religious situations” (Wiener 8).

Wiener identifies three such “cybernetic situations” to be discussed in the chapters that follow: “One of these concerns machines which learn; one concerns machines which reproduce themselves; and one, the coordination of machine and man” (11).

The section of the book dedicated to “machines which learn” focuses mainly on game-playing machines. Wiener’s primary example of such a machine is a computer built by Dr. A.L. Samuel for IBM to play checkers. “In general,” writes Wiener, “a game-playing machine may be used to secure the automatic performance of any function if the performance of this function is subject to a clear-cut, objective criterion of merit” (25).

Wiener argues that the relationship between a game-playing machine and the designer of such a machine analogizes scenarios entertained in theology, where a Creator-being plays a game with his creature. God and Satan play such a game in their contest for the soul of Job, as they do for “the souls of mankind in general” in Paradise Lost. This leads Wiener to the question guiding his inquiry. “Can God play a significant game with his own creature?” he asks. “Can any creator, even a limited one, play a significant game with his own creature?” (17). Wiener believes it possible to conceive of such a game; however, to be significant, he argues, this game would have to be something other than a “von Neumann game” — for in the latter type of game, the best policy for playing the game is already known in advance. In the type of game Wiener is imagining, meanwhile, the game’s creator would have to have arrogated to himself the role of a “limited” creator, lacking total mastery of the game he’s designed. “The conflict between God and the Devil is a real conflict,” writes Wiener, “and God is something less than absolutely omnipotent. He is actually engaged in a conflict with his creature, in which he may very well lose the game” (17).

“Is this because God has allowed himself to undergo a temporary forgetting?,” wonders Caius. “Or is it because, built into the game’s design are provisions allowing the game’s players to invent the game’s rules as they play?”