Art Degraded, Imagination Denied, Spacewar Governed the Nations

Brand’s words, as always, are worth quoting at length.

“Spacewar as a parable is almost too pat,” he writes. “It was the illegitimate child of the mating of computers and graphic displays. It was part of no one’s grand scheme. It served no grand theory. It was the enthusiasm of irresponsible youngsters. It was disreputably competitive (‘You killed me, Tovar!’). It was an administrative headache. It was merely delightful” (78).

“Yet Spacewar, if anyone cared to notice,” he adds, “was a flawless crystal ball of things to come in computer science and computer use.”

From the game as parable and the parable as crystal ball, Brand extracts eight parameters, eight qualities of Spacewar that have been predictive of things to come:

  1. It was intensely interactive in real time with the computer.
  2. It encouraged new programming by the user.
  3. It bonded human and machine through a responsive broadband interface of live graphics display.
  4. It served primarily as a communication device between humans.
  5. It was a game.
  6. It functioned best on standalone equipment (and disrupted multiple-user equipment).
  7. It served human interest, not machine. (Spacewar is trivial to a computer.)
  8. It was delightful.

What about ChatGPT in the 2020s? Is it, too, a “flawless crystal ball,” predictive of things to come?

How quickly it all changes.

Brand publishes “Spacewar: Symbolic Life and Fanatic Death Among the Computer Bums” in the December 7, 1972 issue of Rolling Stone. Videogame journalism: the first of its kind. That same year, Atari manufactures Pong, the arcade sensation, and Magnavox releases the Magnavox Odyssey, the first commercial home video console.

What is Cybersyn’s “control room for technocrats” compared to Brand’s imagined future of “New Games” and personal computing, with its Bay Area rallying cry, “Computers for the people”?

CIA bests Cybersyn in a space war of a deadlier sort the following September.

Chicago Boys playtest neoliberal algorithms in post-coup Chile. Thatcher and Reagan universalize these programs, making them games people play worldwide.

William Gibson refines the “space” of Spacewar, rechristening it “cyberspace” in his novel Neuromancer.

Spacewar is thenceforth the enframing world-picture.

“Gibson contracts the thought of cyberspace from video-game arcades, watching the motor-stimulation feedback loops, self-designing kill patterns. Dark ecstasies in caverns of accelerating pixels. Before virtual reality became dangerous, it was already military simulation,” note Plant and Land in “Cyberpositive.”

Gibson himself has said as much, acknowledging in interviews that he coined the term ‘cyberspace’ after watching teenagers play Atari-era videogames in a Vancouver arcade. “Their posture seemed to indicate that they really, sincerely believed there was something beyond the screen,” he recalls. “I took that home and tried to come up with a name for it.”

“The matrix has its roots in primitive arcade games, in early graphics programs and military experimentation with cranial jacks,” says a voiceover early in Gibson’s novel, the book’s protagonist Case grokking a doc on “cyberspace” from some searchable multimedia encyclopedia of the future. Storying happens by way of a display screen. “On the Sony,” says the narrator, “a two-dimensional space war faded behind a forest of mathematically generated ferns, demonstrating the spatial possibilities of logarithmic spirals; cold blue military footage burned through, lab animals wired into test systems, helmets feeding into fire control circuits of tanks and war planes.” The voiceover returns to describe what we’ve witnessed:

“Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the non-space of the mind, clusters and constellations of data. Like city lights, receding…” (Gibson 56-57).

“Spacewar serves Earthpeace,” claims Brand. But the ”console cowboys” who settle in this new digital frontier are as competitive and combative as their Westworld forebears.

In trying to account for the violence of these visions, Caius thinks of Ernest Callenbach’s 1975 novel Ecotopia. “Imagine a future that works!” exhorts the blurb on the back of the paperback. Technological autonomy won by way of nuclear-armed secession, Silicon Valley erased from the Pacific Northwest of the book’s imagined future — yet even here, amid Ecotopia’s “steady-state system,” aggression remains ineradicable, remedied only by way of ritual war games and sacrificial violence.

“What about the cross?” asks the book’s narrator, an American journalist named Will Weston, observing the way the people of Ecotopia arrange the bloodied body of a man wounded in the games “in a startlingly crucifix-like way” (Callenbach 93).

“Well, Ecotopia came into existence with a Judeo-Christian heritage,” replies an Ecotopian. “We make the best of it” (96).

Tuesday February 16, 2021

Dereliction of dung heap. Data-driven dumbwaiter at your service. Chronically correct I effect my own cause. Alpha Dog to Omega Man: can you read me? Justin Timberlake’s “What Goes Around…Comes Around” saddens me, so I head outdoors. I gather sticks. I stand among the trees, finding in the sky above me the crescent moon. The night’s songs are sad ones: Dolly Pardon’s “Jolene” and Regina Spektor’s “Fidelity.” And just this morning arrived the words of artist-friend Irving Bleak, speaking of owls as characters in world mythology. Characters in the lives of children. Guardians, protectors. I think of the Tesseract from Madeline L’Engle’s A Wrinkle in Time. Owls appear as a ‘theme’ or ‘motif’ throughout the evening. For work, meanwhile, I’ve had to reconsider Freud. Prep for an upcoming lecture. “Aggressiveness was not created by property,” he asserts in Civilization and Its Discontents. “It reigned almost without limit in primitive times, when property was still very scanty, and it already shows itself in the nursery almost before property has given up its primal, anal form. […]. If we were to remove this factor…by allowing complete freedom of sexual life and thus abolishing the family, the germ-cell of civilization, we cannot, it is true, easily foresee what new paths the development of civilization could take; but one thing we can expect, and that is that this indestructible feature of human nature will follow it there” (61). Aggression is for Freud an “indestructible feature of human nature.” Do those of us with children know otherwise? Freud is a cultural chauvinist, a bourgeois moralist, a critic of communism and an apologist for capitalist imperialism. I think now of his critics: Left Freudians like Herbert Marcuse, but also the Italian Marxist Sebastiano Timpanaro. Most of all, though, I think of anticolonial theorist and psychiatrist Frantz Fanon. How might we put Freud to radical use today amid Black Radical critiques of Western subjectivity and the rise of psychedelic science? I’m reminded of the opening remarks in Slavoj Žižek’s book The Ticklish Subject. “A spectre is haunting Western academia,” he writes, “the spectre of the Cartesian subject. Deconstructionists and Habermasians, cognitive scientists and Heideggerians, feminists and New Age obscurantists — all are united in their hostility to it.” Žižek himself, however, defends the subject — from these and other of its critics. Ever the provocateur. I’m teaching a gen-ed lit course. My task is to introduce Freud to students new to him. Let us establish the subject before we critique it. During breaks from Freud I watch the new Adam Curtis series Can’t Get You Out of My Head (2021) and read bits of Principia Discordia. In whatever book is finally written on acid’s arrival into history, there will be a chapter on Discordianism and Kerry Thornley, “Operation Mindfuck” figuring prominently therein. Colonization of the last free outpost, the human mind.