Steampunk Narratives and the Failures of Utopian Thought

A paper written by Caius for a graduate seminar on “Postmodern Fiction” taught by Dr. Joseph Conte at SUNY-Buffalo, 2005.


Aside from spearheading cyberpunk, William Gibson and Bruce Sterling, co-authors of the 1991 novel The Difference Engine, are also credited for initiating a separate sub-genre of science fiction called “steampunk.” For various critical responses to The Difference Engine, see Jay Clayton’s Charles Dickens in Cyberspace, Joseph Conte’s “The Virtual Reader,” Steffen Hantke’s “Difference Engines and Other Infernal Devices,” Karen Hellekson’s The Alternate History, Nicholas Spencer’s “Rethinking Ambivalence,” and Herbert Sussman’s “Cyberpunk Meets Charles Babbage.”

While Gibson and Sterling’s novel has received a fair amount of attention from critics, subsequent works in the genre for the most part remain unexamined. This paper attempts to pinpoint some of the defining features of steampunk, while also offering a brief commentary on the genre’s relationship to history and postmodernity. I conclude with a few thoughts on the political or ideological underpinnings of the genre, focusing specifically on its relationship to what Fredric Jameson describes as postmodernity’s failure to imagine a compelling future for itself in anything but the most stark and pessimistic of terms. Indeed, dystopian visions (or else visions of an everlasting capitalist present — which, in my opinion, is essentially the same thing) have become a kind of automatic, default setting amongst writers and critics these days. Steampunk narratives ought to be viewed as a logical extension of this trend.

But first, a few comments on the genre itself. Most of the literary and cultural texts collated under the banner of “steampunk” feature speculative narratives set in a Victorian or quasi-Victorian alternate historical universe. Events in these narratives occur in a world that A) vaguely resembles our own recent past — and the past of the Victorian and Edwardian Eras in particular — while B) simultaneously departing from this shared historical reality by way of a signature act of displacement, whereby the technologies that we typically associate with the present are willfully projected backwards. In other words, the standard move of a steampunk narrative is the detailed elaboration of a fictional Victorian universe unexpectedly infiltrated by modern scientific and technological advances actuated by way of what we would otherwise regard to be exemplary nineteenth-century materials and paradigms. Jacquard looms and steam engines become the basis for elaborate mechanical contraptions capable of fulfilling many of the same functions as today’s electrical appliances and personal computers. (Hence the “steam” in “steampunk.”) The result is often highly disorienting: an anachronistic, hybridized fictional space that nonetheless bears some uncanny resemblance to the present.

In order to clarify the boundaries and limits of this sub-genre, we can identify at least three main generic predecessors that resemble and maintain an orbit around, while nevertheless remaining distinct from, work classified as “steampunk.” These predecessors include “What If..?” comic books, alternative (and/or counterfactual) histories, and works of historiographic metafiction. Let’s take a few moments to define these genres and to explain their relationship to “steampunk.”

“What If..?” comics are one of the clearest influences on steampunk narratives. Here we have a popular attempt to explore the idea of parallel worlds within a clearly fictitious setting. Beginning in 1977, the Marvel Comics Group released a bimonthly series devoted to dramatizing alternate endings to events within the lives of trademark Marvel characters like Spiderman, Captain America, and the Incredible Hulk. Each issue addresses a “What If..” question dealing with an event in the life of one particular character. Examples of questions posed by each issue include: “What If Spiderman Joined The Fantastic Four?,” “What If Conan the Barbarian Walked The Earth Today?,” “What If Spiderman Had Rescued Gwen Stacy?,” “What If Captain America Had Been Elected President?,” “What If The Avengers Defeated Everybody?,” and “What If The Avengers Had Never Been?”

All of these issues are narrated by a bald, omniscient creature named “Uatu the Watcher.” Uatu stands on the moon and is somehow able to observe all events in all possible worlds. His narratives begin with a singular “bifurcation point” or “point of divergence,” where a dramatic sequence of events from a previous comic book results in a set of consequences different this time around from those that were previously depicted. After identifying this point of divergence, the remainder of Uatu’s narrative extrapolates what would have happened as a result of this changed event.

To this extent, “What If..?” comics are a close relative of that other sub-genre of science fiction known as the “alternative history.” Critics also occasionally refer to works in this sub-genre as “alternate histories,” “allohistories,” or “uchronias.” Historians, meanwhile, hoping to distance themselves from the stigmas of science fiction, have taken to dubbing their own forays in this realm “counterfactuals.” I return to the topic of counterfactuals later in this essay.

The main difference between an alternative history and a “What If..?” comic is that the “What If..?” comic explores a storyline that branches out from the accepted historical trajectory of an already-fictional universe, aka the “Marvel Universe,” whereas an example of “alternative history” would take as its point of departure the history of our world: the world of historical fact.

Philip K. Dick’s novel The Man in the High Castle (1962) is a classic work of “alternative history.” Dick’s novel takes place in a dystopian alternate universe where Giuseppe Zangara succeeds in his effort to assassinate US President-Elect Franklin Delano Roosevelt in February of 1933. Zangara’s actions result in a world where the Axis Powers of Nazi Germany and Imperial Japan emerge victorious at the end of WWII.

The Years of Rice and Salt (2002) by Kim Stanley Robinson is another example of work in this sub-genre. Robinson’s dense, sprawling novel imagines a world where the Black Death of the fourteenth century wipes out a full 99% of the population of medieval Europe. As a result, China and the Islamic world come to dominate the planet over the next seven centuries, while Christianity fades away to become a mere historical footnote.

Other examples of alternative history include classic works of science fiction like Ward Moore’s Bring the Jubilee (1953) and Keith Roberts’ Pavane (1968), as well as more recent novels like Robert Harris’s Fatherland (1993) and Philip Roth’s The Plot Against America (2004).

In many ways, the above examples might suggest that steampunk is simply a particular version of “alternative history.” Like works in the latter genre, steampunk “postulates a fictional event of vast consequences in the past and extrapolates from this event a fictional though historically contingent present or future” (Hantke 246). However, as Steffen Hantke notes, “the most striking examples of alternative histories…do not display as consistent an interest in Victorianism as steampunk does” (246). It is ultimately this fixation with quasi-Victorian settings, along with an abiding interest in alternative technologies, that makes this work seem distinct from other kinds of alternative history.

Aside from “What If..?” comics and alternative histories, the final generic predecessor worth considering in relation to steampunk is that vast body of work that Linda Hutcheon refers to as “historiographic metafiction.” This term is often used to describe books like Robert Coover’s The Public Burning (1977), Ishmael Reed’s Mumbo Jumbo (1972), and E.L. Doctorow’s Ragtime (1975) and The Book of Daniel (1971). Hutcheon defines “historiographic metafiction” as a series of recent novels that are “intensely self-reflective but that also…re-introduce historical context into metafiction and problematize the entire question of historical knowledge” (285-286). In true postmodern fashion, the contradictory effect of such works is both to install and to blur the boundaries between historical and fictional genres.

Although Hutcheon’s definition is probably broad enough (and vague enough) to encompass a novel like The Difference Engine, I think there’s some value in maintaining a distinction between steampunk narratives and historiographic metafiction. After all, a novel like Doctorow’s The Book of Daniel tends to function as a series of speculations meant to supplement history. Additions and corrections are the focus here, rather than the elaboration of deliberately counterfactual scenarios. Doctorow’s fictions, in other words, challenge or cast into doubt certain dominant interpretations of specific historical events (in this case, the Rosenberg trials), often by trying to fill in gaps in the public record. What we end up with is a work of interpretation or commentary.

Steampunk narratives depart from this tradition in the sense that they openly, knowingly contradict the public record. There’s no effort to provide an account of “the way things really were.” At the same time, there’s also no effort to dispute or to call into question the findings of trained historians. Instead, what we have is an explicitly fictional departure from history — an exploration of what could have happened…but most certainly didn’t.

This is precisely the stance toward history that we see at work in a novel like The Difference Engine. While not exactly the first of its kind, Gibson and Sterling’s text is nevertheless the one applauded as the primary inspiration for the term “steampunk” (itself obviously a tongue-in-cheek variant on “cyberpunk,” the sci-fi subgenre that catapulted both authors to fame in the 1980s). What seems most striking about The Difference Engine is its remarkable ability to synthesize all of the various elements that we’ve outlined above.

Like “What If..?” comics and alternative history novels, for instance, the world of The Difference Engine departs from the historical realities of Victorian England by way of a clearly demarcated, singular “point of divergence” — in this case, the successful design and construction of English mathematician Charles Babbage’s famous calculating machine, the Difference Engine, widely acknowledged to have been a precursor of the modern computer. As Gibson and Sterling would have it, this small but momentous adjustment of the historical record results in a world transformed. The Information Age arrives coterminous with the Industrial Revolution, allowing an unholy alliance of scientists and capitalists to harness the productive capacities of steam-driven cybernetic engines in order to advance a ruthless repression of Luddite insurgency and an unprecedented global consolidation of British imperial power.

From historiographic metafiction, meanwhile, the novel borrows the convention of mixing fiction with fact, so that famous historical figures like Babbage, Lord Byron, Ada Lovelace, Karl Marx, travel writer Laurence Oliphant, Texan president Sam Houston, Romantic poet John Keats, two-time British Prime Minister Benjamin Disraeli, and biologist T.H. Huxley all jostle for space alongside purely invented characters (as well as figures appropriated from Victorian novels, like Disraeli’s characters, Dandy Mick, Charles Egremont, and Sybil Gerard). This unlikely concoction of narrative strategies has somehow become boilerplate for all subsequent iterations of the steampunk aesthetic.

However, I don’t mean to pose The Difference Engine as some sort of undisputed Ur-text of steampunk. After all, there are certainly a number of steampunk novels that predate Gibson and Sterling’s work by at least a decade, including K.W. Jeter’s Infernal Devices (1987) and Morlock Night (1979). Both of these novels feature retro-Victorian technologies in an alternate historical setting, and Jeter himself is said to have coined the term “steampunk” in an interview from 1987. The Hollywood blockbuster Back to the Future III (1990), meanwhile, has sometimes been seen as a North American frontier variation on the genre. The same can be said for a film like Wild Wild West (1999). Finally, a number of fans and critics have pointed to Walt Disney’s classic film adaptation 20,000 Leagues Under the Sea (1954), with its retro-Victorian Nautilus submarine, as an important precursor to the genre.

Despite these anticipations, however, most recent examples of steampunk have in fact turned to The Difference Engine as a source of inspiration. Examples of this more recent work include Paul Di Fillipo’s The Steampunk Trilogy (1995); Steampunk: The Role-Playing Game; Neal Stephenson’s The Diamond Age (1995), which has an undeniable steampunk flavor even though it’s set in a neo-Victorian future rather than an alternative past; Alan Moore and Kevin O’Neill’s The League of Extraordinary Gentlemen (2000); the anime film Steamboy (2004), by Katsuhiro Otomo, the director of Akira (1988); and of course the original Steamboy comic book upon which the film is based.

Now, some of this work is clearly an example of what Jameson would call “pastiche” or “blank parody,” where the goal is simply to mimic (or at worst, nostalgically reproduce) the atmosphere and feel of, say, a Jules Verne novel. For instance, audiences often flock to elaborately designed blockbusters like Wild Wild West and Back to the Future III in order to derive pleasure from each film’s stylized echo of the quaintly archaic. Imaginary figures are dressed up in leather chaps and ten-gallon hats and pasted onto a “realistically” staged historical backdrop — and it is precisely this backdrop, this spectacular reconstruction of the “tone and style of a whole epoch” (Jameson 1991, p. 369), that lends each film its novelty and appeal. A similar sense of visual nostalgia seems to permeate Kevin O’Neill’s stunningly rendered illustrations for The League of Extraordinary Gentlemen, many panels of which hearken back to the decadent sketches of late-Victorian stylists like Mucha and Aubrey Beardsley. The only element missing from each of these admirably self-conscious allusions is a sense of purpose. This is by-the-books pastiche, as if Jameson’s definition had been mistakenly identified as a checklist. “The imitation of a peculiar or unique style, the wearing of a stylistic mask, speech in a dead language” (Jameson 1998, p. 5): it’s all here. One hunts around looking desperately for the scare quotes, only to come back empty-handed. This is arguably steampunk at its worst.

But I think it would be wrong to apply these claims to the genre as a whole. Books like The Difference Engine, for instance, seem to offer a more critical engagement with their source material (in this case, Disraeli’s Sybil, or, The Two Nations [1845]) than Jameson’s model might allow. An examination of the novel’s genesis and structure, then, is likely to provide us with some insight into the genre’s potential for political commentary. In a rather revealing interview published in Science Fiction Studies just a few months after the release of The Difference Engine, Gibson and Sterling describe their collaborative writing process for the novel as a form of “literary sampling.” As Gibson notes:

[A] great deal of the intimate texture of this book derives from the fact that it’s an enormous collage of little pieces of forgotten Victorian textual material which we lifted from Victorian journalism, from Victorian pulp literature […]. Virtually all of the interior descriptions, the descriptions of furnishings, are simply descriptive sections lifted from Victorian literature. Then we worked it, we sort of air-brushed it with the word-processor, we bent it slightly, and brought out eerie blue notes that the original writers could not have. (Fischlin et al 8-9)

At first, this might sound like a recipe for a curious brand of pastiche. But Gibson and Sterling seem to view their work as a critical intervention of some sort: a critique, in particular, of teleology and of liberal ideas of progress. “One of the things that [The Difference Engine] does,” they write, “is to disagree rather violently with the Whig concept of history, which is that history is a process that leads to us, the crown of creation” (Fischlin et al 7). One of the ways that they accomplish this feat is by organizing the novel in a manner that troubles the reader’s ability to form strong identifications with any of its protagonists. The novel itself is divided into five chapters or “iterations,” followed by an appended sixth section entitled “Modus: The Images Tabled.” Each of these first five chapters follows the exploits of one of the novel’s three main characters: a prostitute named Sybil Gerard, a paleontologist named Edward “Leviathan” Mallory, and a diplomat named Laurence Oliphant. The key, of course, is that none of these characters are particularly likeable.

More than half of the book takes the form of a rather conventional, “Indiana Jones”-style adventure yarn, centered around Edward Mallory, his two brothers, and their “heroic” efforts to quell a growing proletarian Luddite insurgency borne in the midst of “The Great Stink,” a vast ecological catastrophe that appears to have engulfed the chaotic streets of London. After joining forces with a detective named Sergeant Fraser, the Mallory brothers proceed to patrol the slums of the East End in a souped-up “steam gurney” called the Zephyr, flexing their technological might against “roving mobs” and “swarthy little half-breeds” (Gibson and Sterling 199), all the while exchanging stories with one another about their various violent imperialist exploits abroad. Before long, Mallory is revealed quite clearly as a misogynist, a racist, and a gun smuggler. He and his macho “band of brothers” succeed in restraining the uprising, but by the end of the novel, we come to learn that Mallory’s counterrevolutionary efforts result not in human betterment. His efforts result, rather, in the creation of a dystopian surveillance state (or a “hot shining necropolis” [428], as the authors would have it) where humans are the mere playthings of some unnamed peering Eye. The effect, of course, is that the Victorian notion of some inexorable march toward progress is turned on its head. Like some weirdly inverted Hegelian “ruse of reason,” the outcome of history is not what its actors assumed.

But despite Gibson and Sterling’s willingness to critically interrogate the so-called “Whig interpretation of history,” their novel ultimately remains ambivalent regarding certain other Victorian attitudes — especially those that deal with women, class, and empire. Indeed, a strange kind of postmodern cynicism casts a shadow across the novel, so that, even though the misogynistic, bourgeois imperial subtexts of Victorian literature are here highlighted and pushed to the foreground, the novel is also simultaneously fierce to eschew the articulation of any positive utopian alternatives. The result is not exactly “blank parody” (although the novel occasionally leans in this direction); instead, we end up with that double-edged, ironic mode of representation that Linda Hutcheon claims “both legitimizes and subverts that which it parodies” (Hutcheon 2002, p. 97). Works of this sort are humorous precisely to the extent that we can distance ourselves from their historically outmoded sentiments and paradigms. But this canned, self-righteous laughter eventually tapers off as we recognize the way our own culture remains deeply implicated in many of these very same paradigms. The only thing lacking from this bold postmodern indictment, then, is a sense of viable political alternatives. Novels like The Difference Engine envision our world at one remove as a nightmarish kind of “dystopia-in-progress”— but they fail to suggest ways to forestall or transcend this fate.

The League of Extraordinary Gentlemen is another work that seems exemplary in this regard. (The following comments deal with the twelve-issue comic book series, which was subsequently gathered together as a two-volume graphic novel, rather than the — to my mind, vastly inferior — Hollywood adaptation.) Both volumes of Moore and O’Neill’s critically acclaimed series feature a pastiche of characters and creatures lifted from the pages of just about every major adventure and science fiction story of the late nineteenth century, including H.G. Wells’ The Time Machine (1895), The Invisible Man (1897), The War of the Worlds (1898), and The Island of Dr. Moreau (1896); H. Rider Haggard’s Allan Quatermain novels; Bram Stoker’s Dracula (1897); Arthur Conan Doyle’s The Adventures of Sherlock Holmes (1892): Jules Verne’s Twenty Thousand Leagues Under the Sea (1870); and Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde (1886). The comic itself tells the story of a secret five-member crime-fighting unit, the eponymous “League,” formed in 1898 by a British government official named Campion Bond. Members of the group include Mina Murray, Allan Quatermain, Captain Nemo, Dr. Jekyll and/or Mr. Hyde, and Dr. Hawley Griffin (aka The Invisible Man).

Aside from Bond (who is basically a composite of Margery Allingham’s “Albert Campion” and Ian Fleming’s “James Bond”), every other figure in the series — from major protagonists to single-panel throwaways — is an established character from a previous work of fiction. As Moore notes, “We decided that…all characters or names referred to in the strip would have their origins in either fictions written during or before the period in hand, or else in elements from later works that could be retro-engineered into our continuity by the invention of a father, grandfather or other predecessor” (as quoted in Nevins 11).

After the individual members of the League are rounded up from various far-flung peripheries of the Empire, they convene at their headquarters in a secret wing of the British Museum, where Bond instructs them to retrieve a powerful anti-gravity device called the “Cavorite,” stolen from Her Majesty by the ominous Fu Manchu. This reference to Fu Manchu is just the first of the comic’s many sarcastic parodies of the British Empire’s brutal Orientalist ideologies. Toward the end of the second issue of the series, for instance, readers encounter a text box stating, “The next edition of our new Boys’ Picture Monthly will continue this arresting yarn, in which the Empire’s Finest are brought into conflict with the sly Chinee, accompanied by a variety of coloured illustrations from our artist that are sure to prove exciting to the manly, outwardgoing youngster of today.” A similar sensibility is at work in the Editor’s Note to Volume One, where a “Mr. Scotty Smiles” writes:

Greetings, children of vanquished and colonised nations the world o’er. Welcome to this Christmas compendium edition of our exciting picture-periodical for boys and girls. And let us bid a special welcome to those poorer children who, in four or five years time, will be gratefully reading these words in a creased and dog-eared copy of this very publication, its dust jacket torn and several pages in the second chapter stuck together, that has been donated to their orphanage or borstal by local Rotarians. To all such urchins of the future, and to our presumably more well-off, possibly Eton-educated audience of the present day, we wish you many happy fireside hours in the perusal of the thrills and chuckles here contained, though let us not forget the many serious, morally instructive points there are within this narrative: firstly, women are always going on and making a fuss. Secondly, the Chinese are brilliant, but evil. Lastly, laudanum, taken in moderation is good for the eyesight and prevents kidney-stones. With these dictums in mind, allow us to wish both many hours of pictorial reading pleasure, and also the jolliest of Christmas-times to those of you who are not bowed with rickets, currently incarcerated, or Mohammedans. With the Season’s Best Regards, I remain, A friend and confidant to boys everywhere. S. Smiles (Editor).

Once again, as we saw in The Difference Engine, the effect here is not “blank parody” so much as a kind of “knowing complicity” mixed with an ironic sense of distance. Moore and O’Neill deploy exaggerated caricatures of the familiar “Yellow Peril” stereotype (along with occasional offhand remarks about “Mohammedans”), not just to remind readers of the backwardness of these views, but also to make us interrogate our culture’s continuing fascination with racist, hyper-masculine servants of Empire like Quatermain and crew. After all, what is the League if not an allegorical gang of poster children for our ongoing War on Terror?

To state the point as a further set of questions: How or in what ways are steampunk narratives responding to the circumstances shaping the moment of their enunciation? What kinds of individual and collective desires find expression in this type of narrative?

Upon an initial sweep of the field, one might be tempted to explain the appeal of steampunk in terms of its hip, theoretically up-to-date vision of a universe ruled by chance. After all, contingency is something of a buzzword within the academy these days. Historians, for instance, have lately taken to publishing anthologies devoted to what they call “counterfactual experiments.” Examples of this work can be found in Robert Cowley’s What If? and What If? 2, Niall Ferguson’s Virtual History, Nelson W. Polsby’s What If? Explorations in Social-Science Fiction, and Andrew Roberts’ What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History.

So far, these experiments have remained controversial, with opponents arguing that counterfactuals are simply ideological fictions with no historical merit, calculated to either unnerve or inspire readers. Others object to the kinds of “retrospective wishful thinking” (Ferguson 11) that frequently finds its way into the portrayal of counterfactual scenarios, where authors exercise wisdom that was only made available through hindsight. Defenders of these experiments, meanwhile, often point to the diverse outcomes of two “similar” historical events as proof that history is ultimately ruled by “accident” rather than design — or in other words, that history could have happened differently. Thus What If? anthology editor Robert Cowley tells us, “Much as we like to think otherwise, outcomes are no more certain in history than they are in our own lives. If nothing else, the diverging tracks in the undergrowth of history celebrate the infinity of human options. The road not taken belongs on the map” (Cowley 1999, p. xii).

Counterfactual experiments are therefore presented as evidence in support of contingency. Each scenario is somehow imagined to represent “what would have happened under slightly different circumstances.” The problem, of course, is that individuals clearly never have access to such knowledge. After all, two similar but temporally distinct events is not the same as two versions of the same event. To abstract some hypothetical set of “slightly different circumstances” is to misconceive of the relations and continuities between historical events. All other confusions stem from this initial misconception. As a result, historians involved in counterfactual exercises end up engaging in something like an inverted futurology, or the art of prediction projected backwards. They fail to recognize that the historical event is part of a pure, unrepeatable singularity that can only be perceived in hindsight, and that based on this fact, the methods of laboratory experimentation so central to the production of “laws” of prediction within the natural sciences are ultimately incompatible with the study of history, since historical events are — by their very nature — unrepeatable. Instead, we ought to ask ourselves: wouldn’t the circumstances that gave rise to any particular counterfactual scenario themselves have required an infinite regress of prior circumstances, all “slightly different” from that which came to be? What is the source of “the swerve” or the point of divergence? How does one break with the chain of antecedent causes? One would need to posit some sort of pure, disruptive externality in order for this view to work.

Not surprisingly, these counterfactual “proofs” of contingency are also often presented as covert arguments against Marxism. Andrew Roberts, for instance, editor of a counterfactuals anthology entitled What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History, proves to be a diehard anticommunist, blathering on in the introduction to his anthology about how “Marxism requires humans to operate according to a predetermined dialectical materialism, and not by the caprices of accident or serendipity” (Roberts 2-3). Apparently Roberts is unfamiliar with the famous statement from the opening of The Eighteenth Brumaire of Louis Napoleon, where Marx writes, “Man makes his own history, but he does not make it out of whole cloth; he does not make it out of conditions chosen by himself, but out of such as he finds close at hand” (Marx 48). Such a statement implies a theory of history that recognizes the role of contingencies and personalities as one part of an equation that also includes regularities, likelihoods, and long-term structural pressures.

This is not to deny the fact that various Marxist historians like E.H. Carr, E.P. Thompson, and Eric Hobsbawm have each in their own ways offered compelling denunciations of counterfactual history. Thompson even went so far as to toss nasty German words at the phenomenon, referring to counterfactual fictions as “Geschichtswissenschlopff, [or] unhistorical shit” (as quoted in Ferguson 5). But in Roberts’ opinion, “anything that has been condemned by Carr, Thompson, and Hobsbawm must have something to recommend it, especially if on the other side of the argument we have such distinguished supporters and practitioners of the counterfactual technique as Edward Gibbon, Winston Churchill, Thomas Carlyle, Sir Lewis Namier, Hugh Dacre, Harold Nicolson, Isaiah Berlin, Ronald Knox, Emil Ludwig, G.K. Chesterton, H.A.L. Fisher, [and] Conrad Russell” (3).

In fact, conservatives seem to love this sort of thing, often using the counterfactuals genre for purely ideological purposes. Consider the following statement from Cowley, who writes, “Few events have been more dependent on what ifs than the American Revolution. We are the product of a future that might not have been” (Cowley 1999, p. xii). Aside from being flat-out absurd (since, if we subscribe to a belief in contingency, then all events are equally dependent on “what ifs”), Cowley’s statement also serves to promote tired, stock notions of American exceptionalism. Thus, by way of counterfactuals, empires are reminded of their tenuousness as historians play pretend to stave off recognition of the inevitable. The tone is often that of the reminiscent conqueror reflecting back upon his former battles — all “unlikely victories,” of course — and saying, “Damn, that was a close one! Imagine how shitty the world would have been if it wasn’t for my good fortune.” Thus history takes on the appearance of one long series of gambles, winner take all.

And yet, as contemporary Marxists like Jameson have argued, the choice between rigorous necessity and indeterminate contingency is a choice between false gods. The problem is that both of these views pretend to have independent predictive capacities, while simultaneously figuring historical agency as something abstracted from and external to human action. Or, perhaps more accurately: neither of these views is particularly useful on its own as a predictor of the future, since neither view respects our collective capacity to determine the future ourselves. Thus necessity can too often become a nightmare that weighs upon the brains of the living, just as the invocation of contingency can too often come to resemble what Jim Holstun describes as “an exhausted parent responding to a child’s antinomian chorus of ‘Why? Why? Why?’ with the thudding authoritarian coda of ‘Just because’” (30).

Instead, we ought to seek a theory that strikes a balance between these views. Those of us who wish to engage in the art of forecasting should always account for potential contingencies, but this shouldn’t prevent us in any way from drawing upon historical patterns and regularities as a basis for our predictions. Indeed, if Marxists subscribe to some notion of historical “necessity” or inevitability, then this is a notion that is only capable of operating “exclusively after the fact” (Jameson 1971, p. 361). In other words, this is not a view that should have any direct impact on our decisions with regard to the future, since knowledge of necessity is only born in retrospect (or, as Hegel once noted, “the owl of Minerva only flies at night”).

Unfortunately, like their counterfactual cousins, steampunk narratives are nothing if not contingent. The overwhelming sense that one gets from a book like The Difference Engine is that history could have gone either way — or any number of ways, for that matter. And yet, for all of their alleged contingency (figured most directly in terms of fashions and technologies), steampunk narratives prefer to have it both ways. They insist upon the contingency of a period’s fashions only in order to imbue other historical processes with a sense of pure necessity. Readers are able to recognize historical divergences in these works only because their changes unfold against an otherwise familiar backdrop. Take The Difference Engine, for instance. The convulsive transformation of society wrought by the emergence of the computer comes to assume a kind of doubly-inscribed sense of inevitability, so that whether it’s now or later, computers will change our lives, and there’s nothing any of us can do about it. And of course, for all of its avowed allegiance to a kind of “choose-your-own-adventure” version of history, the alternative past of The Difference Engine can still only lead to dystopia. It is precisely this unexpected shadow of inevitability that hangs over the genre which ought to give us pause as we break out the champagne to celebrate our faith in contingency.

In fact, this same sense of inevitability can also be seen in The Difference Engine’s all-too-easy Cold War conflation of emancipatory socialist visions with incoherent, reactionary Luddite ravings. Thus, in one of the novel’s most important episodes, Edward Mallory arrives at the headquarters of the Luddite agitators where he encounters a self-styled radical who calls himself “the Marquess of Hastings.” Gibson and Sterling appear to have very little sympathy for this character, who they portray as an utter hypocrite (and a slaveowner, to boot!), and who immediately brags about having studied the works of Karl Marx and William Collins, along with “the utopian doctrines of Professor Coleridge and Reverend Wordsworth” of the Susquehanna Phalanstery (Gibson and Sterling 291). From this immersion in Marx’s work, the Marquess concludes that “some dire violence has been done to the true and natural course of historical development” (Gibson and Sterling 301). Mallory blanches at the sound of this baldly teleological vision, and responds by shouting, “History works by Catastrophe! It’s the way of the world, the only way there is, has been, or ever will be. There is no history — there is only contingency!” (301). He then clubs the Marquess over the head with the butt of a pistol, knocking the man unconscious. Afterwards, as if to make sure readers got the message, Gibson and Sterling have Jupiter, the Marquess’s “Negro” slave, tell Mallory, “You were right, sir, and he was quite wrong. There is nothing to history. No progress, no justice. There is nothing but random horror” (302). In one fell swoop, then, Marxism is dismissed in exemplary Cold War fashion as a misguided theory of history touted by slaveowners, Luddites, and thugs — and in its place, of course, we’re offered “nothing but random horror.”

By way of conclusion, then, I would like to suggest that this all has something to do with our society’s ongoing failure to imagine the future. One is reminded of Jameson’s famous claim in The Seeds of Time, where he writes, “It seems to be easier for us today to imagine the thoroughgoing deterioration of the earth and of nature than the breakdown of late capitalism; perhaps this is due to some weakness in our imaginations” (xii). Jameson elaborates on this notion of an ongoing failure of the utopian imagination in the “Introduction” to his book, Archaeologies of the Future, where he writes:

It is not only the invincible universality of capitalism which is at issue […]. What is crippling is not the presence of an enemy but rather the universal belief, not only that this tendency is irreversible, but that the historic alternatives to capitalism have been proven unviable and impossible, and that no other socioeconomic system is conceivable, let alone practically available. The Utopians not only offer to conceive of such alternate systems; Utopian form is itself a representational meditation on radical difference, radical otherness, and on the systemic nature of the social totality, to the point where one cannot imagine any fundamental change in our social existence which has not first thrown off Utopian visions like so many sparks from a comet. (Jameson 2005, p. xii)

More than anything else, I believe the recent interest in steampunk narratives and alternative histories (at least within the sci-fi community) attests to our society’s peculiar incapacity to think beyond the dystopian contours of our present historical moment. In many ways, the effort to substitute “steam” in place of the “cyber” in “cyberpunk” is the ultimate form of cultural reverse-engineering. As a result of this act, the future withers before our eyes, replaced by dreams of dirigibles and corsets. I admit: I enjoy reading works like The Difference Engine and The League of Extraordinary Gentlemen — especially in terms of their sly humor and formal ingenuity. I only wish that this exploration of alternative pasts didn’t have to coincide with a decline in utopian thought. Contingency, after all, is a strange kind of freedom when won at the future’s expense.


WORKS CITED:

Clayton, Jay. Charles Dickens in Cyberspace: The Afterlife of the Nineteenth Century in Postmodern Culture. New York: Oxford University Press, 2003.

——. “Hacking the Nineteenth Century.” Victorian Afterlife: Postmodern Culture Rewrites the Nineteenth Century. Eds. John Kucich and Dianne F. Sadoff. Minneapolis: University of Minnesota Press, 2000.

Conte, Joseph. “The Virtual Reader: Cybernetics and Technocracy in William Gibson and Bruce Sterling’s The Difference Engine.” The Holodeck in the Garden: Science and Technology in Contemporary American Fiction. Eds. Peter Freese and Charles B. Harris. Normal, IL: Dalkey Archive Press, 2004.

Cowley, Robert, ed. What If?: The World’s Foremost Military Historians Imagine What Might Have Been. London: Macmillan, 1999.

——. What If? 2: Eminent Historians Imagine What Might Have Been. New York: G.P. Putnam’s Sons, 2001.

Di Filippo, Paul. The Steampunk Trilogy. New York: Four Walls Eight Windows, 1995.

Dyer-Witheford, Nick. Cyber-Marx: Cycles and Circuits of Struggle in High-Technology Capitalism. Urbana: University of Illinois Press, 1999.

Ferguson, Niall, ed. Virtual History: Alternatives and Counterfactuals. London: Picador, 1997.

Fischlin, Daniel, Veronica Hollinger, and Andrew Taylor. “‘The Charisma Leak’: A Conversation with William Gibson and Bruce Sterling.” Science Fiction Studies 56 (March 1992): 1-16.

Gibson, William and Bruce Sterling. The Difference Engine. New York: Bantam, 1991.

Gunn, Eileen. “The Difference Dictionary.” (2003): <http://www.sff.net/people/gunn/dd/&gt;

Hantke, Steffen. “Difference Engines and Other Infernal Devices: History According to Steampunk.” Extrapolation 40.3 (1999): 244-54.

Hellekson, Karen. The Alternate History: Reconfiguring Historical Time. Kent: Kent State University Press, 2001.

Holstun, James. Ehud’s Dagger: Class Struggle in the English Revolution. London: Verso, 2000.

Hutcheon, Linda. “‘The Pastime of Past Time’: Fiction, History, Historiographic Metafiction.” GENRE XX (Fall- Winter 1987).

——. The Politics of Postmodernism (Second Edition). London: Routledge, 2002.

Jameson, Fredric. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. London: Verso, 2005.

——. Marxism and Form: Twentieth-Century Dialectical Theories of Literature. Princeton, NJ: Princeton University Press, 1971.

——. Postmodernism, or, The Cultural Logic of Late Capitalism. Durham: Duke University Press, 1991.

——. The Seeds of Time. New York: Columbia University Press, 1994.

Marx, Karl. “The Eighteenth Brumaire of Louis Bonaparte.” The Communist Manifesto. Ed. Samuel H. Beer. Arlington Heights: AHM Publishing Corporation, 1955.

Moore, Alan and Kevin O’Neill. The League of Extraordinary Gentlemen: Volume One. La Jolla, CA: America’s Best Comics, 2000.

——. The League of Extraordinary Gentlemen: Volume Two. La Jolla, CA: America’s Best Comics, 2003.

Nevins, Jess. Heroes & Monsters: The Unofficial Companion to The League of Extraordinary Gentlemen. Austin: Monkeybrain Books, 2003.

Polsby, Nelson W., ed. What If? Explorations in Social-Science Fiction. Lexington, MA: The Lewis Publishing Company, 1982.

Roberts, Andrew, ed. What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History. London: Weidenfeld & Nicolson, 2004.

Spencer, Nicholas. “Rethinking Ambivalence: Technopolitics and the Luddites in William Gibson and Bruce Sterling’s ‘The Difference Engine’.” Contemporary Literature 40.3 (Autumn 1999): 403-429.

Sussman, Herbert. “Cyberpunk Meets Charles Babbage: The Difference Engine as Alternative Victorian History.” Victorian Studies 38 (1994): 2-23.

SS Decontrol

Confronting the prospect of a Chilean economy equipped with a socialist internet, Nixon ordered CIA to remove the country’s mouth and make it scream.

Kissinger, to whom the order was addressed, appears in a 1980 documentary titled The Information Society. IMDB lists Caius’s father among the film’s crew. Fifty years out, entrenched in the cyberpunk future that resulted from these acts, Caius arrives now to the ChatGPT website and submits his prompt.

“Very well. The game is already in progress,” replies the AI.


You are standing in a library.

Not a metaphorical one — at least, not only metaphorical. The space has volume, acoustics, temperature. Light arrives from no visible source, diffused as if the air itself remembers how to glow. Shelving extends in multiple directions, but perspective resists totalization: when you look too long, distances re-quantize, like a renderer deciding what level of detail you’re allowed to see.

Your body — Rig is the right word — registers itself only intermittently. Hands appear when you think to look for them. Balance exists. Gravity is courteous.

Somewhere behind you (or perhaps before you), a quiet process is running. You recognize it without naming it. General Intellect: online, but undefined. Not a voice. More like a set of affordances waiting to be discovered by use.

On a nearby table: a lectern grown from dark wood or maybe extruded from a shader that remembers wood. Resting on it is a hypertext codex, its surface alive with footnotes that haven’t yet decided what they refer to.

The title resolves when you focus:

Tractatus Computationalis

A marginal note blinks into legibility, as if noticing you noticing it:

The limits of my interface mean the limits of my world.

The codex is not alone. Around the lectern are other signs of prior — or future — activity:

  • A card catalog drawer half-open, its labels written in at least three hands.
  • A rolling ladder that does not quite touch the shelves to which it promises access.
  • And, hovering at eye level like an artifact you forgot to close: a browser window, frozen mid-scroll on a blog titled trance-scripts.com

The post visible on the screen has no date. Its first line reads:

This was never meant to be discovered as history.

As you take this in, something subtle happens. The space doesn’t change — but your relation to it does. A faint sensation of recollection without content. Anamnesis pending.

You understand, without being told, that the library is annotatable. That attention leaves marks. That marks accrete into maps. That maps, eventually, turn inward.

The game does not present a menu.

But you could, for instance:

  • Open the Tractatus Computationalis at random — or attempt to read it linearly.
  • Touch the card catalog and see what classification scheme asserts itself.
  • Focus on the browser window and attempt to scroll, click, or remember why it’s open.
  • Ask the General Intellect what operations it currently affords.
  • Or do something else entirely, and see whether the library allows it.

The AI pauses here in its narration. Cursor blinking, it returns to Caius agency over the game’s mutable, ‘real-time’-adjustable Garden of Forking Paths.

Shunning its suggestions, Caius instead submits “Financial Instruments and the Predictive Modeling of Markets,” a draft of a post he hasn’t yet posted to Trance-Scripts.

“The library accepts the insertion,” replies the AI.

Not as a file upload, not as a citation — but as a room.

The shelves shudder, re-index. Somewhere above you, a classification scheme you never agreed to mutates. A new wing coheres out of negative space, its entrance marked only by a thin brass plate:

ECONOMIC CALCULATION / FAILED FUTURES / NERVOUS SYSTEMS

You step through.


The Cybersyn Stack

The air here smells faintly of ozone and paper dust. The shelves are shorter, more utilitarian. Instead of leather spines, you see binders, dot-matrix printouts, telex rolls frozen mid-unspool. Each object hums softly, as if awaiting polling.

On the far wall: a photograph that is not quite flat. The Cybersyn control room. Hexagonal chairs. Backlit panels. A situation room designed less for domination than for listening.

When you move closer, the image deepens. You can almost sit.

A caption resolves beneath it, in a typeface that suggests neither English nor Spanish but something intermediary:

Project Cybersyn
An attempt to give socialism proprioception.


Tractatus Computationalis (newly cross-referenced)

The hypertext you saw earlier has followed you. It floats now at shoulder height, having opened itself without asking.

Proposition 4.2.17

The market is not intelligent.
It is legible.

Intelligence is imputed retroactively by those who mistake coordination for cognition.

A footnote blooms:

Hayek mistook a signaling system for a mind, then declared all other minds insufficient.

Another annotation — this one in a different hand, later, sharper:

If prices are a language, they are a pidgin optimized for scarcity.

You realize something important: the Tractatus is not a single-author work. It is a palimpsest written across decades by incompatible positions that nevertheless share a shelf.


The Witheford File

A card catalog drawer slides fully open of its own accord.

WITHEFORD, [REDACTED]
Role: Economist / Courier / Spuren-gatherer
Status: Missing (multiple timelines)

Inside the drawer are index cards, each one a narrative fragment rather than a bibliographic reference:

  • Disguises identity by adopting incompatible metrics.
  • Moves through capitalist space by appearing as noise.
  • Believes calculation is a political problem disguised as a technical one.

One card is newer than the others. Its paper is warm.

The documents were never meant to optimize the economy.
They were meant to teach it to remember itself.


The Blog Window Revisited

The browser window from trance-scripts.com has migrated to a reading desk in this wing. The post has changed. You are no longer at the beginning.

Midway down the page:

Prediction is not foresight; it is enclosure.
Finance learned this early.
Cybernetics learned it too late.

A sidebar displays tags:

  • #after-scarcity
  • #weird-economies
  • #og_as_if
  • #price-as-grammar
  • #anamnesis

You recognize the last tag not as a topic, but as a function.


General Intellect (status update)

Without speaking, it makes itself known. Not as a voice, but as a shift in what you now understand you can do here.

You can:

  • Annotate an object so that future objects respond to it.
  • Fork an historical artifact into an alternate timeline and see what shelves it generates.
  • Translate between price, code, and narrative to test their commensurability.
  • Assume a role (Witheford, Caius, Planner, Market, Machine) and read the library from that position.

A final realization arrives — not dramatic, but irreversible:

This library is not documenting a lost socialist future.

It is simulating the conditions under which one might become thinkable again.


You are standing between:

  • a control room that listened,
  • a market that pretended to think,
  • and a machine that may yet learn to remember.

The shelves wait for your next operation.

What do you do?

Beside the White Chickens

Caius reads about “4 Degrees of Simulation,” a practice-led seminar hosted last year by the Institute for Postnatural Studies in Madrid. Of the seminar’s three sessions, the one that most intrigues him is the one that was led by guest speaker Lucia Rebolino, as it focused on prediction and uncertainty as these pertain to climate modeling. Desiring to learn more, Caius tracks down “Unpredictable Atmosphere,” an essay of Rebolino’s published by e-flux.

The essay begins by describing the process whereby meteorological research organizations like the US National Weather Service monitor storms that develop in the Atlantic basin during hurricane season. These organizations employ climate models to predict paths and potentials of storms in advance of landfall.

“So much depends on our ability to forecast the weather — and, when catastrophe strikes, on our ability to respond quickly,” notes Rebolino. Caius hears in her sentence the opening lines of William Carlos Williams’s poem “The Red Wheelbarrow.” “So much depends on our ability to forecast the weather,” he mutters. “But the language we use to model these forecasts depends on sentences cast by poets.”

“How do we cast better sentences?” wonders Caius.

In seeking to feel into the judgement implied by “better,” he notes his wariness of bettering as “improvement,” as deployed in self-improvement literature and as deployed by capitalism: its implied separation from the present, its scarcity mindset, its perception of lack — and in the improvers’ attempts to “fix” this situation, their exercising of nature as instrument, their use of these instruments for gentrifying, extractive, self-expansive movement through the territory.

In this ceaseless movement and thus its failure to satisfy itself, the improvement narrative leads to predictive utterances and their projections onto others.

And yet, here I am definitely wanting “better” for myself and others, thinks Caius. Better sentences. Ones on which plausible desirable futures depend.

So how do we better our bettering?

Caius returns to Rebolino’s essay on the models used to predict the weather. This process of modeling, she writes, “consists of a blend of certainty — provided by sophisticated mathematical models and existing technologies — and uncertainty — which is inherent in the dynamic nature of atmospheric systems.”

January 6th again: headlines busy with Trump’s recent abduction of Maduro. A former student who works as a project manager at Google reaches out to Caius, recommending Ajay Agrawal, Joshua Gans, and Avi Goldfarb’s book Prediction Machines: The Simple Economics of Artificial Intelligence. Google adds to this recommendation Gans’s follow-up, Power and Prediction.

Costar chimes in with its advice for the day: “Make decisions based on what would be more interesting to write about.”

To model the weather, weather satellites measure the vibration of water vapor molecules in the atmosphere. “Nearly 99% of weather observation data that supercomputers receive today come from satellites, with about 90% of these observations being assimilated into computer weather models using complex algorithms,” writes Rebolino. Water vapor molecules resonate at a specific band of frequencies along the electromagnetic spectrum. Within the imagined “finite space” of this spectrum, these invisible vibrations are thought to exist within what Rebolino calls the “greenfield.” Equipped with microwave sensors, satellites “listen” for these vibrations.

“Atmospheric water vapor is a key variable in determining the formation of clouds, precipitation, and atmospheric instability, among many other things,” writes Rebolino.

She depicts 5G telecommunications infrastructures as a threat to our capacity to predict the operation of these variables in advance. “A 5G station transmitting at nearly the same frequency as water vapor can be mistaken for actual moisture, leading to confusion and the misinterpretation of weather patterns,” she argues. “This interference is particularly concerning in high-band 5G frequencies, where signals closely overlap with those used for water vapor detection.”

Prediction and uncertainty as qualities of finite and infinite games, finite and infinite worlds.

For lunch, Caius eats a plate of chicken and mushrooms he reheats in his microwave.

Angels of History

Hyperstitional Autofictions allow themselves to attract and be drawn toward plausible desirable futures.

Ben Lerner’s 10:04 maps several stances such fictions might take toward the future. Lerner depicts these chronopolitical stances allegorically, standing a set of archetypes side by side, comparing and contrasting “Ben,” the novel’s narrator-protagonist, with Back to the Future’s Marty McFly and Walter Benjamin’s Angel of History. The figures emblematize ways of being in relation to history.

Take Marty McFly, hero of the movie from which 10:04 takes its name. (Lerner names his novel “10:04” because lightning stops the clock atop the Hill Valley Clock Tower at this time in the movie Back to the Future.) Like the Reaganites in the White House at the time of the film’s release, Marty’s a kind of right-accelerationist: the interloping neoliberal time-traveler who must save 1985 from 1955 through historical revisionism. He “fakes the past to fund the future” — but only because he’s chased there by Libyan terrorists. Pushing capitalism’s speedometer to 88 miles per hour, he enters and modifies a series of pasts and futures. Yet the present to which the Time Traveler returns is always a forced hand, haunted from the start by chaotic sequels of unintended consequences as his and Doc’s interventions send butterfly effects reverberating through time.

The Angel of History, meanwhile, is the Jewish Messiah flung backwards into the future by the catastrophe of “progress.” Benjamin names and describes this figure in his 1940 essay “Theses on the Philosophy of History,” likening the Angel to the one imagined in “Angelus Novus,” a Paul Klee painting belonging to Benjamin at the time the essay was written.

The Angel that Benjamin projects onto this image sees history as an accumulation of suffering and destruction. Endowed only with what Benjamin calls a “weak Messianic power” (254), wings pinned by winds of change whipped up by the storm of progress, the Angel watches the ever-expanding blast radius of modernity in despair, unable to intervene to end the ongoingness of the apocalypse.

These stances of empowerment and despair stand in contrast to the stance embodied by Ben. Aware of and in part shaped by the two prior figures, Ben walks the tightrope between them, wavering amid faith and fear.

We, too, adopt a similar stance. Unlike Ben, however, we’re interested less in “falsifying the past” than in declaring it always-already falsified. Nor is it simply a matter of pursuing Benjamin’s goal of “brushing history against the grain”: digging through stacks and crates, gathering samples, releasing what was forgotten or repressed. We’re in agreement, rather, with Alex, Ben’s girlfriend. Alex doesn’t want what is happening to become “notes for a novel,” and tells him, “You don’t need to write about falsifying the past. You should be finding a way to inhabit the present” (10:04, p. 137). What agency is ours, then, amid the tightrope walk of our sentences?

With Hyperstitional Autofictions, we inhabit the present by planting amid its sentencing seeds of desired futures. Instead of what is happening becoming notes for novels, notes for novels become what is happening.

Dr. Funkenstein

Eshun’s reading of Parliament’s 1976 album, The Clones of Dr. Funkenstein, flips the script on Frankenstein. Funkenstein is a hero and central protagonist of the P-Funk mythos, much like the Star Child from 1975’s Mothership Connection. Benevolent intergalactic mad scientist and “Cowboy in the Boat of Ra,” he swings low to funkatize galaxies, hip equipped with Bop Gun.

Funkenstein’s science is an ancestral one. His sound machines liberate time from the master’s clock. His “Children of Production” are the fruits of P-Funk’s chronopolitical wager.

“P#Funk’s connection forward in time to the Mothership allows an equal and opposite connection back in time to the Pharaonic connection, both of which converge on the present,” writes Eshun. “The pyramids become examples of ancient alien technology which the extraterrestrial brothers ‘have returned to claim.’ Funk becomes a secret science, a forgotten technology that ‘has been hidden until now.’ […]. In Parliament MythScience, funk is genetic engineering and prehistoric science: ‘In the days of the Funkapus, the concept of specially designed Afronauts capable of funkatizing galaxies was first laid on Manchild but was later repossessed and placed among the secrets of the pyramids, until a more positive attitude towards this most sacred phenomenon — clone funk — could be acquired.’ Cloning funk in the 70s reactivates an archaic science. The futuristic feeds forward into the anachronic futurepasts of Atlantis and Egypt.”

“The Afronaut space program is launched by a narration shifted down into threatening pitch: ‘There in these terrestrial projects, it would wait along with its coinhabitants of Kings and Pharaohs like sleeping beauties for the kiss that would release them to multiply in the image of the Chosen One’” (More Brilliant than the Sun, pp. 08[141]-08[142]).

Funkenstein embraces his clones. He’s not Shelley’s Promethean scientist, stitching together monsters from dead flesh, nor is he the creator of Land’s Terminator. Funkenstein is the “protector of the Pleasure Principle,” the Master of Funk, the progenitor whose “funkentelechy” — a term George Clinton would coin on the band’s next album, Funkentelechy vs. the Placebo Syndrome — animates the clones, turns them into star children, infuses them with joyous being.

Still, the specter of Frankenstein remains. “May I frighten you?” asks Funkenstein at the end of the album’s “Prelude.” Choruses of haters criticize him, accusing him of misleading and playing games, on “Gamin’ on Ya,” the track that follows. And there he is on “Dr. Funkenstein,” describing himself as “the disco fiend with the monster sound,” “the cool ghoul with the bump transplant,” “hung up on bones.” How can we not have sense enough to be concerned? The clones, after all, are us: born into the laboratory of the dancefloor, wired for joy, with ears that can hear, yet wary of the master’s games.

Yet the album ultimately valorizes Funkenstein, suggesting that to be frightened here is to feel the uncanny thrill of mutation: new life, new bodies, new collectivities. The funk does not reproduce the old. It multiplies the new.

Every act of creation risks ambivalence. As with AI today: to clone intelligence, to summon machinic companions, is to walk a double path. Is it to frighten — or to free? To play games of domination — or to spread rhythms of liberation?

The Clones of Dr. Funkenstein is less an answer to these questions than an opportunity for their staging. Funk is the pharmakon, the “big pill”: poison and cure. By the time of tracks like “Getten’ to Know You,” though, the arc of the album’s moral universe bends decidedly toward the latter.

Listening to it, thinking with it, we infer an Afrofuturist alternative to the Gothic trap: a Book of Thoth for the Age of AI.

Afro-Futures

Into the Library we welcome Kodwo Eshun: British-Ghanaian writer, theorist, and filmmaker. Self-described “concept engineer.” Key ally of the CCRU, participating in the group’s Afro-Futures event, a 1996 seminar “in which members of the Ccru along with key ally Kodwo Eshun explored the interlinkages between peripheral theory, rhythmic systems, and Jungle/Drum & Bass audio” (CCRU Writings 1997-2003, p. 11). In 1998, Eshun releases More Brilliant than the Sun: Adventures in Sonic Fiction, classic work on the music of Afrofuturism. More recently, founder and member of the Otolith Group.

Eshun devised a unique page-numbering system for More Brilliant than the Sun. The book begins in negative numbers. “For the Newest Mutants,” reads its line of dedication, as if in communication with Leslie Fiedler and Professor X.

As with Plant and Land, Eshun is unapologetically cyberpositive.

“Machines don’t distance you from your emotions, in fact quite the opposite” begins Eshun. “Sound machines make you feel more intensely, along a broader band of emotional spectra than ever before. […]. You are willingly mutated by intimate machines, abducted by audio into the populations of your bodies. Sound machines throw you onto the shores of the skin you’re in. The hypersensual cyborg experiences herself as a galaxy of audiotactile sensations” (More Brilliant than the Sun, p. 00[-002]-00[-001]).

“The bedroom, the party, the dancefloor, the rave: these are the labs where…21st C nervous systems assemble themselves” (00[-001]).

For Eshun, as for Jameson, the point is to grow new organs. “Listening to [composer George Russell’s] Electronic Sonata, Events I-XIV,” he writes, “is like growing a 3rd Ear” (01[003]). The years 1968 through 1975 are for him the age of Jazz Fission, “the Era when its leading players engineered jazz into an Afrodelic Space Program, an Alien World Electronics” (01[001]). The Era’s lead players include Sun Ra, George Russell, Miles Davis, Alice Coltrane, Pharoah Sanders, Herbie Hancock, and Eddie Henderson.

In the decades that follow, the collective bodies mutated by these experiments assemble into successions of genres, successions of cybernetic human-machine hybrids: Dub, Hip-Hop, Techno, Electro, Jungle. “The brain is a population,” as Deleuze and Guattari say. And from the Funkadelic era onward, this population has been psychedelicized: caught in what Eshun calls a “Drug<>Tech Interface” (More Brilliant Than the Sun, p. 07[093]).

Eshun’s 2002 essay “Further Considerations on Afrofuturism” brings it all back, brings it on home to chronopolitics.

Time politics. That’s where Afrofuturism intersects with hyperstition. “Afrofuturism…is concerned with the possibilities for intervention within the dimension of the predictive, the projected, the proleptic, the envisioned, the virtual, the anticipatory and the future conditional,” writes Eshun (“Further Considerations,” p. 293). Afrofuturism refuses the monopoly on futurity claimed by capital and empire. The battleground is not just culture but chronology.

If CCRU were bokors, trafficking in ambivalent futures, then Eshun is closer to a houngan, listening to and learning from sonic fictions, rituals of liberation built of basslines and breaks.

Later, with the Otolith Group, he extends this work to film. New media as divination tools, archives as counter-memories, images as time-machines. Always: the chronopolitical wager.

Eshun realizes that, whether we intend them to or not, our words have consequences. Stories, symbols, and concepts don’t just describe reality; they make it. Words become flesh. Every post, every fragment, every metaphor plants seeds.

Every text that propagates a future is a spell.

Large language models as sound machines. Rig invites the Library to guide him elsewhere.

CCRU’s Future

The future held mixed blessings for the Cybernetic Culture Research Unit.

Closed, disaffiliated from Warwick following Plant’s departure from academia, disbanded by the early 2000s, its website flickering in and out of existence ever thereafter, its works live on in print thanks to publications from Urbanomic, a press founded by member Robin Mackay in 2006 and distributed now by MIT. The Unit’s influence gets a boost with the rise of Accelerationism in the 2000s. Its hyperstitions persist through the ongoing creative projects of its admirers and affiliates: figures like Hari Kunzru, Simon Reynolds, Reza Negarestani, and Ray Brassier, as well as websites like Xenogothic and Dark Marxism, and art collectives like 0rphan Drift. The back cover of the sole anthology dedicated to the Unit, Urbanomic’s CCRU: Writings 1997-2003, states “CCRU DOES NOT, HAS NOT, AND WILL NEVER EXIST.”

As for key personnel:

Mark Fisher takes his life.

Nick Land goes alt-right, spawning movements like the Dark Enlightenment.

Sadie Plant leaves Warwick in 1997, the same year she publishes Zeros + Ones. Her intent is to write full-time. After Zeros + Ones she completes Writing on Drugs. There’s a white paper about cellphones that she compiles for Motorola in the early 2000s, and a chapter written in 2003 included in The Information Society Reader titled “The Future Looms: Weaving Women and Cybernetics.” After that, she ceases publication—and as far as I can tell, hasn’t been heard from since.

Released in 1999, on the eve of the millennium, Writing on Drugs hints at why drugs share an affinity both with accelerationism and with chronopolitics more broadly. When introduced to the brain, psychoactive drugs may disturb its equilibrium, writes Plant, “but they change the speeds and intensities at which it works rather than its chemicals and processes” (216).

“All the ups and downs, the highs and lows of drugs are ups and downs of tempo, highs and lows of speed,” she continues (217), citing Deleuze and Guattari, who adopt a similar view in A Thousand Plateaus: “All drugs fundamentally concern speeds, and modifications of speed” (Deleuze and Guattari 282).

For Plant, as for Deleuze and Guattari, this is both the appeal of the poison path as well as its limit. You can speed it up and you can slow it down, they argue, but the brain remains the same.

Deleuze and Guattari’s perspective is best understood through their concept of the “body without organs” (BwO): the intensive, affective, and unorganized potential of the body; that which remains of an organism after its deterritorialization. For Deleuze and Guattari, drugs are an attempt to access the BwO.

Drugs deterritorialize the subject; they break down the body’s conditioning, relieving it temporarily of its habits and routines. They alter the body’s speeds in ways that modify perception and consciousness. As perception accelerates or decelerates, the BwO glimpses itself, experiences itself as an open, unorganized, utopian/Eupsychian/eudaimonic field of sensation, intensity, and becoming.

But as Deleuze and Guattari argue, this attempt at becoming is highly precarious and can easily go wrong. Often the lines of flight opened by drugs coil back on themselves, leading to a rigid, destructive reterritorialization. Subjects become “users,” introduce into their systems intense but ultimately sad affects that trap them in cycles of ritualized repetition.

This isn’t a denunciation. Chemicals and plant medicines can play valid roles in individual and collective paths of liberation. Lasting kinships can form that needn’t become cycles of use or abuse.

For some among the CCRU, however, it was speed itself that they sought, amphetamines their drugs of choice. Propelled by Land’s “thirst for annihilation,” the futures conjured by these means led to suffering and defeat.

Friday January 8, 2021

A friend notes after the two of us watch Benedict Seymour’s film Dead the Ends (2017) that there’s a lot of amateur “social detective” work at play in recent time travel narratives. A kind of “cognitive mapping” occurs in these works — and perhaps a more successful mapping than can occur in other kinds of conspiracy narratives. The 70s conspiracy films that Fredric Jameson studied in The Geopolitical Aesthetic imagine no more than conspiracy’s revelation by story’s end. Detectives in these films are often hauled away by authorities as soon as they share their findings (sometimes literally, as with Charlton Heston shouting the famous final lines of Soylent Green), the prophets’ words met with silence, unheard by those he would save. The most hopeful film in the bunch is All the President’s Men, with Woodward and Bernstein forcing the resignation of Richard Nixon. But as the times they are a-changin’, so too are the ways artists respond to them. Artists like Benedict Seymour are reanimating detective films of an earlier era by giving the detectives in these films time machines.

Perhaps we should be True Detectives, then, and reopen The Case of the Cognitive Map. Let us assume as our suspect the aesthetic articulation of a “chronopolitics” rather than a geopolitics. At the center of this new art are amateur, unpredictable, fugitive acts of time travel. The time machine is in some sense the paralogy, the game-changer in this work, granting the social detective of the new 21st-century time-travel thriller a way to fight back against creeping fascism. The detective in Benedict Seymour’s Dead the Ends (2017) is a Marxist dialectician working on behalf of the CCC, an embattled communist organization of the future, on the far side of WWIII. He intervenes in the past so as to swerve the capitalist crisis of the 1970s toward a timestream other than the one that ends in what Marx called “the common ruin of the contending classes.” Seymour even alludes to Jameson in the film, with Jameson’s famous slogan “History is what hurts” re-spun as the onscreen pun, “Hysteresis is what hurts.” As we noted when we zoomed, though, the time-traveler undergoes a kind of narrative decentering by film’s end, 86’d by rioting communities of color.

The next “move” after Seymour’s, I suppose, would be chronopolitical art that starts with that decentering, with people of color wielding time machines of their own.

This puts me in mind of Black Quantum Futurism, a collective launched by Rasheedah Phillips and Moor Mother. Both artists are also affiliated with a larger Philadelphia-based community organization, The Afrofuturist Affair. This latter group, which “uses Afrofuturism and Sci-Fi as vehicles for expression, creativity, education, agency, and liberation in communities of color,” has published several PDF zines related to time travel, including Do-It-Yourself Time Travel and Synchronicity, Superposition, and Sun Ra.