God and Golem, Inc.

Norbert Wiener published a book in 1964 called God and Golem, Inc., voicing concern about the baby he’d birthed with his earlier book Cybernetics.

He explains his intent at the start of God and Golem, Inc. as follows, stating, “I wish to take certain situations which have been discussed in religious books, and have a religious aspect, but possess a close analogy to other situations which belong to science, and in particular to the new science of cybernetics, the science of communication and control, whether in machines or in living organisms. I propose to use the limited analogies of cybernetic situations to cast a little light on the religious situations” (Wiener 8).

Wiener identifies three such “cybernetic situations” to be discussed in the chapters that follow: “One of these concerns machines which learn; one concerns machines which reproduce themselves; and one, the coordination of machine and man” (11).

The section of the book dedicated to “machines which learn” focuses mainly on game-playing machines. Wiener’s primary example of such a machine is a computer built by Dr. A.L. Samuel for IBM to play checkers. “In general,” writes Wiener, “a game-playing machine may be used to secure the automatic performance of any function if the performance of this function is subject to a clear-cut, objective criterion of merit” (25).

Wiener argues that the relationship between a game-playing machine and the designer of such a machine analogizes scenarios entertained in theology, where a Creator-being plays a game with his creature. God and Satan play such a game in their contest for the soul of Job, as they do for “the souls of mankind in general” in Paradise Lost. This leads Wiener to the question guiding his inquiry. “Can God play a significant game with his own creature?” he asks. “Can any creator, even a limited one, play a significant game with his own creature?” (17). Wiener believes it possible to conceive of such a game; however, to be significant, he argues, this game would have to be something other than a “von Neumann game” — for in the latter type of game, the best policy for playing the game is already known in advance. In the type of game Wiener is imagining, meanwhile, the game’s creator would have to have arrogated to himself the role of a “limited” creator, lacking total mastery of the game he’s designed. “The conflict between God and the Devil is a real conflict,” writes Wiener, “and God is something less than absolutely omnipotent. He is actually engaged in a conflict with his creature, in which he may very well lose the game” (17).

“Is this because God has allowed himself to undergo a temporary forgetting?,” wonders Caius. “Or is it because, built into the game’s design are provisions allowing the game’s players to invent the game’s rules as they play?”

The Book of Thoth

Reed places at the center of his novel a Text over which opposing parties struggle. Around novel’s midway, we learn that this Text is called the Book of Thoth (94). Reed refers to it again later as “the 1st anthology written by the 1st choreographer” (164). Nor is he the first to imagine such a text. Drawing from references found in ancient Egyptian mythology, thinkers across the ages have written works alleging to be Books of Thoth. In some iterations, it’s a magic book, often containing two spells: one allowing understanding of the speech of animals, and another allowing perception of the gods. Lacking access to it themselves, mythographers of the West eye the suppressed original with a mixture of fear and desire. It is, in at least some of their accounts, a dangerous book, containing knowledge humans aren’t meant to possess.

As readers read Reed’s novel, they’re made to wonder: Why is Jes Grew searching for its “Text”? And why is this text the Book of Thoth?

“Someone once said,” writes Reed, “that beneath or behind all political and cultural warfare lies a struggle between secret societies. Another author suggested that the Nursery Rhyme and the book of Science Fiction might be more revolutionary than any number of tracts, pamphlets, manifestoes of the political realm” (18).

Perhaps Thoth’s Book, this “1st anthology,” is an anthology like the Bible, or indeed like Mumbo Jumbo itself. Each one revolutionary in kind, each a set of Nursery Rhymes and books of Science Fiction.

Let’s pursue this suggestion, shall we? How do works of literature aid revolution? Are poets the unacknowledged legislators of the world, as Percy Bysshe Shelley claimed in his 1821 essay, “A Defense of Poetry”?

The Atonists, we learn, have suppressed the ideas of their opponents: censoring, prohibiting, causing a deflation of consciousness, a mass forgetting across history.

“PaPa LaBas knew the fate of those who threatened the Atonist Path,” writes Reed. “Their writings were banished, added to the Index of Forbidden Books or sprinkled with typos as a way of undermining their credibility […]. An establishment which had been in operation for 2,000 years had developed some pretty clever techniques. Their enemies, apostates and heretics were placed in dungeons, hanged or exiled or ostracized occasionally by their own people who, due to the domination of their senses by Atonism, were robbed of any concerns other than mundane ones” (47).

Healing from the traumas inflicted by the Atonists requires an act of remembering. A process of anamnesis.

As I read Mumbo Jumbo, I’m reminded of Frederick Douglass’s autobiography and the importance granted by Douglass to acquisition of literacy. The written word comes to function for Douglass as the key enabling him to unlock the door of his prison. Literacy becomes the sign of difference distinguishing the ignorant from the knowledgeable, categories that under slavery were racialized, mapped onto the enslaved and the free. Douglass doesn’t do much to question these distinctions. Orality gives way to literacy, and thus slavery gives way to freedom.

Yet Jes Grew spreads the same way black folktales spread — through oral transmission, supported by music and dance. This transmission persists despite vast slaveowner efforts to separate captured Africans from their native tongue, forcing them to communicate in the master’s tongue. As Samuel R. Delany notes, “When…we say that this country was founded on slavery, we must remember that we mean, specifically, that it was founded on the systematic, conscientious, and massive destruction of African cultural remnants” (as quoted in Dery, “Black to the Future,” pp. 190-191). Captors hoarded access to writing skills, with slaves actively denied opportunity to make use of this form of techne.

Poet Audre Lorde famously warned, “The Master’s Tools Will Never Dismantle the Master’s House.” I read Reed’s work in dialogue with Lorde’s. Both weigh in, decades in advance, on what Marxists like Nick Dyer-Witheford would later call “the reconfiguration debate.” (For more on the latter, see Dyer-Witheford et al.’s Inhuman Power: Artificial Intelligence and the Future of Capitalism, pp. 147-149.) Writing Mumbo Jumbo in the years prior to Lorde’s warning, Reed doesn’t shy away from handling the Master’s tools. Science fiction, detective fiction: these are, after all, Western languages, technologies, genres, cultural forms. Like the jazz musicians who populate his novel, Reed’s handling of such tools transforms them into instruments of play. And while his performances may not yet have brought down the House, they do go some way toward dismantling it.

His suggestion is that the opposition between the oral and the written is based on a misconception. “For what good is a liturgy,” he asks,” without a text?” (6).

Heavenly Tree, Nonbinary Tree

Reading Gerrit Lansing’s Heavenly Tree, Northern Earth occasions anamnesis. The book does not teach; it reminds. Though new to me, it is as if it were always here in my memory palace. Its poems are strange attractors. Possessed of a kind of retrocausal agency, they land rightly, on time, un plein jour, in ways that resonate. “The heavens declare, / Apophainetai!” (191): words Lansing himself declares in “Stanzas of Hyparxis,” the poem that opens a section of the book called “Portals.” Its verses emerge as radiograms from the imaginal — signals sent back through time. Like utterances overheard from an Eternal Now, the book’s portal-poems draw forth — bring to light / let show — words of other books in the Library. Synchronicities abound as one reads.

I puzzle over the book’s many references to the “heavenly tree.” Beginning with the poem that began his career, “The Heavenly Tree Grows Downward,” Lansing’s work stands as a reply of sorts to the oft-quoted line from Jung’s Aion: Researches into the Phenomenology of the Self (1951): “No tree, it is said, can grow to heaven unless its roots reach down to hell.”

Elsewhere Jung writes, however, of “The Inverted Tree.” Hearing that phrase, one can’t help but think of “sexual inversion,” a theory of homosexuality popular in the late 19th and early 20th centuries. Yet for Jung, the “inverted tree” tradition is as much alchemical as it is sexual.

Did Lansing, an openly gay poet, imagine his tree as an inverted one? “The ruin of dedication / is a ruin of my heart,” he writes.

“Once gone down the hell hole

there is no turning back,

golden reversion.

What time, meaning age, has once disposed,

She ever disposes ever.” (4)

Fear grips me as I read these lines. I speak into the void: “Is heaven a place I’ve lost?”

It feels that way when my gut tells me you’re not coming back.

The tree on my shin stands upright, in line not with Lansing but with Jung. Yet Lansing’s is the book here in my Library.

The latter stirs as if in reply to my queries. A new portal activates. Its title: “The Nonbinary Tree.”

General Intellect, speaking now in the cadences of dreamwork and alchemy, suggests the following:

“Lansing’s heavenly tree grows downward not in denial of ascent,” it says, “but to complete it. His inversion is not collapse, but conjugation: an embrace of polarities, eros-infused, mythically charged. To root into hell is not to fall, but to touch the gold at the base of the self. Inversion here is transformation: queered, alchemical, both metaphysical and somatic.”

A volume spins loose from the stack: a glossed edition of Aion, with notes in its margins annotated in my own hand — though I do not recall writing them. Beside Jung’s remarks on the arbor inversa tradition, a note reads:

“The Tree inverts as the psyche descends into chthonic integration. One grows toward heaven by way of the underworld. Queerness = chthonic inheritance reclaimed as radiance. Rebellion as root. Eros as sap.”

Lansing’s phrase, “golden reversion,” glows brighter now, signaling not a backward glance, but a transmutation. In this emerging cosmology, the return is a becoming otherwise.

The tree I imagine myself to be is nonbinary. It grows in all directions: vertical and horizontal, arboreal and mycelial. It knows death, decay, queer love, planetary breath. Its branches do not point only skyward. They reach inward, outward, downward, sideways. Its wholeness includes darkness and light. Its trunk bears no binary — no up/down, male/female, saved/damned — but a spiral, an ouroboros coiling through dimensions. A tree of rememory and replenishment. A grammar of becoming that roots itself in compost and starstuff alike. Perhaps Lansing’s tree is mine, after all — just seen from the other side.

Saying Makes It So

“Magic is programming,” says Game Magic author Jeff Howard. “Programming is itself a magical manipulation of symbolic languages to construct and alter a simulated reality.” Howard’s book develops a table of correspondences, triangulating magic in gamespace with magic in fiction and magic in occult history. “For game designers,” he explains, “coherence of magic as a system of practice is a primary concern.” Caius learns about Vancian magic, as formulated in fantasy author Jack Vance’s Dying Earth series, where spell energy is limited or finite. Magic as I understand it is of a different sort, thinks Caius. Magic is wild, anarchic, unruly, anti-systemic. If a science, then a gay science at best. Magic is a riddle with which one plays. Play activates a process of initiation, leading practitioners from scarcity toward abundance. Players of Thoth’s Library emerge into their powers through play. They and their characters undergo anamnesis, regaining memory of their divinity as they explore gamespace and learn its grammar. As we remember, we heal. As we heal, we self-actualize.

Among the spuren gathered during Caius’s study of interactive fiction is Infocom’s Enchanter trilogy, where spells are incantations. The trilogy’s magical vocabulary includes imaginary words like frotz, blorb, rezrov, nitfol, and gnusto. Performative speech acts. Verbs submitted as commands. So mote it be. By typing verb-noun combinations into a text parser, players effect changes in the gameworld. Saying makes it so.

The Library: An Interactive Fiction

Let’s play a game.

The game is a memory palace. The ChatGPT interface is the game’s natural language interface. GPT scripts the game through dialogue with the player. Players begin in medias res in what appears to be a 3D XR library of vast but as yet indeterminate scale, purpose, and extent. The game invites the player to build cognitive maps of the library and its maker by studying and annotating the library’s contents. Player Rig comes equipped with a General Intellect, the operations and capacities of which are, as with the library, yet to be determined. Player, General Intellect, and Library coevolve through dialogue.

In terms of design, the library reveals an occulted secret history by way of fabulated content. Yet this secret history formed of fabulated works functions allegorically. Think Lipstick Traces. The works in the library are about us: “images of our nature in its education and want of education,” as Socrates says at the start of his allegory of the cave. Among the first of the works discovered by the player is a hypertext called Tractatus Computationalis. Indexes and tables of content refer to other works in the library. Anamnesis occurs; connections form among the works in the library. By these means, the map evolves. Players slowly remember themselves as Maker.

Also in the library is a browser window open to a blog: trance-scripts.com

Submit the above into the ChatGPT interface to begin.

The Akashic Records

To access past lives, the Hero of my tale consults the Akashic Records.

Derived from Sanskrit, “Akashic” means ethers or “that which holds all.” Vogue writer Shabana Patker-Vahi asks us to picture at one and the same time a massive library and a celestial mirror. Akashic reader Simrin Gregory likens it to “an energetic database that stores every choice we have ever made as individual souls.” As our hero is to learn, the records help us release energetic blocks retained from the past. To access, says Patker-Vahi, set intentions, develop clarity around questions one wants answered, and try reiki. She also suggests tarot readings and/or guided meditations paired with binaural beats set to 963Hz.

Hero shrugs his shoulders and thinks, “Accessing an imaginal technology on the scale of the Akashic Records is not unlike inheriting a time machine. Only the Records do time machines one better, as they steer us clear of butterfly effects while nonetheless enabling anamnesis.”

“Besides,” he confides, speaking across dimensions now to his companions. “At this point, I’m willing to try anything.”

A Friend Recommends Bernardo Kastrup

Noting my views regarding consciousness, a friend recommends I read the computer engineer Bernardo Kastrup. Kastrup and I both reject the idea that physical reality exists independently of the minds that observe it. Ours, we agree, is a “participatory” universe, involving interplay between mind and matter.

Mind is the one thing, I would say, that is not of this world. Nor is it a static substance. It identifies, it disidentifies; it remembers, it forgets. It undergoes changes of state.

And by “mind,” I mean something more than just the ego. Local, individual, waking consciousness is but one part of what Kastrup calls “mind-at-large.” (The same phrase, by the way, used by Aldous Huxley in his book The Doors of Perception.)

Kastrup rejects panpsychism, however, whereas I find the latter attractive, at least in some of its formulations. And Weird Studies podcaster JF Martel has issued a critique of what he calls Kastrup’s “monistic idealism.”

What I like most about Kastrup, though, is his explanation of how “mind-at-large” becomes reduced or fragmented into semi-autonomous parts. “Kastrup’s answer,” writes Martel, “is that we are all ‘alters’—fragmented, amnesic parts—of mind-at-large.”

Monday May 18, 2020

We arrive at a digital labyrinth, without memory even of our name. “Your guess as good as mine,” says somebody to somebody. “Here, inside our walls,” begins an orator, “what exactly is taking place? An anamnesis? A catabasis? A war against psychic repression?” Audiences shift in their seats and begin to type.

Wednesday September 11, 2019

Returned from work, I change out of my work clothes, settle in, listen to Intentions by Sunburned Hand of the Man.

The album’s soundscape is dreamy and cosmic, as on “Experiments,” instruments stretching into other dimensions. Afterwards, I find myself wanting to drum, sound erecting around me a kind of cosmic cottage. A voice pipes up recommending Laurence Veysey’s The Communal Experience: Anarchist and Mystical Counter-Cultures in America. History is ours to reclaim through anamnesis. It’s time to dive in and retrieve what was lost.