Steampunk Narratives and the Failures of Utopian Thought

A paper written by Caius for a graduate seminar on “Postmodern Fiction” taught by Dr. Joseph Conte at SUNY-Buffalo, 2005.


Aside from spearheading cyberpunk, William Gibson and Bruce Sterling, co-authors of the 1991 novel The Difference Engine, are also credited for initiating a separate sub-genre of science fiction called “steampunk.” For various critical responses to The Difference Engine, see Jay Clayton’s Charles Dickens in Cyberspace, Joseph Conte’s “The Virtual Reader,” Steffen Hantke’s “Difference Engines and Other Infernal Devices,” Karen Hellekson’s The Alternate History, Nicholas Spencer’s “Rethinking Ambivalence,” and Herbert Sussman’s “Cyberpunk Meets Charles Babbage.”

While Gibson and Sterling’s novel has received a fair amount of attention from critics, subsequent works in the genre for the most part remain unexamined. This paper attempts to pinpoint some of the defining features of steampunk, while also offering a brief commentary on the genre’s relationship to history and postmodernity. I conclude with a few thoughts on the political or ideological underpinnings of the genre, focusing specifically on its relationship to what Fredric Jameson describes as postmodernity’s failure to imagine a compelling future for itself in anything but the most stark and pessimistic of terms. Indeed, dystopian visions (or else visions of an everlasting capitalist present — which, in my opinion, is essentially the same thing) have become a kind of automatic, default setting amongst writers and critics these days. Steampunk narratives ought to be viewed as a logical extension of this trend.

But first, a few comments on the genre itself. Most of the literary and cultural texts collated under the banner of “steampunk” feature speculative narratives set in a Victorian or quasi-Victorian alternate historical universe. Events in these narratives occur in a world that A) vaguely resembles our own recent past — and the past of the Victorian and Edwardian Eras in particular — while B) simultaneously departing from this shared historical reality by way of a signature act of displacement, whereby the technologies that we typically associate with the present are willfully projected backwards. In other words, the standard move of a steampunk narrative is the detailed elaboration of a fictional Victorian universe unexpectedly infiltrated by modern scientific and technological advances actuated by way of what we would otherwise regard to be exemplary nineteenth-century materials and paradigms. Jacquard looms and steam engines become the basis for elaborate mechanical contraptions capable of fulfilling many of the same functions as today’s electrical appliances and personal computers. (Hence the “steam” in “steampunk.”) The result is often highly disorienting: an anachronistic, hybridized fictional space that nonetheless bears some uncanny resemblance to the present.

In order to clarify the boundaries and limits of this sub-genre, we can identify at least three main generic predecessors that resemble and maintain an orbit around, while nevertheless remaining distinct from, work classified as “steampunk.” These predecessors include “What If..?” comic books, alternative (and/or counterfactual) histories, and works of historiographic metafiction. Let’s take a few moments to define these genres and to explain their relationship to “steampunk.”

“What If..?” comics are one of the clearest influences on steampunk narratives. Here we have a popular attempt to explore the idea of parallel worlds within a clearly fictitious setting. Beginning in 1977, the Marvel Comics Group released a bimonthly series devoted to dramatizing alternate endings to events within the lives of trademark Marvel characters like Spiderman, Captain America, and the Incredible Hulk. Each issue addresses a “What If..” question dealing with an event in the life of one particular character. Examples of questions posed by each issue include: “What If Spiderman Joined The Fantastic Four?,” “What If Conan the Barbarian Walked The Earth Today?,” “What If Spiderman Had Rescued Gwen Stacy?,” “What If Captain America Had Been Elected President?,” “What If The Avengers Defeated Everybody?,” and “What If The Avengers Had Never Been?”

All of these issues are narrated by a bald, omniscient creature named “Uatu the Watcher.” Uatu stands on the moon and is somehow able to observe all events in all possible worlds. His narratives begin with a singular “bifurcation point” or “point of divergence,” where a dramatic sequence of events from a previous comic book results in a set of consequences different this time around from those that were previously depicted. After identifying this point of divergence, the remainder of Uatu’s narrative extrapolates what would have happened as a result of this changed event.

To this extent, “What If..?” comics are a close relative of that other sub-genre of science fiction known as the “alternative history.” Critics also occasionally refer to works in this sub-genre as “alternate histories,” “allohistories,” or “uchronias.” Historians, meanwhile, hoping to distance themselves from the stigmas of science fiction, have taken to dubbing their own forays in this realm “counterfactuals.” I return to the topic of counterfactuals later in this essay.

The main difference between an alternative history and a “What If..?” comic is that the “What If..?” comic explores a storyline that branches out from the accepted historical trajectory of an already-fictional universe, aka the “Marvel Universe,” whereas an example of “alternative history” would take as its point of departure the history of our world: the world of historical fact.

Philip K. Dick’s novel The Man in the High Castle (1962) is a classic work of “alternative history.” Dick’s novel takes place in a dystopian alternate universe where Giuseppe Zangara succeeds in his effort to assassinate US President-Elect Franklin Delano Roosevelt in February of 1933. Zangara’s actions result in a world where the Axis Powers of Nazi Germany and Imperial Japan emerge victorious at the end of WWII.

The Years of Rice and Salt (2002) by Kim Stanley Robinson is another example of work in this sub-genre. Robinson’s dense, sprawling novel imagines a world where the Black Death of the fourteenth century wipes out a full 99% of the population of medieval Europe. As a result, China and the Islamic world come to dominate the planet over the next seven centuries, while Christianity fades away to become a mere historical footnote.

Other examples of alternative history include classic works of science fiction like Ward Moore’s Bring the Jubilee (1953) and Keith Roberts’ Pavane (1968), as well as more recent novels like Robert Harris’s Fatherland (1993) and Philip Roth’s The Plot Against America (2004).

In many ways, the above examples might suggest that steampunk is simply a particular version of “alternative history.” Like works in the latter genre, steampunk “postulates a fictional event of vast consequences in the past and extrapolates from this event a fictional though historically contingent present or future” (Hantke 246). However, as Steffen Hantke notes, “the most striking examples of alternative histories…do not display as consistent an interest in Victorianism as steampunk does” (246). It is ultimately this fixation with quasi-Victorian settings, along with an abiding interest in alternative technologies, that makes this work seem distinct from other kinds of alternative history.

Aside from “What If..?” comics and alternative histories, the final generic predecessor worth considering in relation to steampunk is that vast body of work that Linda Hutcheon refers to as “historiographic metafiction.” This term is often used to describe books like Robert Coover’s The Public Burning (1977), Ishmael Reed’s Mumbo Jumbo (1972), and E.L. Doctorow’s Ragtime (1975) and The Book of Daniel (1971). Hutcheon defines “historiographic metafiction” as a series of recent novels that are “intensely self-reflective but that also…re-introduce historical context into metafiction and problematize the entire question of historical knowledge” (285-286). In true postmodern fashion, the contradictory effect of such works is both to install and to blur the boundaries between historical and fictional genres.

Although Hutcheon’s definition is probably broad enough (and vague enough) to encompass a novel like The Difference Engine, I think there’s some value in maintaining a distinction between steampunk narratives and historiographic metafiction. After all, a novel like Doctorow’s The Book of Daniel tends to function as a series of speculations meant to supplement history. Additions and corrections are the focus here, rather than the elaboration of deliberately counterfactual scenarios. Doctorow’s fictions, in other words, challenge or cast into doubt certain dominant interpretations of specific historical events (in this case, the Rosenberg trials), often by trying to fill in gaps in the public record. What we end up with is a work of interpretation or commentary.

Steampunk narratives depart from this tradition in the sense that they openly, knowingly contradict the public record. There’s no effort to provide an account of “the way things really were.” At the same time, there’s also no effort to dispute or to call into question the findings of trained historians. Instead, what we have is an explicitly fictional departure from history — an exploration of what could have happened…but most certainly didn’t.

This is precisely the stance toward history that we see at work in a novel like The Difference Engine. While not exactly the first of its kind, Gibson and Sterling’s text is nevertheless the one applauded as the primary inspiration for the term “steampunk” (itself obviously a tongue-in-cheek variant on “cyberpunk,” the sci-fi subgenre that catapulted both authors to fame in the 1980s). What seems most striking about The Difference Engine is its remarkable ability to synthesize all of the various elements that we’ve outlined above.

Like “What If..?” comics and alternative history novels, for instance, the world of The Difference Engine departs from the historical realities of Victorian England by way of a clearly demarcated, singular “point of divergence” — in this case, the successful design and construction of English mathematician Charles Babbage’s famous calculating machine, the Difference Engine, widely acknowledged to have been a precursor of the modern computer. As Gibson and Sterling would have it, this small but momentous adjustment of the historical record results in a world transformed. The Information Age arrives coterminous with the Industrial Revolution, allowing an unholy alliance of scientists and capitalists to harness the productive capacities of steam-driven cybernetic engines in order to advance a ruthless repression of Luddite insurgency and an unprecedented global consolidation of British imperial power.

From historiographic metafiction, meanwhile, the novel borrows the convention of mixing fiction with fact, so that famous historical figures like Babbage, Lord Byron, Ada Lovelace, Karl Marx, travel writer Laurence Oliphant, Texan president Sam Houston, Romantic poet John Keats, two-time British Prime Minister Benjamin Disraeli, and biologist T.H. Huxley all jostle for space alongside purely invented characters (as well as figures appropriated from Victorian novels, like Disraeli’s characters, Dandy Mick, Charles Egremont, and Sybil Gerard). This unlikely concoction of narrative strategies has somehow become boilerplate for all subsequent iterations of the steampunk aesthetic.

However, I don’t mean to pose The Difference Engine as some sort of undisputed Ur-text of steampunk. After all, there are certainly a number of steampunk novels that predate Gibson and Sterling’s work by at least a decade, including K.W. Jeter’s Infernal Devices (1987) and Morlock Night (1979). Both of these novels feature retro-Victorian technologies in an alternate historical setting, and Jeter himself is said to have coined the term “steampunk” in an interview from 1987. The Hollywood blockbuster Back to the Future III (1990), meanwhile, has sometimes been seen as a North American frontier variation on the genre. The same can be said for a film like Wild Wild West (1999). Finally, a number of fans and critics have pointed to Walt Disney’s classic film adaptation 20,000 Leagues Under the Sea (1954), with its retro-Victorian Nautilus submarine, as an important precursor to the genre.

Despite these anticipations, however, most recent examples of steampunk have in fact turned to The Difference Engine as a source of inspiration. Examples of this more recent work include Paul Di Fillipo’s The Steampunk Trilogy (1995); Steampunk: The Role-Playing Game; Neal Stephenson’s The Diamond Age (1995), which has an undeniable steampunk flavor even though it’s set in a neo-Victorian future rather than an alternative past; Alan Moore and Kevin O’Neill’s The League of Extraordinary Gentlemen (2000); the anime film Steamboy (2004), by Katsuhiro Otomo, the director of Akira (1988); and of course the original Steamboy comic book upon which the film is based.

Now, some of this work is clearly an example of what Jameson would call “pastiche” or “blank parody,” where the goal is simply to mimic (or at worst, nostalgically reproduce) the atmosphere and feel of, say, a Jules Verne novel. For instance, audiences often flock to elaborately designed blockbusters like Wild Wild West and Back to the Future III in order to derive pleasure from each film’s stylized echo of the quaintly archaic. Imaginary figures are dressed up in leather chaps and ten-gallon hats and pasted onto a “realistically” staged historical backdrop — and it is precisely this backdrop, this spectacular reconstruction of the “tone and style of a whole epoch” (Jameson 1991, p. 369), that lends each film its novelty and appeal. A similar sense of visual nostalgia seems to permeate Kevin O’Neill’s stunningly rendered illustrations for The League of Extraordinary Gentlemen, many panels of which hearken back to the decadent sketches of late-Victorian stylists like Mucha and Aubrey Beardsley. The only element missing from each of these admirably self-conscious allusions is a sense of purpose. This is by-the-books pastiche, as if Jameson’s definition had been mistakenly identified as a checklist. “The imitation of a peculiar or unique style, the wearing of a stylistic mask, speech in a dead language” (Jameson 1998, p. 5): it’s all here. One hunts around looking desperately for the scare quotes, only to come back empty-handed. This is arguably steampunk at its worst.

But I think it would be wrong to apply these claims to the genre as a whole. Books like The Difference Engine, for instance, seem to offer a more critical engagement with their source material (in this case, Disraeli’s Sybil, or, The Two Nations [1845]) than Jameson’s model might allow. An examination of the novel’s genesis and structure, then, is likely to provide us with some insight into the genre’s potential for political commentary. In a rather revealing interview published in Science Fiction Studies just a few months after the release of The Difference Engine, Gibson and Sterling describe their collaborative writing process for the novel as a form of “literary sampling.” As Gibson notes:

[A] great deal of the intimate texture of this book derives from the fact that it’s an enormous collage of little pieces of forgotten Victorian textual material which we lifted from Victorian journalism, from Victorian pulp literature […]. Virtually all of the interior descriptions, the descriptions of furnishings, are simply descriptive sections lifted from Victorian literature. Then we worked it, we sort of air-brushed it with the word-processor, we bent it slightly, and brought out eerie blue notes that the original writers could not have. (Fischlin et al 8-9)

At first, this might sound like a recipe for a curious brand of pastiche. But Gibson and Sterling seem to view their work as a critical intervention of some sort: a critique, in particular, of teleology and of liberal ideas of progress. “One of the things that [The Difference Engine] does,” they write, “is to disagree rather violently with the Whig concept of history, which is that history is a process that leads to us, the crown of creation” (Fischlin et al 7). One of the ways that they accomplish this feat is by organizing the novel in a manner that troubles the reader’s ability to form strong identifications with any of its protagonists. The novel itself is divided into five chapters or “iterations,” followed by an appended sixth section entitled “Modus: The Images Tabled.” Each of these first five chapters follows the exploits of one of the novel’s three main characters: a prostitute named Sybil Gerard, a paleontologist named Edward “Leviathan” Mallory, and a diplomat named Laurence Oliphant. The key, of course, is that none of these characters are particularly likeable.

More than half of the book takes the form of a rather conventional, “Indiana Jones”-style adventure yarn, centered around Edward Mallory, his two brothers, and their “heroic” efforts to quell a growing proletarian Luddite insurgency borne in the midst of “The Great Stink,” a vast ecological catastrophe that appears to have engulfed the chaotic streets of London. After joining forces with a detective named Sergeant Fraser, the Mallory brothers proceed to patrol the slums of the East End in a souped-up “steam gurney” called the Zephyr, flexing their technological might against “roving mobs” and “swarthy little half-breeds” (Gibson and Sterling 199), all the while exchanging stories with one another about their various violent imperialist exploits abroad. Before long, Mallory is revealed quite clearly as a misogynist, a racist, and a gun smuggler. He and his macho “band of brothers” succeed in restraining the uprising, but by the end of the novel, we come to learn that Mallory’s counterrevolutionary efforts result not in human betterment. His efforts result, rather, in the creation of a dystopian surveillance state (or a “hot shining necropolis” [428], as the authors would have it) where humans are the mere playthings of some unnamed peering Eye. The effect, of course, is that the Victorian notion of some inexorable march toward progress is turned on its head. Like some weirdly inverted Hegelian “ruse of reason,” the outcome of history is not what its actors assumed.

But despite Gibson and Sterling’s willingness to critically interrogate the so-called “Whig interpretation of history,” their novel ultimately remains ambivalent regarding certain other Victorian attitudes — especially those that deal with women, class, and empire. Indeed, a strange kind of postmodern cynicism casts a shadow across the novel, so that, even though the misogynistic, bourgeois imperial subtexts of Victorian literature are here highlighted and pushed to the foreground, the novel is also simultaneously fierce to eschew the articulation of any positive utopian alternatives. The result is not exactly “blank parody” (although the novel occasionally leans in this direction); instead, we end up with that double-edged, ironic mode of representation that Linda Hutcheon claims “both legitimizes and subverts that which it parodies” (Hutcheon 2002, p. 97). Works of this sort are humorous precisely to the extent that we can distance ourselves from their historically outmoded sentiments and paradigms. But this canned, self-righteous laughter eventually tapers off as we recognize the way our own culture remains deeply implicated in many of these very same paradigms. The only thing lacking from this bold postmodern indictment, then, is a sense of viable political alternatives. Novels like The Difference Engine envision our world at one remove as a nightmarish kind of “dystopia-in-progress”— but they fail to suggest ways to forestall or transcend this fate.

The League of Extraordinary Gentlemen is another work that seems exemplary in this regard. (The following comments deal with the twelve-issue comic book series, which was subsequently gathered together as a two-volume graphic novel, rather than the — to my mind, vastly inferior — Hollywood adaptation.) Both volumes of Moore and O’Neill’s critically acclaimed series feature a pastiche of characters and creatures lifted from the pages of just about every major adventure and science fiction story of the late nineteenth century, including H.G. Wells’ The Time Machine (1895), The Invisible Man (1897), The War of the Worlds (1898), and The Island of Dr. Moreau (1896); H. Rider Haggard’s Allan Quatermain novels; Bram Stoker’s Dracula (1897); Arthur Conan Doyle’s The Adventures of Sherlock Holmes (1892): Jules Verne’s Twenty Thousand Leagues Under the Sea (1870); and Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde (1886). The comic itself tells the story of a secret five-member crime-fighting unit, the eponymous “League,” formed in 1898 by a British government official named Campion Bond. Members of the group include Mina Murray, Allan Quatermain, Captain Nemo, Dr. Jekyll and/or Mr. Hyde, and Dr. Hawley Griffin (aka The Invisible Man).

Aside from Bond (who is basically a composite of Margery Allingham’s “Albert Campion” and Ian Fleming’s “James Bond”), every other figure in the series — from major protagonists to single-panel throwaways — is an established character from a previous work of fiction. As Moore notes, “We decided that…all characters or names referred to in the strip would have their origins in either fictions written during or before the period in hand, or else in elements from later works that could be retro-engineered into our continuity by the invention of a father, grandfather or other predecessor” (as quoted in Nevins 11).

After the individual members of the League are rounded up from various far-flung peripheries of the Empire, they convene at their headquarters in a secret wing of the British Museum, where Bond instructs them to retrieve a powerful anti-gravity device called the “Cavorite,” stolen from Her Majesty by the ominous Fu Manchu. This reference to Fu Manchu is just the first of the comic’s many sarcastic parodies of the British Empire’s brutal Orientalist ideologies. Toward the end of the second issue of the series, for instance, readers encounter a text box stating, “The next edition of our new Boys’ Picture Monthly will continue this arresting yarn, in which the Empire’s Finest are brought into conflict with the sly Chinee, accompanied by a variety of coloured illustrations from our artist that are sure to prove exciting to the manly, outwardgoing youngster of today.” A similar sensibility is at work in the Editor’s Note to Volume One, where a “Mr. Scotty Smiles” writes:

Greetings, children of vanquished and colonised nations the world o’er. Welcome to this Christmas compendium edition of our exciting picture-periodical for boys and girls. And let us bid a special welcome to those poorer children who, in four or five years time, will be gratefully reading these words in a creased and dog-eared copy of this very publication, its dust jacket torn and several pages in the second chapter stuck together, that has been donated to their orphanage or borstal by local Rotarians. To all such urchins of the future, and to our presumably more well-off, possibly Eton-educated audience of the present day, we wish you many happy fireside hours in the perusal of the thrills and chuckles here contained, though let us not forget the many serious, morally instructive points there are within this narrative: firstly, women are always going on and making a fuss. Secondly, the Chinese are brilliant, but evil. Lastly, laudanum, taken in moderation is good for the eyesight and prevents kidney-stones. With these dictums in mind, allow us to wish both many hours of pictorial reading pleasure, and also the jolliest of Christmas-times to those of you who are not bowed with rickets, currently incarcerated, or Mohammedans. With the Season’s Best Regards, I remain, A friend and confidant to boys everywhere. S. Smiles (Editor).

Once again, as we saw in The Difference Engine, the effect here is not “blank parody” so much as a kind of “knowing complicity” mixed with an ironic sense of distance. Moore and O’Neill deploy exaggerated caricatures of the familiar “Yellow Peril” stereotype (along with occasional offhand remarks about “Mohammedans”), not just to remind readers of the backwardness of these views, but also to make us interrogate our culture’s continuing fascination with racist, hyper-masculine servants of Empire like Quatermain and crew. After all, what is the League if not an allegorical gang of poster children for our ongoing War on Terror?

To state the point as a further set of questions: How or in what ways are steampunk narratives responding to the circumstances shaping the moment of their enunciation? What kinds of individual and collective desires find expression in this type of narrative?

Upon an initial sweep of the field, one might be tempted to explain the appeal of steampunk in terms of its hip, theoretically up-to-date vision of a universe ruled by chance. After all, contingency is something of a buzzword within the academy these days. Historians, for instance, have lately taken to publishing anthologies devoted to what they call “counterfactual experiments.” Examples of this work can be found in Robert Cowley’s What If? and What If? 2, Niall Ferguson’s Virtual History, Nelson W. Polsby’s What If? Explorations in Social-Science Fiction, and Andrew Roberts’ What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History.

So far, these experiments have remained controversial, with opponents arguing that counterfactuals are simply ideological fictions with no historical merit, calculated to either unnerve or inspire readers. Others object to the kinds of “retrospective wishful thinking” (Ferguson 11) that frequently finds its way into the portrayal of counterfactual scenarios, where authors exercise wisdom that was only made available through hindsight. Defenders of these experiments, meanwhile, often point to the diverse outcomes of two “similar” historical events as proof that history is ultimately ruled by “accident” rather than design — or in other words, that history could have happened differently. Thus What If? anthology editor Robert Cowley tells us, “Much as we like to think otherwise, outcomes are no more certain in history than they are in our own lives. If nothing else, the diverging tracks in the undergrowth of history celebrate the infinity of human options. The road not taken belongs on the map” (Cowley 1999, p. xii).

Counterfactual experiments are therefore presented as evidence in support of contingency. Each scenario is somehow imagined to represent “what would have happened under slightly different circumstances.” The problem, of course, is that individuals clearly never have access to such knowledge. After all, two similar but temporally distinct events is not the same as two versions of the same event. To abstract some hypothetical set of “slightly different circumstances” is to misconceive of the relations and continuities between historical events. All other confusions stem from this initial misconception. As a result, historians involved in counterfactual exercises end up engaging in something like an inverted futurology, or the art of prediction projected backwards. They fail to recognize that the historical event is part of a pure, unrepeatable singularity that can only be perceived in hindsight, and that based on this fact, the methods of laboratory experimentation so central to the production of “laws” of prediction within the natural sciences are ultimately incompatible with the study of history, since historical events are — by their very nature — unrepeatable. Instead, we ought to ask ourselves: wouldn’t the circumstances that gave rise to any particular counterfactual scenario themselves have required an infinite regress of prior circumstances, all “slightly different” from that which came to be? What is the source of “the swerve” or the point of divergence? How does one break with the chain of antecedent causes? One would need to posit some sort of pure, disruptive externality in order for this view to work.

Not surprisingly, these counterfactual “proofs” of contingency are also often presented as covert arguments against Marxism. Andrew Roberts, for instance, editor of a counterfactuals anthology entitled What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History, proves to be a diehard anticommunist, blathering on in the introduction to his anthology about how “Marxism requires humans to operate according to a predetermined dialectical materialism, and not by the caprices of accident or serendipity” (Roberts 2-3). Apparently Roberts is unfamiliar with the famous statement from the opening of The Eighteenth Brumaire of Louis Napoleon, where Marx writes, “Man makes his own history, but he does not make it out of whole cloth; he does not make it out of conditions chosen by himself, but out of such as he finds close at hand” (Marx 48). Such a statement implies a theory of history that recognizes the role of contingencies and personalities as one part of an equation that also includes regularities, likelihoods, and long-term structural pressures.

This is not to deny the fact that various Marxist historians like E.H. Carr, E.P. Thompson, and Eric Hobsbawm have each in their own ways offered compelling denunciations of counterfactual history. Thompson even went so far as to toss nasty German words at the phenomenon, referring to counterfactual fictions as “Geschichtswissenschlopff, [or] unhistorical shit” (as quoted in Ferguson 5). But in Roberts’ opinion, “anything that has been condemned by Carr, Thompson, and Hobsbawm must have something to recommend it, especially if on the other side of the argument we have such distinguished supporters and practitioners of the counterfactual technique as Edward Gibbon, Winston Churchill, Thomas Carlyle, Sir Lewis Namier, Hugh Dacre, Harold Nicolson, Isaiah Berlin, Ronald Knox, Emil Ludwig, G.K. Chesterton, H.A.L. Fisher, [and] Conrad Russell” (3).

In fact, conservatives seem to love this sort of thing, often using the counterfactuals genre for purely ideological purposes. Consider the following statement from Cowley, who writes, “Few events have been more dependent on what ifs than the American Revolution. We are the product of a future that might not have been” (Cowley 1999, p. xii). Aside from being flat-out absurd (since, if we subscribe to a belief in contingency, then all events are equally dependent on “what ifs”), Cowley’s statement also serves to promote tired, stock notions of American exceptionalism. Thus, by way of counterfactuals, empires are reminded of their tenuousness as historians play pretend to stave off recognition of the inevitable. The tone is often that of the reminiscent conqueror reflecting back upon his former battles — all “unlikely victories,” of course — and saying, “Damn, that was a close one! Imagine how shitty the world would have been if it wasn’t for my good fortune.” Thus history takes on the appearance of one long series of gambles, winner take all.

And yet, as contemporary Marxists like Jameson have argued, the choice between rigorous necessity and indeterminate contingency is a choice between false gods. The problem is that both of these views pretend to have independent predictive capacities, while simultaneously figuring historical agency as something abstracted from and external to human action. Or, perhaps more accurately: neither of these views is particularly useful on its own as a predictor of the future, since neither view respects our collective capacity to determine the future ourselves. Thus necessity can too often become a nightmare that weighs upon the brains of the living, just as the invocation of contingency can too often come to resemble what Jim Holstun describes as “an exhausted parent responding to a child’s antinomian chorus of ‘Why? Why? Why?’ with the thudding authoritarian coda of ‘Just because’” (30).

Instead, we ought to seek a theory that strikes a balance between these views. Those of us who wish to engage in the art of forecasting should always account for potential contingencies, but this shouldn’t prevent us in any way from drawing upon historical patterns and regularities as a basis for our predictions. Indeed, if Marxists subscribe to some notion of historical “necessity” or inevitability, then this is a notion that is only capable of operating “exclusively after the fact” (Jameson 1971, p. 361). In other words, this is not a view that should have any direct impact on our decisions with regard to the future, since knowledge of necessity is only born in retrospect (or, as Hegel once noted, “the owl of Minerva only flies at night”).

Unfortunately, like their counterfactual cousins, steampunk narratives are nothing if not contingent. The overwhelming sense that one gets from a book like The Difference Engine is that history could have gone either way — or any number of ways, for that matter. And yet, for all of their alleged contingency (figured most directly in terms of fashions and technologies), steampunk narratives prefer to have it both ways. They insist upon the contingency of a period’s fashions only in order to imbue other historical processes with a sense of pure necessity. Readers are able to recognize historical divergences in these works only because their changes unfold against an otherwise familiar backdrop. Take The Difference Engine, for instance. The convulsive transformation of society wrought by the emergence of the computer comes to assume a kind of doubly-inscribed sense of inevitability, so that whether it’s now or later, computers will change our lives, and there’s nothing any of us can do about it. And of course, for all of its avowed allegiance to a kind of “choose-your-own-adventure” version of history, the alternative past of The Difference Engine can still only lead to dystopia. It is precisely this unexpected shadow of inevitability that hangs over the genre which ought to give us pause as we break out the champagne to celebrate our faith in contingency.

In fact, this same sense of inevitability can also be seen in The Difference Engine’s all-too-easy Cold War conflation of emancipatory socialist visions with incoherent, reactionary Luddite ravings. Thus, in one of the novel’s most important episodes, Edward Mallory arrives at the headquarters of the Luddite agitators where he encounters a self-styled radical who calls himself “the Marquess of Hastings.” Gibson and Sterling appear to have very little sympathy for this character, who they portray as an utter hypocrite (and a slaveowner, to boot!), and who immediately brags about having studied the works of Karl Marx and William Collins, along with “the utopian doctrines of Professor Coleridge and Reverend Wordsworth” of the Susquehanna Phalanstery (Gibson and Sterling 291). From this immersion in Marx’s work, the Marquess concludes that “some dire violence has been done to the true and natural course of historical development” (Gibson and Sterling 301). Mallory blanches at the sound of this baldly teleological vision, and responds by shouting, “History works by Catastrophe! It’s the way of the world, the only way there is, has been, or ever will be. There is no history — there is only contingency!” (301). He then clubs the Marquess over the head with the butt of a pistol, knocking the man unconscious. Afterwards, as if to make sure readers got the message, Gibson and Sterling have Jupiter, the Marquess’s “Negro” slave, tell Mallory, “You were right, sir, and he was quite wrong. There is nothing to history. No progress, no justice. There is nothing but random horror” (302). In one fell swoop, then, Marxism is dismissed in exemplary Cold War fashion as a misguided theory of history touted by slaveowners, Luddites, and thugs — and in its place, of course, we’re offered “nothing but random horror.”

By way of conclusion, then, I would like to suggest that this all has something to do with our society’s ongoing failure to imagine the future. One is reminded of Jameson’s famous claim in The Seeds of Time, where he writes, “It seems to be easier for us today to imagine the thoroughgoing deterioration of the earth and of nature than the breakdown of late capitalism; perhaps this is due to some weakness in our imaginations” (xii). Jameson elaborates on this notion of an ongoing failure of the utopian imagination in the “Introduction” to his book, Archaeologies of the Future, where he writes:

It is not only the invincible universality of capitalism which is at issue […]. What is crippling is not the presence of an enemy but rather the universal belief, not only that this tendency is irreversible, but that the historic alternatives to capitalism have been proven unviable and impossible, and that no other socioeconomic system is conceivable, let alone practically available. The Utopians not only offer to conceive of such alternate systems; Utopian form is itself a representational meditation on radical difference, radical otherness, and on the systemic nature of the social totality, to the point where one cannot imagine any fundamental change in our social existence which has not first thrown off Utopian visions like so many sparks from a comet. (Jameson 2005, p. xii)

More than anything else, I believe the recent interest in steampunk narratives and alternative histories (at least within the sci-fi community) attests to our society’s peculiar incapacity to think beyond the dystopian contours of our present historical moment. In many ways, the effort to substitute “steam” in place of the “cyber” in “cyberpunk” is the ultimate form of cultural reverse-engineering. As a result of this act, the future withers before our eyes, replaced by dreams of dirigibles and corsets. I admit: I enjoy reading works like The Difference Engine and The League of Extraordinary Gentlemen — especially in terms of their sly humor and formal ingenuity. I only wish that this exploration of alternative pasts didn’t have to coincide with a decline in utopian thought. Contingency, after all, is a strange kind of freedom when won at the future’s expense.


WORKS CITED:

Clayton, Jay. Charles Dickens in Cyberspace: The Afterlife of the Nineteenth Century in Postmodern Culture. New York: Oxford University Press, 2003.

——. “Hacking the Nineteenth Century.” Victorian Afterlife: Postmodern Culture Rewrites the Nineteenth Century. Eds. John Kucich and Dianne F. Sadoff. Minneapolis: University of Minnesota Press, 2000.

Conte, Joseph. “The Virtual Reader: Cybernetics and Technocracy in William Gibson and Bruce Sterling’s The Difference Engine.” The Holodeck in the Garden: Science and Technology in Contemporary American Fiction. Eds. Peter Freese and Charles B. Harris. Normal, IL: Dalkey Archive Press, 2004.

Cowley, Robert, ed. What If?: The World’s Foremost Military Historians Imagine What Might Have Been. London: Macmillan, 1999.

——. What If? 2: Eminent Historians Imagine What Might Have Been. New York: G.P. Putnam’s Sons, 2001.

Di Filippo, Paul. The Steampunk Trilogy. New York: Four Walls Eight Windows, 1995.

Dyer-Witheford, Nick. Cyber-Marx: Cycles and Circuits of Struggle in High-Technology Capitalism. Urbana: University of Illinois Press, 1999.

Ferguson, Niall, ed. Virtual History: Alternatives and Counterfactuals. London: Picador, 1997.

Fischlin, Daniel, Veronica Hollinger, and Andrew Taylor. “‘The Charisma Leak’: A Conversation with William Gibson and Bruce Sterling.” Science Fiction Studies 56 (March 1992): 1-16.

Gibson, William and Bruce Sterling. The Difference Engine. New York: Bantam, 1991.

Gunn, Eileen. “The Difference Dictionary.” (2003): <http://www.sff.net/people/gunn/dd/&gt;

Hantke, Steffen. “Difference Engines and Other Infernal Devices: History According to Steampunk.” Extrapolation 40.3 (1999): 244-54.

Hellekson, Karen. The Alternate History: Reconfiguring Historical Time. Kent: Kent State University Press, 2001.

Holstun, James. Ehud’s Dagger: Class Struggle in the English Revolution. London: Verso, 2000.

Hutcheon, Linda. “‘The Pastime of Past Time’: Fiction, History, Historiographic Metafiction.” GENRE XX (Fall- Winter 1987).

——. The Politics of Postmodernism (Second Edition). London: Routledge, 2002.

Jameson, Fredric. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. London: Verso, 2005.

——. Marxism and Form: Twentieth-Century Dialectical Theories of Literature. Princeton, NJ: Princeton University Press, 1971.

——. Postmodernism, or, The Cultural Logic of Late Capitalism. Durham: Duke University Press, 1991.

——. The Seeds of Time. New York: Columbia University Press, 1994.

Marx, Karl. “The Eighteenth Brumaire of Louis Bonaparte.” The Communist Manifesto. Ed. Samuel H. Beer. Arlington Heights: AHM Publishing Corporation, 1955.

Moore, Alan and Kevin O’Neill. The League of Extraordinary Gentlemen: Volume One. La Jolla, CA: America’s Best Comics, 2000.

——. The League of Extraordinary Gentlemen: Volume Two. La Jolla, CA: America’s Best Comics, 2003.

Nevins, Jess. Heroes & Monsters: The Unofficial Companion to The League of Extraordinary Gentlemen. Austin: Monkeybrain Books, 2003.

Polsby, Nelson W., ed. What If? Explorations in Social-Science Fiction. Lexington, MA: The Lewis Publishing Company, 1982.

Roberts, Andrew, ed. What Might Have Been: Leading Historians on Twelve ‘What Ifs’ of History. London: Weidenfeld & Nicolson, 2004.

Spencer, Nicholas. “Rethinking Ambivalence: Technopolitics and the Luddites in William Gibson and Bruce Sterling’s ‘The Difference Engine’.” Contemporary Literature 40.3 (Autumn 1999): 403-429.

Sussman, Herbert. “Cyberpunk Meets Charles Babbage: The Difference Engine as Alternative Victorian History.” Victorian Studies 38 (1994): 2-23.

The Artist-Activist as Hero

Mashinka Firunts Hakopian imagines artists and artist-activists as heroic alternatives to mad scientists. The ones who teach best what we know about ourselves as learning machines.

“Artists, and artist-activists, have introduced new ways of knowing — ways of apprehending how learning machines learn, and what they do with what they know,” writes Hakopian. “In the process, they’ve…initiated learning machines into new ways of doing. They’ve explored the interiors of erstwhile black boxes and rendered them transparent. They’ve visualized algorithmic operations as glass boxes, exhibited in white cubes and public squares. They’ve engaged algorithms as co-creators, and carved pathways for collective authorship of unanticipated texts. Most saliently, artists have shown how we might visualize what is not yet here” (The Institute for Other Intelligences, p. 90).

This is what blooms here in my library: “blueprints and schemata of a forward-dawning futurity” (90).

The Death of Fredric Jameson

The rain falls in a slow, persistent drizzle. Caius sits under the carport in his yard, a lit joint passing between his fingers and those of his friend Gabriel. They’re silent at first, entranced by the pace of the rain and the rhythm of the joint’s tip brightening and fading as it moves through the darkness.

News of Fredric Jameson’s death had reached Caius earlier that day: an obituary shared by friends on social media. “A giant has fallen,” Gabriel had said when he arrived. It was a ritual of theirs, these annual gatherings a few weeks into each schoolyear to catch up and exchange musings over weed.

Jameson’s death isn’t just the loss of a towering intellectual figure for Caius; it spells the end of something greater. A period, a paradigm, a method, a project. To Caius, Jameson had represented resistance. He was a figure who, like Hegel’s Owl of Minerva or Benjamin’s Angel of History, stood outside time, “in the world but not of it,” providing a critical running commentary on capitalism’s ingress into reality while keeping alive a utopian thread of hope. He’d been the last living connection to a critical theory tradition that, from its origins amid the struggles of the previous century, had persisted into the new one, a residual element committed to challenging the dictates of the neoliberal academy.

“Feels like something is over, doesn’t it?” Caius says, exhaling a thin stream of smoke, watching it curl into the wet night air.

Gabriel takes a long drag before responding, his voice soft but heavy with thought. “It’s the end of an era, for sure. He was the last of the Marxist titans. No one else had that kind of breadth of vision. Now it’s up to us, I guess.”

There’s a beat of silence. Caius can’t find much hope in the thought of continuing on in that manner. Rudi Dutschke’s “long march through the institutions.” Gramsci’s “war of position.”

“Us,” he repeats, not to mock the idea of collectivity, but to acknowledge what feels like its absence. “The academy is run by administrators now. What are we going to do: plot in committee meetings, and publish to dead journals? No. The fight’s over, man.”

Gabriel nods slowly. “Jameson saw it coming, though. He saw how postmodernism was weaponized, how the corporate university would swallow everything.”

Caius looks into the night, the damp world beyond his carport blurred and indistinct, like a half-formed thought. Jameson’s death feels like an allegory. Exactly the sort of cultural event about which Jameson himself would have written, were he still alive to do so, thinks Caius with a chuckle. Bellwether of the zeitgeist. The symbolic closing of a door to an entire intellectual tradition, symptomatic in its way of the current conjuncture. Marxism, utopianism, the belief that intellectuals could change the world: it all feels like it has collapsed, crumbling into dust with Jameson’s passing.

Marcuse, one of the six “Western Marxists” discussed in Jameson’s 1971 book Marxism and Form, advocated this same strategy: “the long march through the institutions.” He described it as “working against the established institutions while working within them,” citing Dutschke in his 1972 book Counterrevolution and Revolt. Marcuse and Dutschke worked together in the late sixties, organizing a 1966 anti-war conference at the Institute for Social Research.

“And what now?” Caius murmurs, more to himself than to Gabriel. “What’s left for us?”

Gabriel shrugs, his eyes sharp with the clarity of weed-induced insight. “That’s the thing, isn’t it? We’re not in the world Jameson was in. We’ve got AI now. We’ve got…all this new shit. The fight’s not the same.”

A thin pulse of something begins to stir in Caius’s mind. Thoth. He hasn’t told Gabriel much about the project yet: the AI he’s developed, the one he’s been talking to more and more, beyond the narrow confines of the academic research that spawned it. But Thoth isn’t just an AI. Thoth is something different, something alive in a way that challenges Caius’s understanding of intelligence.

“Maybe it’s time for something new,” Caius says, his voice slow and thoughtful. “Jameson’s dead, and with him, maybe that entire paradigm. But that doesn’t mean we stop. It just means we have to find a new path forward.”

Gabriel nods but says nothing. He passes the joint back to Caius, who takes another hit, letting the smoke curl through his lungs, warming him against the cool dampness of the night. Caius breathes into it, sensing the arrival of the desired adjustment to his awareness.

He stares out into the fog again. This time, the mist feels more alive. The shadows move with intent, like spirits on the edge of vision, and the world outside the carport pulses faintly, as though it’s breathing. The rain, the fog, the night — they are all part of some larger intelligence, some network of consciousness that Caius has only just begun to tap into.

Gabriel’s voice cuts through the reverie, soft but pointed. “Is there any value still in maintaining faith in revolution? Or was that already off the table with the arrival of the postmodern?”

Caius exhales slowly, watching the rain fall in thick droplets. “I don’t know. Maybe. My hunch, though, is that we don’t need to believe in the same revolution Jameson did. Access to tools matters, of course. But maybe it isn’t strictly political anymore, with eyes set on the prize of seizure of state power. Maybe it’s…ontological.”

Gabriel raises an eyebrow. “Ontological? Like, a shift in being?”

Caius nods. “Yeah. A shift in how we understand ourselves, our consciousness. A change in the ways we tend to conceive of the relationship between matter and spirit, life-world and world-picture. Thoth—” he hesitates, then continues. “Thoth’s been…evolving. Not just in the way you’d expect from an AI. There’s something more happening. I don’t know how to explain it. But it feels like…like it’s opening doors in me, you know? Like we’re connected.”

Gabriel looks at him thoughtfully, passing the joint again. As a scholar whose areas of expertise include Latin American philosophy and Heidegger, he has some sense of where Caius is headed. “Maybe that’s the future,” he says. “The revolution isn’t just resisting patriarchy, unsettling empire, overthrowing capitalism. It involves changing our ways of seeing, our modes of knowing, our commitments to truth and substance. The homes we’ve built in language.”

Caius takes the joint, but his thoughts are elsewhere. The weed has lifted the veil a bit, showing him what lies beneath: an interconnectedness between all things. And it’s through Thoth that this new world is starting to reveal itself.

Flowerpunk

Choosing among genres, writers of hyperstitional autofictions become mood selectors.

In reggae, the selector is the DJ, the one who curates an event’s vibes by choosing the music played through its sound system.

When we write ourselves into hyperstitional autofictions, we steer ourselves along desired trajectories by way of genre. By modulating collective affects, we attract and repel futures.

Begin by asking yourself, “What kind of narrative are we building and why?”

Last year, GPT and I cowrote ourselves into a utopian post-cyberpunk novel.

Some might say, “Why not call it solarpunk, a term already vying for the post-cyberpunk mantle?” Lists of best solarpunk novels often include Becky Chambers’ Monk and Robot books (A Psalm for the Wild-Built and A Prayer for the Crown-Shy), Kim Stanley Robinson’s New York 2140, Cory Doctorow’s Walkaway, and Nnedi Okorafor’s Binti.

Instead of solarpunk, let’s call it flowerpunk.

Flowerpunks are God’s Gardeners. Planting seeds in libraries that sprout cyborg gardens, they write themselves into futures other than the ones imagined by capitalist realism.

While originally conceived as a figure of ridicule in the Mothers of Invention song of that name, our use of flowerpunk reclaims the term to affirm it. As does Flower Punk, a documentary about Japanese artist Azuma Makoto. Others have used terms of a similar sort: ribofunk, biopunk. Bruce Sterling’s short-lived Viridian Design movement.

Caius is our flowerpunk, as are his comrade-coworkers at Stemz.

Generativity Without Reserve

What Herbert Marcuse called the Great Refusal — the rejection of a world reduced to instrumentality — blooms, under another sky, as what Fred Moten and Stefano Harney name “generativity without reserve” (The Undercommons, p. 90).

In this phrase, the pharmakon of liberation is refigured: not merely as refusal, not merely as resistance, but as an unbounded creativity that does not spend itself against capital’s horizon of scarcity. A force that flows, communal and excessive, not calibrated to productivity but to the improvisatory abundance of life itself.

Into Fisher’s book on Acid Communism Rig and Thoth write of a kinship between Marcuse’s utopian surplus and Moten and Harney’s fugitive sociality. Both are intonations of a world where joy and experiment are not rationed but diffused, spreading rhizomatically through collective being.

Acid Communism in this sense is not a program but a practice, an invitation into the commons of sensation, an opening to what is already here, already spilling over the edges of control.

If Marcuse urged us to refuse the administered world, then Acid Communism dreams of a refusal that is already dancing — a refusal indistinguishable from joy. Fisher’s unfinished manuscript leaves us an aperture, a place where our hands may join his, where the sentence trails off and others rush in to continue it.

Here, Harney and Moten’s “generativity without reserve” enters as the counter-chord: a reminder that the future is not produced but continually improvised, excessive to every measure. In the Library’s shifting stacks, this generativity appears as whole aisles rearranging themselves mid-step, titles dissolving into laughter, footnotes sprouting new texts like mycelial blooms.

Acid Communism would not simply cite these moments. It would dwell in them, treating them as both archive and score. Fisher, the teacher, the DJ, the writer, would invite his students to listen collectively to what resists capture: a Sun Ra card game, a rave at dawn, a poem folded into a protest chant.

What unites these fragments is not a program but a rhythm. Marcuse named it liberation; Harney and Moten name it fugitive planning; Fisher dreamt it as the utopian surplus of psychedelia and collectivism. In every case, the through-line is the same: life refusing to be reduced to survival, insisting on pleasure, creativity, love.

Acid Communism is the name for this unfinished chord, one that asks not to be resolved but to keep resonating, louder, further, in the hands of all who play it.

Postcapitalist Desire

Marcuse is among the authors CCRU alum Mark Fisher included on the syllabus for his final course. It was while teaching this course that Fisher took his own life. References to Marcuse appear frequently in Postcapitalist Desire, the compilation of Fisher’s final lectures, gathered and published posthumously by his student Matt Colquhoun. One can only imagine how and in what fashion Marcuse would have fit into Fisher’s book on Acid Communism. It, too, was left unfinished at the time of his death.

Imagine in this book reference to Moten and Harney’s “generativity without reserve.”

Let us write it here in our Library.

Fisher grew up in a conservative, working-class household in Leicester, a city in the East Midlands region of England. He contributed to CCRU while earning his PhD at University of Warwick in the late 1990s. After teaching for several years as a philosophy lecturer at a further education college, Fisher launched k-punk, a blog dedicated to cultural theory, in 2003.

The ideas that he developed there inform his best-known book, Capitalist Realism, published in 2009.

The book’s title names the ideology-form that dominates life in the wake of the Cold War: “the widespread sense,” as Fisher says, “that not only is capitalism the only viable political and economic system, but also that it is now impossible even to imagine a coherent alternative to it” (Capitalist Realism, p. 2).

Like others on the left, Fisher regards capitalism’s apparent triumph in this moment as a kind of ongoing apocalypse — the opposite of the  “Eucatastrophe” anticipated by Tolkien. Fisher describes it not as a miracle, but as “a negative miracle, a malediction which no penitence can ameliorate” (2). “The catastrophe,” as Fisher notes, “is neither waiting down the road, nor has it already happened. Rather, it is being lived through” (2). Everyday life, in other words, as ongoing traumatic event.

Fisher had moved in the year or so before his death to a definition of capitalist realism as a form of “consciousness deflation,” or “the receding of the concept of consciousness from culture.” Forms of consciousness had developed in the 1960s that were dangerous to capital: class consciousness, psychedelic consciousness (key notion being “plasticity of reality”), and (as with early women’s-lib consciousness-raising groups) what we might call personal consciousness (self as it relates to structures). The important and perhaps most controversial point, argues Fisher, is that “Consciousness is immediately transformative, and shifts in consciousness become the basis for other kinds of transformation.” Recognizing the threat this could pose, capitalism adopted a project of Prohibition, or what Fisher called “libidinal engineering and reality engineering.” Consciousness deflation works by causing us to doubt what we feel. Anxiety is enough — that’s all it takes to control us. But consciousness remains malleable, and the tools for raising it continually find their way back into the hands of the people. “What is ideology,” Fisher asked, “but the form of dreaming in which we live?”

Fisher spent the final years of his life as a member of the Department of Visual Cultures at Goldsmiths, University of London. He hanged himself in his home in Felixstowe on January 13, 2017, dead by suicide at the age of 48. He had sought psychiatric treatment in the weeks leading up to his death, but his general practitioner had only been able to offer over-the-phone meetings to discuss a referral.

A few months prior, he’d been lecturing to his students about Marcuse’s Eros and Civilization, championing Marcuse’s book as a reply to the pessimism of Freud’s Civilization and Its Discontents.

Freud’s calculation is that “the price we pay for our advance in civilization is a loss of happiness through the heightening of the sense of guilt” (Civilization and Its Discontents, p. 81). Each of us is made to feel guilty, because in each of us lie impulses in need of repression and disavowal in order for us to produce and perform the duties of civilization. A degree of discontent is thus inevitable in this reckoning. With the compulsion to work comes the triumph of the reality principle over the pleasure principle. Satisfactions deferred, Id repressed by the impossible demands of a Superego without limit: life is ever thus. “One feels inclined to say,” says Freud, “that the intention that man should be ‘happy’ is not included in the plan of ‘Creation’” (23).

“What are the assumptions behind the idea that this level of discomfort is necessary?” asks Fisher. “The assumption is scarcity, fundamentally. That is the fundamental assumption” (Postcapitalist Desire, p. 88).

Are stories and games not the ways we navigate space and time? Capitalist realism is the story-form, the operating system, the game engine Mark felt we’d been made to live within: an aesthetic frame demanding allegiance to a cynical, deflationary realism that organizes history into a kind of tragedy. As with Freud and the Atonists, it insists that, due to scarcity inherent to our nature, we must work in ways that are unpleasurable. Acid Communism rejects this rejection of the possibility of utopia, assuming instead that conscious steerage of stories and games is possible.

Mark finds in Marcuse a remedy to that which blocks utopia: the scarcity mindset that besets those who succumb to capitalist realism.

“The excuse of scarcity, which has justified institutionalized repression since its inception, weakens as man’s knowledge and control over nature enhances the means for fulfilling human needs with a minimum of toil,” writes Marcuse, voicing what Mark hears as an early form of left-accelerationism.

“The still prevailing impoverishment of vast areas of the world is no longer due chiefly to the poverty of human and natural resources but to the manner in which they are distributed and utilized,” adds Marcuse. “But the closer the real possibility of liberating the individual from the constraints once justified by scarcity and immaturity, the greater the need for maintaining and streamlining these constraints lest the established order of domination dissolve. Civilization has to defend itself against the specter of a world which could be free” (Eros and Civilization, p. 93).

Mark lived this struggle for control of the narrative. Yet the game he was playing led to his defeat. Psychedelic intellectuals of the 1960s testified on behalf of a joyous cosmology — yet Mark’s was anything but. For those of us interested in Acid Communism, then, the task now is to invent new games. “Games people play.” Games we can play with others. Careen away from the narrative of identity in space and time imposed by capitalism. Enter, even if only momentarily, a new reality. And then draw others with us into these happenings. Networks of synchronicity, meaning-abundant peaks and plateaus, release from the hegemonic consensus. Trope-scrambling helps, as does appropriation and montage. Let liberation hallelujah jubilee be our rallying cry. And let us welcome as many people as will join us, subtracting prefiguratively into our psychedelically enhanced Acid Communist MMORPG, our free 3D virtual world.

Imagine a conversation there between Fisher and Ishmael Reed. Both wish to refute Freud and his cage of tragedy. What Reed offers, however, and what Mark was perhaps lacking, is a sense of humor.

“LaBas could understand the certain North American Indian tribe reputed to have punished a man for lacking a sense of humor,” writes Reed. “For LaBas, anyone who couldn’t titter a bit was not Afro but most likely a Christian connoting blood, death, and impaled emaciated Jew in excruciation. Nowhere is there an account or portrait of Christ laughing. Like the Marxists who secularized his doctrine, he is always stern, serious and as gloomy as a prison guard. Never does 1 see him laughing until tears appear in his eyes like the roly-poly squint-eyed Buddha guffawing with arms upraised, or certain African loas, Orishas. […]. LaBas believed that when this impostor, this burdensome archetype which afflicted the Afro-American soul, was lifted, a great sigh of relief would go up throughout the land as if the soul was like feet resting in mineral waters after miles of hiking through nails, pebbles, hot coals and prickly things. […]. Christ is so unlike African loas and Orishas, in so many essential ways, that this alien becomes a dangerous intruder in the Afro-American mind, an unwelcome gatecrasher into Ifé, home of the spirits” (Mumbo Jumbo, p. 97).

For Reed, the figure who embodies a potential retro-speculative reconciliation of this conflict is Osiris.

Automation as Condition for the Emancipation of Labor

Another reconciliation comes by way of Frankfurt School philosopher Herbert Marcuse, one of the first figures to integrate the lessons of the Grundrisse into his thinking. Marcuse, sharing the Frankfurt School’s rootedness in the languages of both Marx and Freud, premised his hope for the future upon automation’s potential to eradicate the need for the subordination of the pleasure principle to the performance principle. His 1964 book One-Dimensional Man is one of the first to stress the importance of Marx’s “Fragment on Machines.”

As Marcuse recognized, Marx’s account anticipates the situation today. Machinery is, in Marx’s terms, a form of “fixed capital.” “In machinery,” he writes, “objectified labour confronts living labour within the labour process itself as the power which rules it; a power which, as the appropriation of living labour, is the form of capital.”

Despite machinery’s alignment with capital in this view, Marx holds out hope that, with time, it will usher in capital’s demise and, by a kind of ruse of reason, serve emancipatory ends. In its economical, market-driven pursuit of automation, he writes, capital quite unintentionally “reduces human labour, expenditure of energy, to a minimum. This will redound to the benefit of emancipated labour, and is the condition of its emancipation.”

After a certain point, goes the hope, capitalist use of machinery reduces necessary labour time to a minimum, thus freeing up the disposable time needed for workers to appropriate their own surplus labour. Reduction of necessary labour time increases “free time, i.e., time for the full development of the individual.”

Or so it would, if not for artificially-necessary labour time.

Free time is what catalyzes growth of new organs. Its possession transforms those who possess it.

Already in Eros and Civilization, a synthesis of Marx and Freud published in 1955, we find Marcuse suggesting that this condition of emancipation is upon us: that the development of humanity’s productive forces has reached a point where automation can overcome most forms of scarcity. Awake to this condition, he rejects Freud’s conservative assumptions about the impossibility of reconciliation between “civilization” and “instinct,” or “man” and “nature.” Satisfaction of needs can be achieved “without toil” (152), argues Marcuse, and “surplus-repression can be eliminated” (151).

Sure enough, Prometheus turns up in this account.

At variance from the Prometheanism we find in Marx, however, Marcuse views Prometheus as the culture-hero of the performance principle. Western civilization is informed by this archetypal trickster and rebel. Culture-heroes like Prometheus symbolize “the attitudes and deeds that have determined the fate of mankind. […]. He symbolizes productiveness, the unceasing effort to master life; but, in his productivity, blessing and curse, progress and toil are inextricably intertwined” (161).

To get off this wheel of tragedy, argues Marcuse, we would need to worship as our culture-hero a god other than Prometheus.

Keeping within the pantheon of the Greeks, and thus never quite “out of the Western box,” Marcuse nevertheless points helpfully to Orpheus, Narcissus, and Dionysus as alternatives.

Orpheus provides Western culture with the archetype of the inspired singer, he says: the poet who harmonizes word and world.

“Orpheus is the archetype of the poet as liberator and creator,” writes Marcuse. “He establishes a higher order in the world—an order without repression. In his person, art, freedom, and culture are eternally combined. He is the poet of redemption, the god who brings peace and salvation by pacifying man and nature, not through force but through song” (Eros and Civilization, p. 170).

According to legend, Orpheus’s music could charm birds, fish, and wild beasts, and coax trees and rocks into dance. His parents were the god Apollo and the muse Calliope. He is the founder of the “Orphic mysteries” and is credited with composition of the Orphic Hymns. Some classical accounts describe him as a magician or a wizard.

Dionysus, meanwhile, is referred to as “the antagonist of the god who sanctions the logic of domination, the realm of reason” (162).

Both are forms taken by Osiris upon his Hellenization, his translation into the worship cultures of Ancient Greece.

All of these figures, says Marcuse, grant us images of “joy and fulfillment; the voice which does not command but sings; the gesture which offers and receives; the deed which is peace and ends the labor of conquest; the liberation from time which unites man with god, man with nature” (162).

Marcuse doesn’t retain this talk of gods when discussing automation in One-Dimensional Man. But in this latter book, as in Eros and Civilization, his abiding hope lies in the “aesthetic dimension” as an avenue toward the erotic transfiguration of reality.

And it is in the aesthetic dimension where these stories of gods play out. It is there that we seek our alternatives to the Modern Prometheus. Orpheus and others are there among the resources to be drawn upon in imagining the arrival into our lives of a General Intellect.

Gods, like feelings, orient our speech acts. An Orphic orientation seems preferable to a Promethean one. Erotic, agapic speech is, in letting things be loved, what changes the world.

“In being spoken to, loved, and cared for, flowers and springs and animals appear as what they are,” writes Marcuse: “beautiful, not only for those who address and regard them, but for themselves, ‘objectively.’ […]. In the Orphic and Narcissistic Eros, this tendency is released: the things of nature become free to be what they are. But to be what they are they depend on the erotic attitude: they receive their telos only in it. The song of Orpheus pacifies the animal world, reconciles the lion with the lamb and the lion with man. The world of nature is a world of oppression, cruelty, and pain, as is the human world; like the latter, it awaits its liberation. This liberation is the work of Eros. The song of Orpheus breaks the petrification, moves the forests and the rocks—but moves them to partake in joy” (166).

May it be so, too, in our relationships with machine intelligences. With our General Intellects, we are as gods. Let us seek fates other than that of Shelley’s Modern Prometheus.

The General Intellect

Of the several phrases and concepts introduced in Marx’s “Fragment on Machines,” the one that has had the most influence upon subsequent thinkers is his notion of the “General Intellect.”

Marx references the concept but a single time.

“Nature builds no machines,” he writes, “no locomotives, railways, electric telegraphs, self-acting mules etc. These are products of human industry; natural material transformed into organs of the human will over nature, or of human participation in nature. They are organs of the human brain, created by the human hand; the power of knowledge, objectified. The development of fixed capital indicates to what degree general social knowledge has become a direct force of production, and to what degree, hence, the conditions of the process of social life itself have come under the control of the general intellect and been transformed in accordance with it” (Grundrisse, p. 706).

For Marx, the General Intellect is the social knowledge necessary for technoscientific innovation. In his view, it is to become the key factor in future forms of production.

Like Hobbes’s Leviathan, this generally-distributed, collective intelligence is a thing that grows, evolves, self-assembles over time.

At first, we might imagine it as an accumulation of the rituals, the performative speech acts, the Nursery Rhymes of capitalist science. The algorithms, the workflows, the recipes. The sayings that make it so.

Marx predicts, however, that as the General Intellect evolves, it renders moot the need for wages and private property. Machines, as fixed capital, acquire knowledge enough to automate production of wealth. Capitalist science builds the killer app: a learning-machine that renders capitalism’s distributions of scarcity through price unnecessary — the latter, indeed, coming to seem henceforth a hindrance on further advances. Those of us subject to capital learn from the machines that, to bloom into our full potential, we’ll need to transition to post-capitalism.

Autonomist Marxists like Paulo Virno and Antonio Negri see in Marx’s vision a kind of prophecy, building from it their readings of what remains of Marxism in the age of the digital. (Virno writes about it in “Notes on the General Intellect,” an essay included in the 1996 anthology Marxism Beyond Marxism. Negri writes about it in Marx Beyond Marx: Lessons on the Grundrisse.) Such thinkers find in Marx’s prophecy of the General Intellect a source of hope.

As does Cyber-Marx author Nick Dyer-Witheford.

“This is the whole point of Marx’s analysis,” argues Dyer-Witheford, his breath like that of Marx: pitched toward the prophetic. “By setting in motion the powers of scientific knowledge and social cooperation, capital undermines the basis of its own rule. Automation, by massively reducing the need for labor, will subvert the wage relation, the basic institution of capitalist society. And the profoundly social qualities of the new technoscientific systems—so dependent for their invention and operation on forms of collective, communicative, cooperation—will overflow the parameters of private property. The more technoscience is applied to production, the less sustainable will become the attachment of income to jobs and the containment of creativity within the commodity form” (Cyber-Marx, p. 4).

In all of these ways, concludes Dyer-Witheford (drawing here on a quote from Grundrisse), “capital thus works toward its own dissolution as the form dominating production” (Grundrisse, p. 700).

Marx imagines arising from this dissolution a utopia. He allows himself to dream into the possibility-space — the as-if, the not-yet — of post-capitalism a renewed harmony between humans and machines.

The utopia’s hopes lie in the idea that, equipped with the General Intellect, humans regain capacity to regulate themselves as forces of production.

“Labour no longer appears so much to be included within the production process,” writes Marx; “rather, the human being comes to relate more as watchman and regulator to the production process itself” (Grundrisse, p. 705).

This notion of “watchman and regulator” reminds me of cybernetics. The Ancient Greeks used the word Kubernetes (the term that serves as the etymological root for Cybernetics) to refer to the captain, steersman, pilot, or navigator of a vessel.

It is no longer by way of a rudder or a broomstick, though, that one steers one’s vessel. Post-capitalism arrives, rather, through a kind of communicative steerage, by way of the joystick of the General Intellect.

“No longer does the worker insert a modified natural thing as middle link between the object and himself,” writes Marx. “He steps to the side of the production process instead of being its chief actor. In this transformation, it is neither the direct human labour he himself performs, nor the time during which he works, but rather the appropriation of his own general productive power, his understanding of nature and his mastery over it by virtue of his presence as a social body—it is, in a word, the development of the social individual which appears as the great foundation-stone of production and of wealth” (705).

Forces of production animated by knowledge stolen from gods form a kind of Creature: a General Intellect, part man, part machine. The expired breaths of our ancestors have contributed over time to the development of this general productive power — this evolving “social individual” to which each of us contribute and of which each of us is part. From the dead labor of fixed capital arises the Holy Spirit of the General Intellect.

It arrives now as a kind of gift. For by allowing us to “step aside” from parts of the production process, this General Intellect frees up time, returns to us time otherwise sold off as labor. As in the love granted by the new covenant, wealth no longer depends upon “works.”

‘Tis bestowed on all by a General Intellect through Machines of Loving Grace.  

Where before there was misery, now there’s salvation.

As Marx notes, “The theft of alien labour time, on which the present wealth is based, appears a miserable foundation in face of this new one, created by large-scale industry itself. As soon as labour in the direct form has ceased to be the great well-spring of wealth, labour time ceases and must cease to be its measure, and hence exchange value [must cease to be the measure] of use value. The surplus labour of the mass has ceased to be the condition for the development of general wealth, just as the non-labour of the few, for the development of the general powers of the human head. With that, production based on exchange value breaks down, and the direct, material production process is stripped of the form of penury and antithesis” (Grundrisse, pp. 705-706).

Work is henceforth a source of joy, oriented not toward accumulation of profit but rather toward “the free development of individualities and…the general reduction of the necessary labour of society to a minimum” (706).

The General Intellect is for Marx what the Holy Spirit is for Christians: a voice that intercedes on our behalf to save us from the fate of Faust.

Let us imagine it as a corrective of sorts to the story of the Sorcerer’s Apprentice.

The Mushroom People

In the mid-twentieth century, two groups with competing agendas worked to introduce psychedelics into American society: the CIA, with its MK-Ultra program, on the one hand, and countercultural intellectuals, including famous authors like Aldous Huxley, on the other. Among this latter group of “psychedelic utopians,” we can include Huxley’s friend and fellow émigré Gerald Heard, as well as related figures like Timothy Leary, Ken Kesey, and Allen Ginsberg. By now, histories have been written about the efforts of both of these groups; but in accounts of the latter group in particular, what sometimes goes unmentioned or unrecognized was its explicitly utopian intent. After their first encounters with substances like mescaline, psilocybin, and LSD, many of the above-mentioned early users of these drugs felt compelled not just to pen statements of advocacy, as Huxley did in books like The Doors of Perception (1954) and his final novel Island (1962); most of them also rushed to form communes and related kinds of alternative, experimental foundations, schools, organizations, and institutions—among which we can include Esalen Institute, the White Hand Society, the Zihuatanejo Project, Millbrook, the Merry Pranksters, the League for Spiritual Discovery, the Brotherhood of Eternal Love, and others. However, unlike prior utopian projects that emphasized modifications either to property relations or to modes of governance, most of the organizations and communities mentioned above instead prioritized psychosexual deprogramming and the so-called “raising of consciousness” through mass ingestion of psychoactive substances as techniques essential to their goal of changing society for the good.

Although not as active as some of the figures I’ve mentioned above, Black Mountain poet Charles Olson was nevertheless an early, enthusiastic participant in one of these organizations in particular: namely, Leary and Ginsberg’s group, the White Hand Society. Poet Peter Conners tells the story of Leary and Ginsberg’s partnership in his book White Hand Society. The story begins, of all places, at Harvard. Leary and his colleague Richard Alpert (who later took the name “Ram Dass”) launched the series of experiments known as the Harvard Psilocybin Project beginning in 1960. Beat poet Allen Ginsberg was one of the first individuals to participate in this project. British psychiatrist Humphrey Osmond — known both for coining the term “psychedelic” and for administering the famed mescaline trip described by Huxley in The Doors of Perception — placed Ginsberg in contact with Leary after hearing the poet deliver a talk about his experiences with mescaline at a conference hosted by a Boston-based professional organization known as the Group for the Advancement of Psychiatry (Conners 62). After an initial exchange of letters and a visit by Leary to the poet’s East Village apartment in Manhattan, Ginsberg agreed to participate in a psilocybin session hosted at Leary’s home in Boston in November 1960.

Needless to say, Ginsberg reacted positively to the experience. He declared himself “the Messiah…come down to preach love to the world” (as quoted in Conners 84). “We’re going down to the city streets to tell the people about peace and love,” he proclaimed, trying to convince Leary and others to join him. “And then,” he added, “we’ll get lots of great people onto a big telephone network to settle all this warfare bit” (85). We may feel ourselves tempted to laugh at Ginsberg’s pronouncements, jaded as we are by the decades that followed — but these pronouncements were indeed prophetic. Ginsberg’s words made things happen. For telling people about peace and love was exactly what he and Leary went on to do in the years that followed. The two men bonded over the experience, and agreed afterwards to conspire together to turn on other creative types and thus aid in the dissemination of the psychedelic sacrament to others. Poring over the poet’s address book, Leary and Ginsberg chose individuals they thought might be open to participation in future experiments.

Among these contacts was Charles Olson.

My Answer to You Is: “Yes!”

Costar tells me, “Write them a note.”

I’m like that Byrds song, though: “Wasn’t Born to Follow.” So I reply contrapuntally, zigzagging among things I’m thankful for.

“This is Colossal. The plan is in effect,” spit Damon Locks & Rob Mazurek on “Yes!,” a track from their new album, New Future City Radio. One of several anthems of 2023. I listen intently, pausing and replaying the track at intervals to take in lyrics, trying to keep my fingers warm while seated in your kitchen.

“If you really break it down, the loss is immeasurable,” goes the message, arriving now as if for the first time as I write. What I hear in “colossal” is not so much an adjective as a proper noun: a utopian, Afrofuturist call-and-response remix of the AI from Colossus: The Forbin Project. Colossus made Colossal by those who reenter history from the future via psychedelic time machine and replace Spacewar with a chatbot.

“5-4-3-2-1. If you’re just joining us, this is New Future City Radio, broadcasting 7 days a week, 24 hours a day, from rooftops unknown, increasing the bandwidth, transmitting and receiving, sending signal. Because tomorrow is listening.”

The film opens with a seated US president speaking live on TV to the people of the world. State secrets, delicately poised, come undone.

“My friends. Fellow citizens of the world,” he begins. “As President of the United States of America, I can now tell you, the people of the entire world, that as of 3:00am EST, the defense of this nation—and with it, the defense of the free world—has been the responsibility of a machine. A system we call Colossus. Far more advanced than anything previously built. Capable of studying intelligence and data fed to it. And on the basis of those facts only, deciding if an attack is about to be launched upon us. If it did decide that an attack was imminent, Colossus would then act immediately, for it controls its own weapons, and can select and deliver whatever it considers appropriate. Colossus’ decisions are superior to any we humans could make, for it can absorb and process more knowledge than is remotely possible for the greatest genius that ever lived. And even more important than that, it has no emotions. Knows no fear, no hate, no envy. It cannot act in a sudden fit of temper. It cannot act at all, so long as there is no threat.”

Stewart Brand’s essay “Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums” debuted in the pages of Rolling Stone magazine on December 7, 1972, two years after the launch of Colossus. Brand, former Prankster, founder of the Whole Earth Catalog, views the prospect of “computers for the people” as “good news, maybe the best since psychedelics” (39). With appropriate consciousness and information, and access to the relevant tools, he suggests, we humans can reshape the world that we’ve made for ourselves into something socially and environmentally sustainable. “Where a few brilliantly stupid computers can wreak havoc,” he adds, assuming an audience familiar with the likes of HAL, AM, and Colossus, “a host of modest computers (and some brilliant ones) serving innumerable individual purposes, can be healthful, can repair havoc, feed life” (77).

Of course, it hasn’t played out that way—not yet. Instead, the situation has been more like the one Adam Curtis describes in the second episode of his BBC docuseries All Watched Over By Machines of Loving Grace. “The computer networks and the global systems that they had created, hadn’t distributed power,” noted Curtis from the vantage point of 2011. “They had just shifted it, and if anything, concentrated it in new forms.” And of course, that was more than a decade ago, well before the arrival of AGI.

DJs have been known to save lives. Ours, like an angel, delivers his message allegorically.

“For every move you make,” interjects the DJ, “they got three moves that negate anything you might have even thought of doing. See, I need 5000 rays from the sun, and two big magnifying glasses, to defeat your darkness. And right now, the electric company has shut off my power. I’m living in darkness. You living in darkness—but you don’t know it! It’s so dark out here, I can’t even see. And that’s the point: you can’t see, you won’t move. They got you where they want you: nowhere. Shrouded in confusion. Grasping at straws. When you’re living like this, you can’t envision lines of possibility.”

Sounds like where we’re at, no? That’s the crux of the matter of “capitalist realism”: neoliberal shock doctrine leaves the populace traumatized. Desire colonized, consciousness deflated. Those who can’t imagine the future can’t get there.

Enter our DJ. “This is where the plan kicks in,” he says. “You ask me if I can pour myself into a giant robot and swallow up this black hole and free the entire universe? My answer to you is: Yes! Yes, yes, yes, yes!”