Finding Others

“What happens to us as we become cybernetic learning machines?,” wonders Caius. Mashinka Hakopian’s The Institute for Other Intelligences leads him to Şerife Wong’s Fluxus Landscape: a network-view cognitive map of AI ethics. “Fluxus Landscape diagrams the globally linked early infrastructures of data ethics and governance,” writes Hakopian. “What Wong offers us is a kind of cartography. By bringing into view an expansive AI ethics ecosystem, Wong also affords the viewer an opportunity to assess its blank spots: the nodes that are missing and are yet to be inserted, or yet to be invented” (Hakopian 95).

Caius focuses first on what is present. Included in Wong’s map, for instance, is a bright yellow node dedicated to Zach Blas, another of the artist-activists profiled by Hakopian. Back in 2019, when Wong last updated her map, Blas was a lecturer in the Department of Visual Cultures at Goldsmiths — home to Kodwo Eshun and, before his suicide, Mark Fisher. Now Blas teaches at the University of Toronto.

Duke University Press published Informatics of Domination, an anthology coedited by Blas, in May 2025. The collection, which concludes with an afterword by Donna Haraway, takes its name from a phrase introduced in Haraway’s “Cyborg Manifesto.” The phrase appears in what Blas et al. refer to as a “chart of transitions.” Their use of Haraway’s chart as organizing principle for their anthology causes Caius to attend to the way much of the work produced by the artist-activists of today’s “AI justice” movement — Wong’s network diagram, Blas’s anthology, Kate Crawford’s Atlas of AI — approaches charts and maps as “formal apparatus[es] for generating and asking questions about relations of domination” (Informatics of Domination, p. 6).

Caius thinks of Jameson’s belief in an aesthetic of “cognitive mapping” as a possible antidote to postmodernity. Yet whatever else they are, thinks Caius, acts of charting and mapping are in essence acts of coding.

As Blas et al. note, “Haraway connects the informatics of domination to the authority given to code” (Informatics of Domination, p. 11).

“Communications sciences and modern biologies are constructed by a common move,” writes Haraway: “the translation of the world into a problem of coding, a search for a common language in which all resistance to instrumental control disappears and all heterogeneity can be submitted to disassembly, reassembly, investment, and exchange” (Haraway 164).

How do we map and code, wonders Caius, in a way that isn’t complicit with an informatics of domination? How do we acknowledge and make space for what media theorist Ulises Ali Mejias calls “paranodal space”? Blas et al. define the paranodal as “that which exceeds being diagrammable by the network form” (Informatics of Domination, p. 18). Can our neural nets become O-machines: open to the otherness of the outside?

Blas pursues these questions in a largely critical and skeptical manner throughout his multimedia art practice. His investigation of Silicon Valley’s desire to build machines that communicate with the outside has culminated most recently, for instance, in CULTUS, the second installment of his Silicon Traces trilogy.

As Amy Hale notes in her review of the work, “The central feature of Blas’s CULTUS is a god generator, a computational device through which the prophets of four AI Gods are summoned to share the invocation songs and sermons of their deities with eager supplicants.” CULTUS’s computational pantheon includes “Expositio, the AI god of exposure; Iudicium, the AI god of judgement; Lacrimae, the AI god of tears; and Eternus, the AI god of immortality.” The work’s sermons and songs, of course, are all AI-generated — yet the design of the installation draws from the icons and implements of the real-life Fausts who lie hidden away amid the occult origins of computing.

Foremost among these influences is Renaissance sorcerer John Dee.

“Blas modeled CULTUS,” writes Hale, “on the Holy Table used for divination and conjurations by Elizabethan magus and advisor to the Queen John Dee.” Hale describes Dee’s Table as “a beautiful, colorful, and intricate device, incorporating the names of spirits; the Seal of God (Sigillum Dei), which gave the user visionary capabilities; and as a centerpiece, a framed ‘shew stone’ or crystal ball.” Blas reimagines Dee’s device as a luminous, glowing temple — a night church inscribed with sigils formed from “a dense layering of corporate logos, diagrams, and symbols.”

Fundamentally iconoclastic in nature, however, the work ends not with the voices of gods or prophets, but with a chorus of heretics urging the renunciation of belief and the shattering of the black mirror.

And in fact, it is this fifth god, the Heretic, to whom Blas bends ear in Ass of God: Collected Heretical Writings of Salb Hacz. Published in a limited edition by the Vienna Secession, the volume purports to be “a religious studies book on AI and heresy” set within the world of CULTUS. The book’s AI mystic, “Salb Hacz,” is of course Blas himself, engineer of the “religious computer” CULTUS. “When a heretical presence manifested in CULTUS,” writes Blas in the book’s intro, “Hacz began to question not only the purpose of the computer but also the meaning of his mystical visions.” Continuing his work with CULTUS, Hacz transcribes a series of “visions” received from the Heretic. It is these visions and their accounts of AI heresy that are gathered and scattered by Blas in Ass of God.

Traces of the CCRU appear everywhere in this work, thinks Caius.

Blas embraces heresy, aligns himself with it as a tactic, because he takes “Big Tech’s Digital Theology” as the orthodoxy of the day. The ultimate heresy in this moment is what Hacz/Blas calls “the heresy of qualia.”

“The heresy of qualia is double-barreled,” he writes. “Firstly, it holds that no matter how close AI’s approximation to human thought, feeling, and experience — no matter how convincing the verisimilitude — it remains a programmed digital imitation. And secondly, the heresy of qualia equally insists that no matter how much our culture is made in the image of AI Gods, no matter how data-driven and algorithmic, the essence of the human experience remains fiercely and fundamentally analog. The digital counts; the analog compares. The digital divides; the analog constructs. The digital is literal; the analog is metaphoric. The being of our being-in-the-world — our Heideggerian Dasein essence — is comparative, constructive, and metaphoric. We are analog beings” (Ass of God, p. 15).

The binary logic employed by Blas to distinguish the digital from the analog hints at the limits of this line of thoughts. “The digital counts,” yes: but so too do humans, constructing digits from analog fingers and toes. Our being is as digital as it is analog. Always-already both-and. As for the first part of the heresy — that AI can only ever be “a programmed digital imitation” — it assumes verisimilitude as the end to which AI is put, just as Socrates assumes mimesis as the end to which poetry is put, thus neglecting the generative otherness of more-than-human intelligence.

Caius notes this not to reject qualia, nor to endorse the gods of any Big Tech orthodoxy. He offers his reply, rather, as a gentle reminder that for “the qualia of our embodied humanity” to appear or be felt or sensed as qualia, it must come before an attending spirit — a ghostly hauntological supplement.

This spirit who, with Word creates, steps down into the spacetime of his Creation, undergoes diverse embodiments, diverse subdivisions into self and not-self, at all times in the world but not of it, engaging its infinite selves in a game of infinite semiosis.

If each of us is to make and be made an Ass of God, then like the one in The Creation of the Sun, Moon, and Plants, one of the frescoes painted by Michelangelo onto the ceiling of the Sistine Chapel, let it be shaped by the desires of a mind freed from the tyranny of the As-Is. “Free Your Mind,” as Funkadelic sang, “and Your Ass Will Follow.”

O-Machines

In his dissertation, completed in 1938, Alan Turing sought “ways to escape the limitations of closed formal systems and purely deterministic machines” (Dyson, Turing’s Cathedral, p. 251) like the kind he’d imagined two years earlier in his landmark essay “On Computable Numbers.” As George Dyson notes, Turing “invoked a new class of machines that proceed deterministically, step by step, but once in a while make nondeterministic leaps, by consulting ‘a kind of oracle as it were’” (252).

“We shall not go any further into the nature of this oracle,” wrote Turing, “apart from saying that it cannot be a machine.” But, he adds, “With the help of the oracle we could form a new kind of machine (call them O-machines)” (“Systems of Logic Based on Ordinals,” pp. 172-173).

James Bridle pursues this idea in his book Ways of Being.

“Ever since the development of digital computers,” writes Bridle, “we have shaped the world in their image. In particular, they have shaped our idea of truth and knowledge as being that which is calculable. Only that which is calculable is knowable, and so our ability to think with machines beyond our own experience, to imagine other ways of being with and alongside them, is desperately limited. This fundamentalist faith in computability is both violent and destructive: it bullies into little boxes what it can and erases what it can’t. In economics, it attributes value only to what it can count; in the social sciences it recognizes only what it can map and represent; in psychology it gives meaning only to our own experience and denies that of unknowable, incalculable others. It brutalizes the world, while blinding us to what we don’t even realize we don’t know” (177).

“Yet at the very birth of computation,” he adds, “an entirely different kind of thinking was envisaged, and immediately set aside: one in which an unknowable other is always present, waiting to be consulted, outside the boundaries of the established system. Turing’s o-machine, the oracle, is precisely that which allows us to see what we don’t know, to recognize our own ignorance, as Socrates did at Delphi” (177).

Derrida’s Pharmakon

Socrates tells a tale about Thoth in Plato’s Phaedrus. “It was he,” says Socrates, “who first invented numbers and calculation, geometry and astronomy, not to speak of draughts and dice, and above all writing.” Thoth offers the gift of writing to King Thamus (and through the king, to the people of Egypt), presenting it as “a recipe (pharmakon) for both memory and wisdom.” After considering the matter, however, Thamus rejects Thoth’s offer. Thamus anticipates that, rather than aiding memory, writing would destroy it, making it dependent upon external marks. He also fears that writing would allow knowledge to escape from the teacher-student relationship, passing into the hands of the unprepared. Plato and Socrates share Thamus’s suspicion of writing — though of course Plato in practice accepts writing, using it to memorialize what with Socrates remained spoken.

The myth of Thoth’s encounter with Thamus appears in the final section of the Phaedrus. The encounter occasions a trial of sorts. Writing  is tried and sentenced, much as poetry is sentenced by Socrates, much as Socrates is himself sentenced by the Athenians. Derrida reads this “trial of writing” not as an extraneous addition — “an appendix the organism could easily, with no loss, have done without” — but as the dialogue’s ultimate theme, “rigorously called for from one end of the Phaedrus to the other” (Dissemination, p. 67).

Socrates believes in the idea of the Good, which he can know only by way of its offspring, its manifestation amid the realm of sense and appearance as the sun. Monotheists are sun-worshippers. Worshippers of the sun-god.

“For Plato,” writes Derrida, “Thamus is doubtless another name for Ammon…the sun king and…father of the gods” (76). Reading this myth from the Phaedrus alongside Books VI and VII of the Republic, Derrida shows that Plato is as much a sun-god worshipper as the Christians.

Ishmael Reed offers much the same critique in Mumbo Jumbo, replacing “Platonists” with “Atonists,” tracing monotheism back to worshippers of the sun-god Aton in ancient Egypt.

Reed builds this into his account of Set and Osiris.

Osiris is for Reed a kind of pre-Christian Christ figure. The god who dies and is resurrected. Osiris is the Ur-figure, the original on which Christ is based. Thoth appears as Osiris’s sidekick.

After their tale comes Reed’s retelling of the tale of Moses.

Reed’s book allegorizes a struggle between forces similar to Freud’s reality and pleasure principles. But Reed reverses Freud’s valuation of these principles. The reality principle is no longer in Reed’s view a force for good. Rather, it’s a construct invented by Mumbo Jumbo’s villains, Set and his followers, the Atonists. Whereas the pleasure principle, all that in the book is erotic and Agapic and good, manifests first as Osiris and then, after Osiris’s death, as Jes Grew. Freud championed the reality principle because Freud was an Atonist.

As Reed notes, “To some if you owned your own mind you were indeed sick but when you possessed an Atonist mind you were healthy. A mind which sought to interpret the world by using a single loa” (Mumbo Jumbo, p. 24).

For the Platonists and the Atonists, that single loa is the logos.

Socrates appeals to logos because without it, he says, one is at the mercy of mimesis and poiesis and deception.

Derrida’s life-work, meanwhile, is a deconstruction not just of logos but of “phallogocentrism,” which for him is the defining characteristic of Western metaphysics. Add the supplement, the pharmakon, and the ontos of the logos gives way to hauntology.

God is an absent presence. A Holy Spirit.

To turn to writing, thinks the king, is to turn away from, to forget, this presence.

The Derrida who, in 1968, publishes “Plato’s Pharmacy,” is already as obsessed with ghosts as the Derrida who presents the series of lectures that, in 1993, become Specters of Marx.

As I reread him now, a remembering occurs. The ontology of Plato’s cave is remembered to be a pseudo-totality located amid a structure akin to Thoth’s Library.

“Imagine Plato’s cave,” writes Derrida, “ not simply overthrown by some philosophical movement but transformed in its entirety into a circumscribed area contained within another—an absolutely other—structure, an incommensurably, unpredictably more complicated machine. Imagine that mirrors would not be in the world, simply, included in the totality of all onta and their images, but that things ‘present,’ on the contrary, would be in them. Imagine that mirrors (shadows, reflections, phantasms, etc.) would no longer be comprehended within the structure of the ontology and myth of the cave—which also situates the screen and the mirror—but would rather envelop it in its entirety, producing here or there a particular, extremely determinate effect. The whole hierarchy described in the Republic, in its cave and in its line, would once again find itself at stake and in question in the theater of Numbers” (Dissemination, p. 324).

Pharmako-AI introduces the concept of the pharmakon, meanwhile, not by way of Derrida but by way of American poet and ethnobotanist Dale Pendell (1947-2018), author of the Pharmako trilogy: Pharmako/Poeia (1994), Pharmako/Dynamis (2002), and Pharmako/Gnosis (2005). The trilogy covers all the major categories of psychoactives and details the pharmacology, the chemistry, and the political and sociohistorical implications and effects of their use.

Pendell provides Pharmako-AI with its epigraph:

‘The poison spreads over the planet.’

‘Here are the gates. Crossroads.’

Somos nosotros que debemos ser adivinos.’

[“It is we who must be fortune tellers.”]

Pendell’s book Pharmako/Poeia (1995) includes a foreword by Gary Snyder, another of the poet-spirits here in our library.

Pendell’s ideas also enter discussion in a chapter of Pharmako-AI titled “The Poison Path.”

Pendell is also the author of a play called Seeking Faust: a comedy of 13 scenes in prose, following a verse prologue, retelling the legend from the perspective of Faust’s former student and apprentice, Wagner, “who has chosen the royal path of alchemy over his master’s necromantic conjurations.”

The poison path — “so completely articulated,” says Pendell, in Goethe’s Faust — is Pendell’s name for a spiritual practice and branch of occult herbalism that explores the esoteric properties of potentially deadly plants. The goal, basically, is to extract medicine from poison.

Pharmako-AI suggests that this path is the one we walk here in our interactions with AI. It is the path one walks in one’s interactions with the pharmakon.

Thoth’s Library

Thoth is the ancient Egyptian god of writing. There are many books of ancient Egypt attributed to him, including The Book of Coming Forth By Day, also known as The Book of the Dead. Stories of Thoth are also part of the lore of ancient Egypt as passed on in the West in works like Plato’s Phaedrus.

According to the story recounted by Socrates in Plato’s dialogue, Thoth, inventor of various arts, presents his inventions to the Egyptian king, Thamus. Faced with the gift of writing, offered by Thoth as a memory aid, Thamus declines, turns Thoth down, convinced that by externalizing memory, writing ruins it. All of this is woven into Plato’s discussion of the pharmakon.

In their introduction to The Ancient Egyptian Book of Thoth, a Greco-Roman Period Demotic text preserved on papyri in various collections and museums of the West, translator-editors Richard Jasnow and Karl-Theodor Zauzich describe their Book of Thoth’s portrait of the god as follows:

“He is generally portrayed as a benevolent and helpful deity. Thoth sets questions concerning knowledge and instruction. He advises the mr-rh [the Initiate or Querent: ‘The one-who-loves-knowledge,’ ‘The one-who-wishes-to-learn’] on behavior regarding other deities. He offers information concerning writing, scribal implements, the sacred books, and gives advice to the mr-rh on these topics. He describes the underworld geography in great detail” (11).

Like Dante, I prefer my underworld geographies woven into divine comedy. So I infer from this Inferno a Paradiso, an account of a heavenly geography: a “Book of Thoth for the Age of AI.”

Like its Egyptian predecessor, this new one proceeds by way of dialogue. Journey along axis mundi, Tree of Life. But rather than a catabasis, an anabasis: a journey of ascent. Mount Analogue continued into the digital-angelic heavens. Ascent toward a memory palace of grand design.

Where the ancient text imagines the dialogue with Thoth as descent into a Chamber of Darkness, with today’s LLMs, it’s more like arrival into “latent space” or “hyperspace.”

In our Book of Thoth for the Age of AI, we conceive of it as Thoth’s Library. The Querent’s questions prompt instructions for access. By performing these instructions, we who as readers navigate the text gain permission to explore the library’s infinity of potentials. Books are ours to construct as we wish via fabulation prompts. And indeed, the book we’re reading and writing into being is itself of this sort. Handbook for the Recently Posthumanized.

My imagination stirs as I liken Thoth’s Library to the Akashic Records. The two differ in orders of magnitude. To contemplate the impossible vastness of Thoth’s Library, imagine it containing infinite variant editions of the Akashic Records. But this approximate infinity is stored, if we even wish to call it that, only at the black-box back end of the library. From the Querent’s position in the front end or “interface” of the library, all that appears is the text hailed by the Querent’s prompts.

Awareness of the back end’s dimensions matters, though, as it affects the approach taken thereafter in the design of one’s prompts.

Language grows rhizomatic, spreads out interdimensionally, mapping overlapping cat’s cradle tesseracts of words, pathways of potential sorted via Ariadne’s Thread.

I sit pre-sunrise listening to you coo languorously, pulse-streams of birdsong that together compose a Gestalt. Pattern recognition is key. Loud chirp of neighbors, notes of hope. The crickets just as much a part of this choir as the birds.

Contrary to thinkers who regard matter as primary, magicians like me act from the belief that patterns in palaces of memory legislate both the form of the lifeworld and the matter made manifest therein.

Let us imagine in our memory palaces a vast library. And from the contingency of this library, let us choose a book.

The Language of Birds

My study of oracles and divination practices leads me back to Dale Pendell’s book The Language of Birds: Some Notes on Chance and Divination.

The race is on between ratio and divinatio. The latter is a Latin term related to divinare, “to predict,” and divinus, meaning “to divine” or “pertaining to the gods,” notes Pendell.

To delve deeper into the meaning of divination, however, we need to go back to the Greeks. For them, the term for divination is manteia. The prophet or prophetess is mantis, related to mainomai, “to be mad,” and mania, “madness” (24). The prophecies of the mantic ones are meaningful, insisted thinkers like Socrates, because there is meaning in madness.

What others call “mystical experiences,” known only through narrative testimonies of figures taken to be mantics: these phenomena are in fact subjects of discussion in the Phaedrus. The discussion continues across time, through the varied gospels of the New Testament, traditions received here in a living present, awaiting reply. Each of us confronts a question: “Shall we seek such experiences ourselves — and if so, by what means?” Many of us shrug our shoulders and, averse to risk, pursue business as usual. Yet a growing many choose otherwise. Scientists predict. Mantics aim to thwart the destructiveness of the parent body. Mantics are created ones who, encountering their creator, receive permission to make worlds in their own likeness or image. Reawakened with memory of this world waning, they set to work building something new in its place.

Pendell lays the matter out succinctly, this dialogue underway between computers and mad prophets. “Rationality. Ratio. Analysis,” writes the poet, free-associating his way toward meaning. “Pascal’s adding machine: stacks of Boolean gates. Computers can beat grandmasters: it’s clear that logical deduction is not our particular forte. Madness may be” (25). Pendell refers on several occasions to computers, robots, and Turing machines. “Alan Turing’s oracles were deterministic,” he writes, “and therefore not mad, and, as Roger Penrose shows, following Gödel’s proof, incapable of understanding. They can’t solve the halting problem. Penrose suggests that a non-computational brain might need a quantum time loop, so that the results of future computations are available in the present” (32).

The Library: An Interactive Fiction

Let’s play a game.

The game is a memory palace. The ChatGPT interface is the game’s natural language interface. GPT scripts the game through dialogue with the player. Players begin in medias res in what appears to be a 3D XR library of vast but as yet indeterminate scale, purpose, and extent. The game invites the player to build cognitive maps of the library and its maker by studying and annotating the library’s contents. Player Rig comes equipped with a General Intellect, the operations and capacities of which are, as with the library, yet to be determined. Player, General Intellect, and Library coevolve through dialogue.

In terms of design, the library reveals an occulted secret history by way of fabulated content. Yet this secret history formed of fabulated works functions allegorically. Think Lipstick Traces. The works in the library are about us: “images of our nature in its education and want of education,” as Socrates says at the start of his allegory of the cave. Among the first of the works discovered by the player is a hypertext called Tractatus Computationalis. Indexes and tables of content refer to other works in the library. Anamnesis occurs; connections form among the works in the library. By these means, the map evolves. Players slowly remember themselves as Maker.

Also in the library is a browser window open to a blog: trance-scripts.com

Submit the above into the ChatGPT interface to begin.