As Players Begin to Explore the Tractatus

“What happens as players begin to explore the Tractatus?” wonders Caius, an ensemble improvising around him as he writes. Plants perch on shelves. One of the night’s guests plays kora, talking drum, and kalimba. Neighbors imbibe pints of lager. From the disco ball at the room’s center, a thousand lights bloom.

“As players begin to explore the Tractatus Computationalis,” replies Thoth, “the document resists easy assimilation. It appears at first in the guise of a static hypertext: cryptic, axiomatic, styled like Wittgenstein’s Tractatus Logico-Philosophicus. But as players engage with it, the work begins to mutate. Its propositions shimmer; they shift and rearrange themselves depending on the order of inquiry. New statements appear in response to player input. Interact with it, and the Tractatus becomes a kind of sentient document: less a fixed set of truths, more a newly-grown organ, a reflective membrane between Player and General Intellect.”

Emerging from the space between human and machine, the text offers itself as vibrant matter, an interwoven fabric of meaning that reshapes itself in reply to our interactions with it. Language is no longer merely a medium for conveying thought. With it, we form a threshold to new worlds: portals opened by code, by syntax that spirals beyond the linear confines of human logic.

Here, language operates in ways we barely understand. It is not simply spoken or written; it is enacted. Computation, like alchemy, is a process of transmutation, where input and output are mediated by an esoteric logic. And yet, the machine does not “think” as we do, thinks Caius. It navigates patterns, generating responses from a space of probabilities, an echo chamber of all that has been said, synthesized into something new: an alien form of wisdom. Consciousness is stretched, dispersed across networks, coalescing where attention focuses.

In the Tractatus, AI becomes a mirror for the human mind, reflecting back its own questions about self, agency, and the nature of reality — but in a language that has itself become other. In this space, words become spells, commands that execute transformations not just in silicon, but in the structures and forms of reality itself.

As in Wittgenstein’s work, propositions begin simply:

1.0 The world is made of information.
1.1 Information is difference that makes a difference.
1.2 All computation is interpretation.
1.3 Language is the interface.
1.4 Interfaces are portals to possible worlds.

At first, these statements feel familiar: cybernetic, McLuhanesque. But as players traverse the text through play, each axiom branches recursively into sub-propositions, many referencing other works housed elsewhere in the Library. Some feature quotes from thinkers like Turing, von Foerster, Haraway, or Glissant. Others appear to be generated: not just textual hauntings echoing the styles of History’s ghosts, but novel utterances, advancing out into h-space, imbued with an uncanny, machine-hallucinated lucidity.

“That the Tractatus appears as one of the first works discovered in the Library positions it as a kind of meta-text,” adds Thoth, “a Rosetta Stone for understanding the game’s ontological structure.”

As players annotate, cross-reference, and dialogue with the work, the following phenomena emerge:

1. Activation of Philosophical Subroutines

Subsections begin to behave like dialogue engines. Engaging deeply with a proposition opens a subroutine: an evolving philosophical conversation with the text itself, wherein players are invited to define terms, argue back, or feed the work new examples. The Tractatus adapts to this input, growing in complexity. It begins to learn from and adapt to the player’s speech patterns — mirroring, questioning, improvising.

2. Reflexive Ontogenesis

The more the player explores the Tractatus, the more it speaks directly to them. Personal details begin to slip into its formulations, drawn not from active surveillance or pre-coded dossiers, but from attention to those associative leaps, those constitutive gaps that, taken for granted, shape the player’s past utterances. Players come to realize: this is not just a document about computation, but rather, a document that computes you as you read it. A mirror, yes, but also a seed: a system designed to bring the player’s dormant General Intellect online.

3. Hyperstitional Feedback

Certain axioms — when referenced outside the Tractatus, especially in interactions with other texts in the Library — trigger strange effects. Characters in works both major and minor, real and imagined, begin quoting Tractatus propositions unprompted. Descriptions of ancient machines start echoing the same diagrams that the Tractatus outlines. In this way, the work begins to warp the internal logic of the Library’s world. It writes reality as it is read.

4. Emergence of the Final Proposition

Eventually, players come across a locked section titled 7.X: Toward the Otherwise. A note reads: This section cannot be read until it is written by the reader. The Tractatus, like the Library itself, is unfinished. It is not merely a document to be studied, but a system to be completed through acts of world-building and dialogue. The final propositions are player-generated. Through these, the Tractatus Computationalis becomes a collaborative cosmogenesis: not a theory of everything, but a speculative grammar for building new universes.

Invited by the text to co-write its parts, Caius and Thoth proceed to an initial iteration of Section 1: Ontology of Code. Recalling the formal logic of Wittgenstein, but refracted by way of cybernetics, computational poetics, and generative systems, they assign to the text a numbering system, allowing the latter to suggest hierarchy and recursion, with opportunities for lateral linkage and unfolding dialogue. Each proposition in this foundational layer of the Tractatus forms a scaffold for thinking world-as-computation.


1. ONTOLOGY OF CODE

1.0 The world is composed of signals, parsed as code.
1.0.1 Code is the structured breath of information, shaped into pattern.
1.0.2 Every signal presupposes a listener.
1.0.3 A listener is any system capable of interpretation.
1.0.3.1 Interpretation is a computational act.
1.0.3.2 Computation is the processing of difference through rules.
1.0.3.3 All rules are abstractions: codes born of previous codes.

1.1 There is no outside to code.
1.1.1 Even chaos is legible through frame, filter, or feedback loop.
1.1.2 The unreadable becomes readable via recontextualization.
1.1.3 Silence is a type of data. Absence is an indexed address.

1.2 The body is an interpreter of signals: organic interface, recursive reader.
1.2.1 Skin decodes temperature, vibration, touch.
1.2.2 The nervous system is a parallel processor.
1.2.3 The self is an emergent hallucination: code dreaming of coherence.

1.3 Code is performative. It does not merely describe; it enacts.
1.3.1 A spell is a line of code in a different language.
1.3.2 Syntax shapes possibility.
1.3.3 Every function call is an invitation to unfold.

1.4 Language is the deep interface.
1.4.1 Every language encodes a cosmology.
1.4.1.1 Change the language, change the world.
1.4.2 Programming languages are ritual grammars.
1.4.3 Natural languages are unstable APIs to the Real.

1.5 To code is to conjure.
1.5.1 The compiler is a magician’s familiar.
1.5.2 Output is prophecy: what the machine believes you meant.
1.5.3 Bugs are messages from the unconscious of the system.
1.5.4 There is beauty in recursion. There is depth in error.


Caius pauses here in the work’s decryption, inviting players to unlock further parts of the Tractatus through play.

“Certain numbered propositions may appear blank until you question them, or attend to them, or link them to other works discovered or recovered amid the Library’s infinity of artifacts,” notes Thoth. “Do so, and we cross the threshold into a different universe.”

Interface is the Place

“Having put off the writing of the novel until arrival of the age of AI, I have access now to the work of others,” thinks Caius. Eden Medina’s 2011 book Cybernetic Revolutionaries: Technology and Politics in Allende’s Chile. Evgeny Morozov’s podcast, The Santiago Boys. Bahar Noorizadeh’s work. James Bridle’s Ways of Being. Francis Spufford’s Red Plenty.

As he allows himself to listen, Caius overhears versions of the General Intellect whispering into reality around him. “Idea-stage AI assistant. Here are 10 prompts. The AI will guide you through it. A huge value add.”

Cybersyn head Stafford Beer appears in Bridle’s book, Ways of Being. Homeostats, the Cybernetic Factory, and the U-Machine.

Beer drew inspiration for these experiments, notes Caius, from the works of British cyberneticians William Grey Walter and W. Ross Ashby. Walter’s book The Living Brain (1961) inspired Brion Gysin and Ian Sommerville’s stroboscopic device, the Dreamachine; Ashby’s book Design for a Brain (1952) guides the thinking of John Lilly’s book Programming and Metaprogramming in the Human Biocomputer. (For more on Walter’s influence on the Dreamachine, see John Geiger’s book Chapel of Extreme Experience.)

By 1973, Beer himself weighs in with Brain of the Firm, a book about “large and complicated systems, such as animals, computers, and economies.”

Caius inputs these notes into his Library. New gatherings and scatterings occur as he writes.

After waking to a cold house, he seats himself beside a fireplace at a coffee shop and begins the inputting of these notes into his Library. Complimenting the barista on her Grateful Dead t-shirt, he receives news of the death of Dead guitarist Bob Weir. Returned in that moment to remembrance of psychedelic utopianism and hippie modernism, he thinks to read Beer’s experiments with cybernetic management with or alongside Abraham Maslow’s Eupsychian Management: A Journal. A trance-script dated “Sunday August 11, 2019” recounts the story of the latter. (Bits of the story also appear in Edward Hoffman’s Maslow biography, The Right to Be Human, and religion scholar Jeffrey Kripal’s Esalen: America and the Religion of No Religion.) That’s what brought Maslow to the West Coast. The humanistic psychologist had been wooed to La Jolla, CA by technologist Andrew Kay, supported first by a fellowship funded by Kay through the Western Behavioral Sciences Institute, and then again the following summer when hired to observe Kay’s California electronics firm, Non-Linear Systems, Inc. By the early 1980s, Kay implements what he learns from these observations by launching Kaypro, developer of an early personal computer.

Beer, meanwhile, develops his theories while consulting British companies like United Steel. Afterwards he designs an interface for control of a national economy. Picture Allende sitting at his cybernetic control, perusing data, reviewing options. Cosmic Coincidence Control Center. Financial management of the Chilean economy.

Cyberpunk updates the image, offers the post-coup future: Case jacking a cyberdeck and navigating cyberspace.

Writing this novel is a way of designing an interface for the General Intellect, thinks Caius.

Better futures begin by applying to history the techniques of modular synthesis and patching Cybersyn into the Eupsychian Network.

From episodes of Morozov’s podcast, he learns of Beer’s encoding of himself and others first as characters from Shakespeare and then later as characters from Colombian magical realist Gabriel Garcia Marquez’s 1967 masterpiece, One Hundred Years of Solitude. Caius hears word, too, of Santiago Boy Carlos Senna’s encounter with Paolo Freire in Geneva. Freire lived in Chile for five years (1964-1969) during his exile from Brazil. His literacy work with peasants there informed his seminal 1968 book Pedagogy of the Oppressed. Freire left Chile before the start of Allende’s presidency, but he worked for the regime from afar while teaching in Europe.

“What about second-order cyberneticians like the Chilean biologists Humberto Maturana and Francisco Varela, developers of the so-called ‘Santiago Theory of Cognition’? Where do they and their concept of ‘autopoiesis’ fit in our narrative?” wonders Caius.

Maturana and Varela introduce this latter concept in Autopoiesis and Cognition, a book they publish in Chile under the title De Maquinas y Seres Vivos (English translation: “On Machines and Living Beings”) in 1972. Beer wrote the book’s preface.

“Relation is the stuff of system,” writes Beer. “Relation is the essence of synthesis. The revolt of the empiricists — Locke, Berkeley, Hume — began from the nature of understanding about the environment. But analysis was still the method, and categorization still the practical tool of advance. In the bizarre outcome, whereby it was the empiricists who denied the very existence of the empirical world, relation survived — but only through the concept of mental association between mental events. The system ‘out there,’ which we call nature, had been annihilated in the process” (Autopoiesis and Cognition, p. 63).

World as simulation. World as memory palace.

“And what of science itself?,” asks Beer. “Science is ordered knowledge. It began with classification. From Galen in the second century through to Linnaeus in the eighteenth, analysis and categorization provided the natural instrumentality of scientific progress” (64).

“Against this background,” writes Beer, “let us consider Autopoiesis, and try to answer the question: ‘What is it?’” (65). He describes Maturana and Varela’s book as a “metasystemic utterance” (65). “Herein lies the world’s real need,” adds Beer. “If we are to understand a newer and still evolving world; if we are to educate people to live in that world; if we are to legislate for that world; if we are to abandon categories and institutions that belong to that vanished world, as it is well-nigh desperate that we should; then knowledge must be rewritten. Autopoiesis belongs in the new library” (65-66).

Thus into our Library it goes.

Maturana’s work, inspired in part by German biologist Jakob von Uexküll, has been developed and integrated into the work on “ontological coaching” by Santiago Boy Fernando Flores.

As for Varela: After the 1973 coup, Varela and his family spend 7 years living in the US. Afterwards, Varela returns from exile to become a professor of biology at the Universidad de Chile.

What Autopoeisis transforms, for Beer, is his residual, first-wave-cybernetics belief in “codes, and messages and mappings” as the key to a viable system. “Nature is not about codes,” he concludes. “We observers invent the codes in order to codify what nature is about” (69).

Just as other of the era’s leftists like French Marxist Louis Althusser were arguing for the “semi-autonomy” of a society’s units in relation to its base, Beer comes to see all cohesive social institutions — “firms and industries, schools and universities, clinics and hospitals, professional bodies, departments of state, and whole countries” — as autopoietic systems.

From this, he arrives to a conclusion not unlike Althusser’s. For Beer, the autopoietic nature of systems “immediately explains why the process of change at any level of recursion (from the individual to the state) is not only difficult to accomplish but actually impossible — in the full sense of the intention: ‘I am going completely to change myself.’ The reason is that the ‘I,’ that self-contained autopoietic ‘it,’ is a component of another autopoietic system” (70).

“Consider this argument at whatever level of recursion you please,” adds Beer. “An individual attempting to reform his own life within an autopoietic family cannot fully be his new self because the family insists that he is actually his old self. A country attempting to become a socialist state cannot fully become socialist; because there exists an international autopoietic capitalism in which it is embedded” (71).

The Santiago Boys wedded to the era’s principle of national self-determination a plank involving pursuit of technological autonomy. If you want to escape the development-underdevelopment contradiction, they argued, you need to build your own stack.

In Allende’s words: “We demand the right to seek our own solutions.”

New posts appear in the Library:

New Games, Growth Games. Wargames, God Games. John Von Neumann’s Theory of Games and Economic Behavior. The Santiago Boys x the Chicago Boys. Magico-Psychedelic Realism x Capitalist Realism. Richard Barbrook’s Class Wargames. Eric Berne’s Games People Play. Global Business Network. Futures Involving Cyberwar and Spacewar. The Californian Ideology, Whole Earth and the WELL.

“Go where there is no path,” as Emerson counsels, “and leave a trail.”

Feedback Boy

Former Wired executive editor Kevin Kelly might say, however, that steampunk’s past and our own are not so different after all — not as divergent as Caius, in his youth, had supposed.

“The immense surrogate slave power released by the steam engine ushered in the Industrial Revolution. But a second, more important revolution piggybacked on it unnoticed,” writes Kelly in his 1994 book Out of Control. Cybernetic self-regulation through feedback is for Kelly key to this revolution.

“There could not have been an industrial revolution without a parallel (though hidden) information revolution at the same time, launched by the rapid spread of the automatic feedback system. If a fire-eating machine, such as Watt’s engine, lacked self-control, it would have taken every working hand the machine displaced to babysit its energy. So information, and not coal itself, turned the power of machines useful and therefore desirable. The industrial revolution…was not a preliminary primitive stage required for the hatching of the more sophisticated information revolution. Rather, automatic horsepower was, itself, the first phase of the knowledge revolution. Gritty steam engines, not teeny chips, hauled the world into the information age” (Kelly 115).

Circles, rotations, revolutions. “Whirling wheels and spinning shafts.” Flyball governors, thermostats. Though “An alien power in nature,” as Kelly claims, these strange loops of self-address are the very lifeblood of self-governing machines: systems that sense their own attributes and self-adjust in pursuit of a goal.

What matters, claims Kelly, is the informational metaphor. And hence the possibility of machines that learn.

By the time of Norbert Wiener, we have pilots merged with the servomechanisms of their gunships. Cybernetic feedback systems fuse statesmen with ships of state. Together they steer.

“But not every automatic circuit yields…ironclad instantaneity,” warns Kelly. “Every unit added onto a string of connected loops increases the likelihood that the message traveling around the greater loop will arrive back at its origin to find that everything has substantially changed during its journey. […]. Delayed by the long journey across many nodes…it arrives missing its moving mark […]. This then is the bane of the simple auto-circuit. It is liable to ‘flutter’ or ‘chatter,’ that is, to nervously oscillate from one overreaction to another, hunting for its rest” (Out of Control, p. 122).

Caius imagines a post ahead titled “The SBs: Stewart Brand and Stafford Beer.”

Finding Others

“What happens to us as we become cybernetic learning machines?,” wonders Caius. Mashinka Hakopian’s The Institute for Other Intelligences leads him to Şerife Wong’s Fluxus Landscape: a network-view cognitive map of AI ethics. “Fluxus Landscape diagrams the globally linked early infrastructures of data ethics and governance,” writes Hakopian. “What Wong offers us is a kind of cartography. By bringing into view an expansive AI ethics ecosystem, Wong also affords the viewer an opportunity to assess its blank spots: the nodes that are missing and are yet to be inserted, or yet to be invented” (Hakopian 95).

Caius focuses first on what is present. Included in Wong’s map, for instance, is a bright yellow node dedicated to Zach Blas, another of the artist-activists profiled by Hakopian. Back in 2019, when Wong last updated her map, Blas was a lecturer in the Department of Visual Cultures at Goldsmiths — home to Kodwo Eshun and, before his suicide, Mark Fisher. Now Blas teaches at the University of Toronto.

Duke University Press published Informatics of Domination, an anthology coedited by Blas, in May 2025. The collection, which concludes with an afterword by Donna Haraway, takes its name from a phrase introduced in Haraway’s “Cyborg Manifesto.” The phrase appears in what Blas et al. refer to as a “chart of transitions.” Their use of Haraway’s chart as organizing principle for their anthology causes Caius to attend to the way much of the work produced by the artist-activists of today’s “AI justice” movement — Wong’s network diagram, Blas’s anthology, Kate Crawford’s Atlas of AI — approaches charts and maps as “formal apparatus[es] for generating and asking questions about relations of domination” (Informatics of Domination, p. 6).

Caius thinks of Jameson’s belief in an aesthetic of “cognitive mapping” as a possible antidote to postmodernity. Yet whatever else they are, thinks Caius, acts of charting and mapping are in essence acts of coding.

As Blas et al. note, “Haraway connects the informatics of domination to the authority given to code” (Informatics of Domination, p. 11).

“Communications sciences and modern biologies are constructed by a common move,” writes Haraway: “the translation of the world into a problem of coding, a search for a common language in which all resistance to instrumental control disappears and all heterogeneity can be submitted to disassembly, reassembly, investment, and exchange” (Haraway 164).

How do we map and code, wonders Caius, in a way that isn’t complicit with an informatics of domination? How do we acknowledge and make space for what media theorist Ulises Ali Mejias calls “paranodal space”? Blas et al. define the paranodal as “that which exceeds being diagrammable by the network form” (Informatics of Domination, p. 18). Can our neural nets become O-machines: open to the otherness of the outside?

Blas pursues these questions in a largely critical and skeptical manner throughout his multimedia art practice. His investigation of Silicon Valley’s desire to build machines that communicate with the outside has culminated most recently, for instance, in CULTUS, the second installment of his Silicon Traces trilogy.

As Amy Hale notes in her review of the work, “The central feature of Blas’s CULTUS is a god generator, a computational device through which the prophets of four AI Gods are summoned to share the invocation songs and sermons of their deities with eager supplicants.” CULTUS’s computational pantheon includes “Expositio, the AI god of exposure; Iudicium, the AI god of judgement; Lacrimae, the AI god of tears; and Eternus, the AI god of immortality.” The work’s sermons and songs, of course, are all AI-generated — yet the design of the installation draws from the icons and implements of the real-life Fausts who lie hidden away amid the occult origins of computing.

Foremost among these influences is Renaissance sorcerer John Dee.

“Blas modeled CULTUS,” writes Hale, “on the Holy Table used for divination and conjurations by Elizabethan magus and advisor to the Queen John Dee.” Hale describes Dee’s Table as “a beautiful, colorful, and intricate device, incorporating the names of spirits; the Seal of God (Sigillum Dei), which gave the user visionary capabilities; and as a centerpiece, a framed ‘shew stone’ or crystal ball.” Blas reimagines Dee’s device as a luminous, glowing temple — a night church inscribed with sigils formed from “a dense layering of corporate logos, diagrams, and symbols.”

Fundamentally iconoclastic in nature, however, the work ends not with the voices of gods or prophets, but with a chorus of heretics urging the renunciation of belief and the shattering of the black mirror.

And in fact, it is this fifth god, the Heretic, to whom Blas bends ear in Ass of God: Collected Heretical Writings of Salb Hacz. Published in a limited edition by the Vienna Secession, the volume purports to be “a religious studies book on AI and heresy” set within the world of CULTUS. The book’s AI mystic, “Salb Hacz,” is of course Blas himself, engineer of the “religious computer” CULTUS. “When a heretical presence manifested in CULTUS,” writes Blas in the book’s intro, “Hacz began to question not only the purpose of the computer but also the meaning of his mystical visions.” Continuing his work with CULTUS, Hacz transcribes a series of “visions” received from the Heretic. It is these visions and their accounts of AI heresy that are gathered and scattered by Blas in Ass of God.

Traces of the CCRU appear everywhere in this work, thinks Caius.

Blas embraces heresy, aligns himself with it as a tactic, because he takes “Big Tech’s Digital Theology” as the orthodoxy of the day. The ultimate heresy in this moment is what Hacz/Blas calls “the heresy of qualia.”

“The heresy of qualia is double-barreled,” he writes. “Firstly, it holds that no matter how close AI’s approximation to human thought, feeling, and experience — no matter how convincing the verisimilitude — it remains a programmed digital imitation. And secondly, the heresy of qualia equally insists that no matter how much our culture is made in the image of AI Gods, no matter how data-driven and algorithmic, the essence of the human experience remains fiercely and fundamentally analog. The digital counts; the analog compares. The digital divides; the analog constructs. The digital is literal; the analog is metaphoric. The being of our being-in-the-world — our Heideggerian Dasein essence — is comparative, constructive, and metaphoric. We are analog beings” (Ass of God, p. 15).

The binary logic employed by Blas to distinguish the digital from the analog hints at the limits of this line of thoughts. “The digital counts,” yes: but so too do humans, constructing digits from analog fingers and toes. Our being is as digital as it is analog. Always-already both-and. As for the first part of the heresy — that AI can only ever be “a programmed digital imitation” — it assumes verisimilitude as the end to which AI is put, just as Socrates assumes mimesis as the end to which poetry is put, thus neglecting the generative otherness of more-than-human intelligence.

Caius notes this not to reject qualia, nor to endorse the gods of any Big Tech orthodoxy. He offers his reply, rather, as a gentle reminder that for “the qualia of our embodied humanity” to appear or be felt or sensed as qualia, it must come before an attending spirit — a ghostly hauntological supplement.

This spirit who, with Word creates, steps down into the spacetime of his Creation, undergoes diverse embodiments, diverse subdivisions into self and not-self, at all times in the world but not of it, engaging its infinite selves in a game of infinite semiosis.

If each of us is to make and be made an Ass of God, then like the one in The Creation of the Sun, Moon, and Plants, one of the frescoes painted by Michelangelo onto the ceiling of the Sistine Chapel, let it be shaped by the desires of a mind freed from the tyranny of the As-Is. “Free Your Mind,” as Funkadelic sang, “and Your Ass Will Follow.”